Comment style tweaks

This commit is contained in:
Clownacy 2020-06-29 15:25:01 +01:00
parent 1fbdbf6015
commit c7bd79e13f

View file

@ -254,9 +254,9 @@ static void GLAPIENTRY MessageCallback(GLenum source, GLenum type, GLuint id, GL
Backend_PrintInfo("OpenGL debug: %s", message);
}
*/
// ====================
// Shader compilation
// ====================
////////////////////////
// Shader compilation //
////////////////////////
static GLuint CompileShader(const char *vertex_shader_source, const char *fragment_shader_source)
{
@ -314,9 +314,9 @@ static GLuint CompileShader(const char *vertex_shader_source, const char *fragme
return program_id;
}
// ====================
// Vertex buffer management
// ====================
//////////////////////////////
// Vertex buffer management //
//////////////////////////////
static VertexBufferSlot* GetVertexBufferSlot(unsigned int slots_needed)
{
@ -378,9 +378,9 @@ static void FlushVertexBuffer(void)
current_vertex_buffer_slot = 0;
}
// ====================
// Glyph-batching
// ====================
////////////////////
// Glyph-batching //
////////////////////
// Blit the glyphs in the batch
static void GlyphBatch_Draw(spritebatch_sprite_t *sprites, int count, int texture_w, int texture_h, void *udata)
@ -528,7 +528,7 @@ static void GlyphBatch_DestroyTexture(SPRITEBATCH_U64 texture_id, void *udata)
#ifndef USE_OPENGLES2
static const char *GetOpenGLErrorCodeDescription(GLenum error_code)
static const char* GetOpenGLErrorCodeDescription(GLenum error_code)
{
switch (error_code)
{
@ -580,9 +580,9 @@ static void PostGLCallCallback(const char *name, void *function_pointer, int len
#endif
// ====================
// Render-backend initialisation
// ====================
///////////////////////////////////
// Render-backend initialisation //
///////////////////////////////////
RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, bool fullscreen)
{
@ -808,9 +808,9 @@ void RenderBackend_DrawScreen(void)
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id);
}
// ====================
// Surface management
// ====================
////////////////////////
// Surface management //
////////////////////////
RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height, bool render_target)
{
@ -896,9 +896,9 @@ void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int wi
glBindTexture(GL_TEXTURE_2D, last_source_texture);
}
// ====================
// Drawing
// ====================
/////////////
// Drawing //
/////////////
void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBackend_Rect *rect, RenderBackend_Surface *destination_surface, long x, long y, bool colour_key)
{
@ -1037,9 +1037,9 @@ void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBacken
}
}
// ====================
// Glyph management
// ====================
//////////////////////
// Glyph management //
//////////////////////
RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch)
{
@ -1099,9 +1099,9 @@ void RenderBackend_FlushGlyphs(void)
spritebatch_flush(&glyph_batcher);
}
// ====================
// Misc.
// ====================
///////////
// Misc. //
///////////
void RenderBackend_HandleRenderTargetLoss(void)
{