diff --git a/src/Boss.cpp b/src/Boss.cpp
index ae6f1c80..3e5d8c66 100644
--- a/src/Boss.cpp
+++ b/src/Boss.cpp
@@ -97,7 +97,7 @@ void HitBossBullet()
 			if (gBul[bul].damage == -1)
 				continue;
 
-			//Check if bullet touches boss
+			// Check if bullet touches boss
 			bHit = FALSE;
 			if (gBoss[bos].bits & npc_shootable
 				&& gBoss[bos].x - gBoss[bos].hit.back < gBul[bul].x + gBul[bul].enemyXL
@@ -114,7 +114,7 @@ void HitBossBullet()
 
 			if (bHit)
 			{
-				//Damage boss
+				// Damage boss
 				if (gBoss[bos].bits & npc_shootable)
 				{
 					if (gBoss[bos].cond & 0x10)
diff --git a/src/BossAlmo1.cpp b/src/BossAlmo1.cpp
index 2654c696..a9af1ffb 100644
--- a/src/BossAlmo1.cpp
+++ b/src/BossAlmo1.cpp
@@ -459,7 +459,7 @@ void ActBossChar_Core(void)
 				PlaySoundObject(101, 1);
 			}
 
-			if ( npc->act_wait > 400 )
+			if (npc->act_wait > 400)
 			{
 				npc->act_no = 200;
 				gBoss[4].ani_no = 2;
diff --git a/src/BossBallos.cpp b/src/BossBallos.cpp
index c533edde..93920519 100644
--- a/src/BossBallos.cpp
+++ b/src/BossBallos.cpp
@@ -230,7 +230,7 @@ void ActBossChar_Ballos(void)
 				SetQuake2(30);
 				PlaySoundObject(44, 1);
 
-				if ( gMC.y > npc->y + 0x6000 && gMC.x < npc->x + 0x3000 && gMC.x > npc->x - 0x3000 )
+				if (gMC.y > npc->y + 0x6000 && gMC.x < npc->x + 0x3000 && gMC.x > npc->x - 0x3000)
 					DamageMyChar(16);
 
 				for (i = 0; i < 0x10; ++i)
diff --git a/src/BossTwinD.cpp b/src/BossTwinD.cpp
index 86d03874..47b59ab5 100644
--- a/src/BossTwinD.cpp
+++ b/src/BossTwinD.cpp
@@ -490,7 +490,7 @@ void ActBossChar_Twin(void)
 				}
 			}
 
-			if ( npc->count1 > 0x3FF )
+			if (npc->count1 > 0x3FF)
 				npc->count1 -= 0x400;
 
 			break;
diff --git a/src/BossX.cpp b/src/BossX.cpp
index 92c6e6cf..e17d5667 100644
--- a/src/BossX.cpp
+++ b/src/BossX.cpp
@@ -55,7 +55,7 @@ static void ActBossChar03_01(NPCHAR *npc)
 				++npc->ani_no;
 			}
 
-			if ( npc->ani_no > 3 )
+			if (npc->ani_no > 3)
 				npc->ani_no = 2;
 
 			npc->xm -= 0x20;
@@ -100,7 +100,7 @@ static void ActBossChar03_01(NPCHAR *npc)
 				++npc->ani_no;
 			}
 
-			if ( npc->ani_no > 5 )
+			if (npc->ani_no > 5)
 				npc->ani_no = 4;
 
 			npc->xm += 0x20;