Fixed comments and spacing in boss files

Add spaces for comments
Remove spaces in "( expr )" things

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2019-05-07 14:31:06 +02:00
parent 0f7afa7401
commit c7c40fa24a
5 changed files with 7 additions and 7 deletions

View file

@ -97,7 +97,7 @@ void HitBossBullet()
if (gBul[bul].damage == -1) if (gBul[bul].damage == -1)
continue; continue;
//Check if bullet touches boss // Check if bullet touches boss
bHit = FALSE; bHit = FALSE;
if (gBoss[bos].bits & npc_shootable if (gBoss[bos].bits & npc_shootable
&& gBoss[bos].x - gBoss[bos].hit.back < gBul[bul].x + gBul[bul].enemyXL && gBoss[bos].x - gBoss[bos].hit.back < gBul[bul].x + gBul[bul].enemyXL
@ -114,7 +114,7 @@ void HitBossBullet()
if (bHit) if (bHit)
{ {
//Damage boss // Damage boss
if (gBoss[bos].bits & npc_shootable) if (gBoss[bos].bits & npc_shootable)
{ {
if (gBoss[bos].cond & 0x10) if (gBoss[bos].cond & 0x10)

View file

@ -459,7 +459,7 @@ void ActBossChar_Core(void)
PlaySoundObject(101, 1); PlaySoundObject(101, 1);
} }
if ( npc->act_wait > 400 ) if (npc->act_wait > 400)
{ {
npc->act_no = 200; npc->act_no = 200;
gBoss[4].ani_no = 2; gBoss[4].ani_no = 2;

View file

@ -230,7 +230,7 @@ void ActBossChar_Ballos(void)
SetQuake2(30); SetQuake2(30);
PlaySoundObject(44, 1); PlaySoundObject(44, 1);
if ( gMC.y > npc->y + 0x6000 && gMC.x < npc->x + 0x3000 && gMC.x > npc->x - 0x3000 ) if (gMC.y > npc->y + 0x6000 && gMC.x < npc->x + 0x3000 && gMC.x > npc->x - 0x3000)
DamageMyChar(16); DamageMyChar(16);
for (i = 0; i < 0x10; ++i) for (i = 0; i < 0x10; ++i)

View file

@ -490,7 +490,7 @@ void ActBossChar_Twin(void)
} }
} }
if ( npc->count1 > 0x3FF ) if (npc->count1 > 0x3FF)
npc->count1 -= 0x400; npc->count1 -= 0x400;
break; break;

View file

@ -55,7 +55,7 @@ static void ActBossChar03_01(NPCHAR *npc)
++npc->ani_no; ++npc->ani_no;
} }
if ( npc->ani_no > 3 ) if (npc->ani_no > 3)
npc->ani_no = 2; npc->ani_no = 2;
npc->xm -= 0x20; npc->xm -= 0x20;
@ -100,7 +100,7 @@ static void ActBossChar03_01(NPCHAR *npc)
++npc->ani_no; ++npc->ani_no;
} }
if ( npc->ani_no > 5 ) if (npc->ani_no > 5)
npc->ani_no = 4; npc->ani_no = 4;
npc->xm += 0x20; npc->xm += 0x20;