Fixed comments and spacing in boss files
Add spaces for comments Remove spaces in "( expr )" things Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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0f7afa7401
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5 changed files with 7 additions and 7 deletions
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@ -97,7 +97,7 @@ void HitBossBullet()
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if (gBul[bul].damage == -1)
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if (gBul[bul].damage == -1)
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continue;
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continue;
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//Check if bullet touches boss
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// Check if bullet touches boss
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bHit = FALSE;
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bHit = FALSE;
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if (gBoss[bos].bits & npc_shootable
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if (gBoss[bos].bits & npc_shootable
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&& gBoss[bos].x - gBoss[bos].hit.back < gBul[bul].x + gBul[bul].enemyXL
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&& gBoss[bos].x - gBoss[bos].hit.back < gBul[bul].x + gBul[bul].enemyXL
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@ -114,7 +114,7 @@ void HitBossBullet()
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if (bHit)
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if (bHit)
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{
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{
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//Damage boss
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// Damage boss
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if (gBoss[bos].bits & npc_shootable)
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if (gBoss[bos].bits & npc_shootable)
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{
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{
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if (gBoss[bos].cond & 0x10)
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if (gBoss[bos].cond & 0x10)
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@ -459,7 +459,7 @@ void ActBossChar_Core(void)
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PlaySoundObject(101, 1);
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PlaySoundObject(101, 1);
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}
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}
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if ( npc->act_wait > 400 )
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if (npc->act_wait > 400)
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{
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{
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npc->act_no = 200;
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npc->act_no = 200;
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gBoss[4].ani_no = 2;
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gBoss[4].ani_no = 2;
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@ -230,7 +230,7 @@ void ActBossChar_Ballos(void)
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SetQuake2(30);
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SetQuake2(30);
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PlaySoundObject(44, 1);
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PlaySoundObject(44, 1);
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if ( gMC.y > npc->y + 0x6000 && gMC.x < npc->x + 0x3000 && gMC.x > npc->x - 0x3000 )
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if (gMC.y > npc->y + 0x6000 && gMC.x < npc->x + 0x3000 && gMC.x > npc->x - 0x3000)
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DamageMyChar(16);
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DamageMyChar(16);
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for (i = 0; i < 0x10; ++i)
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for (i = 0; i < 0x10; ++i)
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@ -490,7 +490,7 @@ void ActBossChar_Twin(void)
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}
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}
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}
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}
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if ( npc->count1 > 0x3FF )
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if (npc->count1 > 0x3FF)
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npc->count1 -= 0x400;
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npc->count1 -= 0x400;
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break;
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break;
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@ -55,7 +55,7 @@ static void ActBossChar03_01(NPCHAR *npc)
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++npc->ani_no;
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++npc->ani_no;
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}
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}
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if ( npc->ani_no > 3 )
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if (npc->ani_no > 3)
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npc->ani_no = 2;
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npc->ani_no = 2;
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npc->xm -= 0x20;
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npc->xm -= 0x20;
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@ -100,7 +100,7 @@ static void ActBossChar03_01(NPCHAR *npc)
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++npc->ani_no;
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++npc->ani_no;
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}
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}
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if ( npc->ani_no > 5 )
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if (npc->ani_no > 5)
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npc->ani_no = 4;
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npc->ani_no = 4;
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npc->xm += 0x20;
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npc->xm += 0x20;
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