Some #include fixes

Finally figured out how to get include-what-you-use working
This commit is contained in:
Clownacy 2019-06-06 18:44:28 +00:00
parent 0fb147aa0d
commit c80b593a3f
41 changed files with 28 additions and 55 deletions

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@ -5,14 +5,17 @@
* http://sam.zoy.org/wtfpl/COPYING for more details. */ * http://sam.zoy.org/wtfpl/COPYING for more details. */
#include <cstdlib> #include <cstdlib>
#include <iostream>
#include <fstream> #include <fstream>
#include <cstring>
#include "FL/Fl.H" #include "FL/Fl.H"
#include "FL/Fl_Window.H" #include "FL/Fl_Window.H"
#include "FL/Fl_Radio_Round_Button.H" #include "FL/Fl_Radio_Round_Button.H"
#include "FL/Fl_Choice.H" #include "FL/Fl_Choice.H"
#include "FL/Fl_Check_Button.H" #include "FL/Fl_Check_Button.H"
#include <FL/Fl_Button.H>
#include <FL/Fl_Group.H>
#include <FL/Fl_Menu_Item.H>
#include <FL/Fl_Round_Button.H>
#include <FL/Enumerations.H>
#define MAGIC "DOUKUTSU20041206" #define MAGIC "DOUKUTSU20041206"
#define FONT "Courier New" #define FONT "Courier New"

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@ -1,9 +1,11 @@
#include "Back.h" #include "Back.h"
#include <stddef.h>
#include <stdio.h> #include <stdio.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Draw.h" #include "Draw.h"
#include "File.h" #include "File.h"
#include "Frame.h" #include "Frame.h"

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@ -6,6 +6,7 @@
#include "Frame.h" #include "Frame.h"
#include "Game.h" #include "Game.h"
#include "MyChar.h" #include "MyChar.h"
#include "NpChar.h"
#include "Sound.h" #include "Sound.h"
void ActBossChar_Ironhead(void) void ActBossChar_Ironhead(void)

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@ -5,6 +5,7 @@
#include "Boss.h" #include "Boss.h"
#include "Game.h" #include "Game.h"
#include "Map.h" #include "Map.h"
#include "NpChar.h"
#include "Sound.h" #include "Sound.h"
void ActBossChar_Press(void) void ActBossChar_Press(void)

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@ -1,13 +1,9 @@
#include "BulHit.h" #include "BulHit.h"
#include <stdio.h>
#include <string.h>
#include "Bullet.h" #include "Bullet.h"
#include "Caret.h" #include "Caret.h"
#include "Game.h" #include "Game.h"
#include "Map.h" #include "Map.h"
#include "MyChar.h"
#include "NpChar.h" #include "NpChar.h"
#include "Sound.h" #include "Sound.h"

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@ -8,7 +8,6 @@
#include "Config.h" #include "Config.h"
#include "File.h" #include "File.h"
#include "Tags.h" #include "Tags.h"
#include "Types.h"
static const char* const config_filename = "Config.dat"; // Not the original name static const char* const config_filename = "Config.dat"; // Not the original name
static const char* const config_magic = "DOUKUTSU20041206"; // Not the original name static const char* const config_magic = "DOUKUTSU20041206"; // Not the original name

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@ -26,7 +26,6 @@
#include "Font.h" #include "Font.h"
#include "Resource.h" #include "Resource.h"
#include "Tags.h" #include "Tags.h"
#include "Types.h"
struct SURFACE struct SURFACE
{ {

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@ -2,6 +2,8 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "CommonDefines.h"
struct CREDIT struct CREDIT
{ {
int size; int size;

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@ -6,7 +6,6 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Draw.h" #include "Draw.h"
#include "Game.h"
#define FADE_WIDTH (((WINDOW_WIDTH - 1) / 16) + 1) #define FADE_WIDTH (((WINDOW_WIDTH - 1) / 16) + 1)
#define FADE_HEIGHT (((WINDOW_HEIGHT - 1) / 16) + 1) #define FADE_HEIGHT (((WINDOW_HEIGHT - 1) / 16) + 1)

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@ -2,7 +2,6 @@
#include <math.h> #include <math.h>
#include <stddef.h> #include <stddef.h>
#include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>

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@ -1,7 +1,5 @@
#include "Frame.h" #include "Frame.h"
#include <string.h>
#include "Boss.h" #include "Boss.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "Game.h" #include "Game.h"

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@ -1,8 +1,7 @@
#include "Game.h" #include "Game.h"
#include <stdlib.h> #include <stddef.h>
#include <stdio.h> #include <stdio.h>
#include <string.h>
#include <SDL_timer.h> #include <SDL_timer.h>
@ -15,6 +14,7 @@
#include "BulHit.h" #include "BulHit.h"
#include "Bullet.h" #include "Bullet.h"
#include "Caret.h" #include "Caret.h"
#include "CommonDefines.h"
#include "Draw.h" #include "Draw.h"
#include "Ending.h" #include "Ending.h"
#include "Escape.h" #include "Escape.h"
@ -35,7 +35,6 @@
#include "NpChar.h" #include "NpChar.h"
#include "NpcHit.h" #include "NpcHit.h"
#include "NpcTbl.h" #include "NpcTbl.h"
#include "Organya.h"
#include "Profile.h" #include "Profile.h"
#include "SelStage.h" #include "SelStage.h"
#include "Shoot.h" #include "Shoot.h"

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@ -7,10 +7,6 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Tags.h"
#include "Types.h"
#define JOYSTICK_DEADZONE 10000 #define JOYSTICK_DEADZONE 10000
SDL_Joystick *joystick; // This was probably a name that was given by Simon, but it fits the rest of Pixel's names so it's fine. SDL_Joystick *joystick; // This was probably a name that was given by Simon, but it fits the rest of Pixel's names so it's fine.

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@ -21,7 +21,6 @@
#include "Resource.h" #include "Resource.h"
#include "Sound.h" #include "Sound.h"
#include "Triangle.h" #include "Triangle.h"
#include "Types.h"
// These two are defined in Draw.cpp. This is a bit of a hack. // These two are defined in Draw.cpp. This is a bit of a hack.
extern SDL_Window *gWindow; extern SDL_Window *gWindow;

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@ -1,6 +1,7 @@
#include "Map.h" #include "Map.h"
#include <stddef.h> #include <stddef.h>
#include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>

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@ -7,7 +7,6 @@
#include "CommonDefines.h" #include "CommonDefines.h"
#include "Draw.h" #include "Draw.h"
#include "Escape.h" #include "Escape.h"
#include "Game.h"
#include "KeyControl.h" #include "KeyControl.h"
#include "Main.h" #include "Main.h"
#include "Map.h" #include "Map.h"

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@ -1,5 +1,7 @@
#include "MycParam.h" #include "MycParam.h"
#include <stdio.h>
#include "SDL.h" #include "SDL.h"
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -2,7 +2,6 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Back.h"
#include "Caret.h" #include "Caret.h"
#include "Game.h" #include "Game.h"
#include "Frame.h" #include "Frame.h"

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@ -2,7 +2,6 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Back.h"
#include "Caret.h" #include "Caret.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "Game.h" #include "Game.h"

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@ -2,8 +2,8 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Back.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "Draw.h"
#include "Flash.h" #include "Flash.h"
#include "Frame.h" #include "Frame.h"
#include "Game.h" #include "Game.h"

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@ -2,7 +2,6 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Back.h"
#include "Bullet.h" #include "Bullet.h"
#include "Caret.h" #include "Caret.h"
#include "Frame.h" #include "Frame.h"
@ -10,7 +9,6 @@
#include "MyChar.h" #include "MyChar.h"
#include "NpChar.h" #include "NpChar.h"
#include "Sound.h" #include "Sound.h"
#include "Triangle.h"
// Grate // Grate
void ActNpc100(NPCHAR *npc) void ActNpc100(NPCHAR *npc)

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@ -2,7 +2,6 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Back.h"
#include "Bullet.h" #include "Bullet.h"
#include "Caret.h" #include "Caret.h"
#include "Frame.h" #include "Frame.h"

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@ -2,7 +2,6 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Back.h"
#include "Bullet.h" #include "Bullet.h"
#include "Caret.h" #include "Caret.h"
#include "CommonDefines.h" #include "CommonDefines.h"

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@ -2,7 +2,6 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Back.h"
#include "Caret.h" #include "Caret.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "Frame.h" #include "Frame.h"

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@ -2,7 +2,6 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Back.h"
#include "Bullet.h" #include "Bullet.h"
#include "Caret.h" #include "Caret.h"
#include "Frame.h" #include "Frame.h"

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@ -2,10 +2,7 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Back.h"
#include "Bullet.h"
#include "Caret.h" #include "Caret.h"
#include "Frame.h"
#include "Game.h" #include "Game.h"
#include "MyChar.h" #include "MyChar.h"
#include "NpChar.h" #include "NpChar.h"

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@ -2,7 +2,6 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Back.h"
#include "Caret.h" #include "Caret.h"
#include "Frame.h" #include "Frame.h"
#include "Game.h" #include "Game.h"

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@ -2,7 +2,6 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Back.h"
#include "Caret.h" #include "Caret.h"
#include "Frame.h" #include "Frame.h"
#include "Game.h" #include "Game.h"

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@ -2,7 +2,6 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Back.h"
#include "Boss.h" #include "Boss.h"
#include "Frame.h" #include "Frame.h"
#include "Game.h" #include "Game.h"

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@ -4,7 +4,6 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Back.h"
#include "Boss.h" #include "Boss.h"
#include "Bullet.h" #include "Bullet.h"
#include "Caret.h" #include "Caret.h"

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@ -1,8 +1,9 @@
#include "NpcAct.h" #include "NpcAct.h"
#include <stddef.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Back.h"
#include "Bullet.h" #include "Bullet.h"
#include "Caret.h" #include "Caret.h"
#include "Frame.h" #include "Frame.h"
@ -12,7 +13,6 @@
#include "MyChar.h" #include "MyChar.h"
#include "NpChar.h" #include "NpChar.h"
#include "Sound.h" #include "Sound.h"
#include "Triangle.h"
// Curly (carried, shooting) // Curly (carried, shooting)
void ActNpc320(NPCHAR *npc) void ActNpc320(NPCHAR *npc)

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@ -2,9 +2,9 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Back.h"
#include "Caret.h" #include "Caret.h"
#include "CommonDefines.h" #include "CommonDefines.h"
#include "Draw.h"
#include "Flash.h" #include "Flash.h"
#include "Flags.h" #include "Flags.h"
#include "Frame.h" #include "Frame.h"

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@ -3,7 +3,6 @@
#include <stddef.h> #include <stddef.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -2,7 +2,6 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Draw.h"
#include "NpChar.h" #include "NpChar.h"
struct NPC_TBL_RECT struct NPC_TBL_RECT

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@ -4,16 +4,12 @@
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <SDL_thread.h> #include "SDL.h"
#include <SDL_timer.h>
#include <SDL_events.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Resource.h" #include "Resource.h"
#include "Sound.h" #include "Sound.h"
#include "Tags.h"
#define PANDUMMY 0xFF #define PANDUMMY 0xFF
#define VOLDUMMY 0xFF #define VOLDUMMY 0xFF

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@ -1,7 +1,6 @@
#include "PixTone.h" #include "PixTone.h"
#include <math.h> #include <math.h>
#include <stdlib.h>
#include <string.h> #include <string.h>
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -4,6 +4,7 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Draw.h" #include "Draw.h"
#include "Escape.h" #include "Escape.h"
#include "KeyControl.h" #include "KeyControl.h"

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@ -1,5 +1,7 @@
#include "Shoot.h" #include "Shoot.h"
#include "WindowsWrapper.h"
#include "ArmsItem.h" #include "ArmsItem.h"
#include "Bullet.h" #include "Bullet.h"
#include "Caret.h" #include "Caret.h"

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@ -1,12 +1,11 @@
#include "Sound.h" #include "Sound.h"
#include <algorithm> #include <math.h>
#include <cmath>
#include <stdio.h> #include <stdio.h>
#include <string> #include <stdlib.h>
#include <cstring> #include <string.h>
#include <SDL.h> #include "SDL.h"
#include "WindowsWrapper.h" #include "WindowsWrapper.h"

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@ -18,7 +18,6 @@
#include "MyChar.h" #include "MyChar.h"
#include "NpChar.h" #include "NpChar.h"
#include "Organya.h" #include "Organya.h"
#include "Tags.h"
#include "TextScr.h" #include "TextScr.h"
#include "ValueView.h" #include "ValueView.h"

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@ -3,7 +3,6 @@
#include "WindowsWrapper.h" #include "WindowsWrapper.h"
#include "Draw.h" #include "Draw.h"
#include "Game.h"
#include "ValueView.h" #include "ValueView.h"
#define VALUEVIEW_MAX 0x10 #define VALUEVIEW_MAX 0x10