Corrected some comments in ArmsItem
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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1 changed files with 2 additions and 2 deletions
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@ -273,7 +273,7 @@ static void MoveCampCursor()
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{
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if (gCampActive == FALSE)
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{
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// Weapons to items
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// Switch to a weapon
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PlaySoundObject(SND_SWITCH_WEAPON, 1);
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if (arms_num)
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@ -283,7 +283,7 @@ static void MoveCampCursor()
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}
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else
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{
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// Items to weapons
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// Switch to an item
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#ifdef FIX_BUGS
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PlaySoundObject(SND_SWITCH_WEAPON, 1);
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#else
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