Documentation : Document the identical HitMyCharMap case branches
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@ -507,7 +507,7 @@ void HitMyCharMap()
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gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
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gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
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break;
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break;
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// Water and water blocks
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// Water and water blocks (same as the previous case)
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case 0x60:
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case 0x60:
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gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
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gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
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break;
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break;
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