Neaten-up the CMake file

This commit is contained in:
Clownacy 2020-03-14 20:26:59 +00:00
parent 216aec7caf
commit cadfeab385

View file

@ -1,7 +1,17 @@
cmake_minimum_required(VERSION 3.12) cmake_minimum_required(VERSION 3.12)
#############
# Constants #
#############
set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets") set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets")
###########
# Options #
###########
option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF) option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF)
option(FIX_BUGS "Fix various bugs in the game" OFF) option(FIX_BUGS "Fix various bugs in the game" OFF)
option(DEBUG_SAVE "Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window" OFF) option(DEBUG_SAVE "Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window" OFF)
@ -9,21 +19,13 @@ option(DEBUG_SAVE "Re-enable the dummied-out 'Debug Save' option, and the abilit
option(LTO "Enable link-time optimisation" OFF) option(LTO "Enable link-time optimisation" OFF)
option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library" OFF) option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library" OFF)
#########
# Setup #
#########
project(CSE2 LANGUAGES C CXX) project(CSE2 LANGUAGES C CXX)
if(MSVC AND MSVC_LINK_STATIC_RUNTIME)
# Statically-link the CRT (vcpkg static libs do this)
foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag_var} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif()
endforeach()
endif()
##
# CSE2
##
add_executable(CSE2 add_executable(CSE2
"src/ArmsItem.cpp" "src/ArmsItem.cpp"
"src/ArmsItem.h" "src/ArmsItem.h"
@ -150,7 +152,11 @@ add_executable(CSE2
"src/WindowsWrapper.h" "src/WindowsWrapper.h"
) )
# Handle options
###################
# Option handling #
###################
if(JAPANESE) if(JAPANESE)
set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game_japanese") set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game_japanese")
target_compile_definitions(CSE2 PRIVATE JAPANESE) target_compile_definitions(CSE2 PRIVATE JAPANESE)
@ -166,6 +172,32 @@ if(DEBUG_SAVE)
target_compile_definitions(CSE2 PRIVATE DEBUG_SAVE) target_compile_definitions(CSE2 PRIVATE DEBUG_SAVE)
endif() endif()
if(LTO)
include(CheckIPOSupported)
check_ipo_supported(RESULT result)
if(result)
set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
endif()
# This is messy as hell, and has been replaced by CMAKE_MSVC_RUNTIME_LIBRARY,
# but that's a very recent CMake addition, so we're still doing it this way for now
if(MSVC AND MSVC_LINK_STATIC_RUNTIME)
# Statically-link the CRT (vcpkg static libs do this)
foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag_var} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif()
endforeach()
endif()
##########
# Tweaks #
##########
# Make some tweaks if we're targetting Windows # Make some tweaks if we're targetting Windows
#if(WIN32) #if(WIN32)
target_sources(CSE2 PRIVATE "${ASSETS_DIRECTORY}/resources/CSE2.rc") target_sources(CSE2 PRIVATE "${ASSETS_DIRECTORY}/resources/CSE2.rc")
@ -181,6 +213,11 @@ if(MSVC)
target_compile_options(CSE2 PRIVATE "/utf-8") target_compile_options(CSE2 PRIVATE "/utf-8")
endif() endif()
##################
# Misc. settings #
##################
# Force strict C90 # Force strict C90
set_target_properties(CSE2 PROPERTIES set_target_properties(CSE2 PROPERTIES
C_STANDARD 90 C_STANDARD 90
@ -207,16 +244,10 @@ set_target_properties(CSE2 PROPERTIES
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY} RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
) )
# Enable link-time optimisation if available
if(LTO)
include(CheckIPOSupported)
check_ipo_supported(RESULT result) ################
# Dependencies #
if(result) ################
set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
endif()
# Link libraries # Link libraries
target_link_libraries(CSE2 PRIVATE ddraw.lib dsound.lib Version.lib ShLwApi.Lib Imm32.lib WinMM.lib dxguid.lib) target_link_libraries(CSE2 PRIVATE ddraw.lib dsound.lib Version.lib ShLwApi.Lib Imm32.lib WinMM.lib dxguid.lib)