Neaten-up the CMake file
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216aec7caf
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1 changed files with 54 additions and 23 deletions
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@ -1,7 +1,17 @@
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cmake_minimum_required(VERSION 3.12)
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cmake_minimum_required(VERSION 3.12)
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#############
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# Constants #
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#############
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set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets")
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set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets")
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###########
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# Options #
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###########
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option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF)
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option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF)
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option(FIX_BUGS "Fix various bugs in the game" OFF)
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option(FIX_BUGS "Fix various bugs in the game" OFF)
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option(DEBUG_SAVE "Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window" OFF)
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option(DEBUG_SAVE "Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window" OFF)
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@ -9,21 +19,13 @@ option(DEBUG_SAVE "Re-enable the dummied-out 'Debug Save' option, and the abilit
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option(LTO "Enable link-time optimisation" OFF)
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option(LTO "Enable link-time optimisation" OFF)
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option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library" OFF)
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option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library" OFF)
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#########
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# Setup #
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#########
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project(CSE2 LANGUAGES C CXX)
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project(CSE2 LANGUAGES C CXX)
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if(MSVC AND MSVC_LINK_STATIC_RUNTIME)
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# Statically-link the CRT (vcpkg static libs do this)
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foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
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if(${flag_var} MATCHES "/MD")
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string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
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endif()
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endforeach()
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endif()
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##
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# CSE2
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##
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add_executable(CSE2
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add_executable(CSE2
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"src/ArmsItem.cpp"
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"src/ArmsItem.cpp"
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"src/ArmsItem.h"
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"src/ArmsItem.h"
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@ -150,7 +152,11 @@ add_executable(CSE2
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"src/WindowsWrapper.h"
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"src/WindowsWrapper.h"
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)
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)
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# Handle options
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###################
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# Option handling #
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###################
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if(JAPANESE)
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if(JAPANESE)
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set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game_japanese")
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set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game_japanese")
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target_compile_definitions(CSE2 PRIVATE JAPANESE)
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target_compile_definitions(CSE2 PRIVATE JAPANESE)
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@ -166,6 +172,32 @@ if(DEBUG_SAVE)
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target_compile_definitions(CSE2 PRIVATE DEBUG_SAVE)
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target_compile_definitions(CSE2 PRIVATE DEBUG_SAVE)
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endif()
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endif()
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if(LTO)
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include(CheckIPOSupported)
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check_ipo_supported(RESULT result)
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if(result)
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set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
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endif()
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endif()
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# This is messy as hell, and has been replaced by CMAKE_MSVC_RUNTIME_LIBRARY,
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# but that's a very recent CMake addition, so we're still doing it this way for now
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if(MSVC AND MSVC_LINK_STATIC_RUNTIME)
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# Statically-link the CRT (vcpkg static libs do this)
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foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
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if(${flag_var} MATCHES "/MD")
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string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
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endif()
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endforeach()
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endif()
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##########
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# Tweaks #
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##########
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# Make some tweaks if we're targetting Windows
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# Make some tweaks if we're targetting Windows
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#if(WIN32)
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#if(WIN32)
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target_sources(CSE2 PRIVATE "${ASSETS_DIRECTORY}/resources/CSE2.rc")
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target_sources(CSE2 PRIVATE "${ASSETS_DIRECTORY}/resources/CSE2.rc")
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@ -181,6 +213,11 @@ if(MSVC)
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target_compile_options(CSE2 PRIVATE "/utf-8")
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target_compile_options(CSE2 PRIVATE "/utf-8")
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endif()
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endif()
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##################
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# Misc. settings #
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##################
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# Force strict C90
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# Force strict C90
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set_target_properties(CSE2 PROPERTIES
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set_target_properties(CSE2 PROPERTIES
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C_STANDARD 90
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C_STANDARD 90
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@ -207,16 +244,10 @@ set_target_properties(CSE2 PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
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)
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)
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# Enable link-time optimisation if available
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if(LTO)
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include(CheckIPOSupported)
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check_ipo_supported(RESULT result)
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################
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# Dependencies #
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if(result)
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################
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set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
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endif()
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endif()
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# Link libraries
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# Link libraries
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target_link_libraries(CSE2 PRIVATE ddraw.lib dsound.lib Version.lib ShLwApi.Lib Imm32.lib WinMM.lib dxguid.lib)
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target_link_libraries(CSE2 PRIVATE ddraw.lib dsound.lib Version.lib ShLwApi.Lib Imm32.lib WinMM.lib dxguid.lib)
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