Restore InitSoundObject

Can be used to load SFX from .wav resource files (as long as they're
mono unsigned 8-bit samples).
This commit is contained in:
Clownacy 2020-07-08 00:39:34 +01:00
parent ca1ed4f642
commit cc0464e774

View file

@ -21,6 +21,7 @@ equivalents.
#include "Backends/Audio.h" #include "Backends/Audio.h"
//#include "Main.h" // Was for gModulePath, but this is unneeded in the portable branch since LoadSoundObject is commented-out //#include "Main.h" // Was for gModulePath, but this is unneeded in the portable branch since LoadSoundObject is commented-out
#include "Resource.h"
#include "Organya.h" #include "Organya.h"
#include "PixTone.h" #include "PixTone.h"
@ -67,52 +68,42 @@ void EndDirectSound(void)
AudioBackend_Deinit(); AudioBackend_Deinit();
} }
/*
// サウンドの設定 (Sound settings)
BOOL InitSoundObject(LPCSTR resname, int no)
{
HRSRC hrscr;
DSBUFFERDESC dsbd;
DWORD *lpdword; // リソースのアドレス (Resource address)
if (lpDS == NULL) // サウンドの設定 (Sound settings)
BOOL InitSoundObject(const char *resname, int no)
{
const unsigned char *resource_pointer; // リソースのアドレス (Resource address)
if (!audio_backend_initialised)
return TRUE; return TRUE;
// リソースの検索 (Search for resources) // リソースの検索 (Search for resources)
if ((hrscr = FindResourceA(NULL, resname, "WAVE")) == NULL) resource_pointer = FindResource("WAVE100", "WAVE", NULL);
if (resource_pointer == NULL)
return FALSE; return FALSE;
// リソースのアドレスを取得 (Get resource address) // Get sound properties, and check if it's valid
lpdword = (DWORD*)LockResource(LoadResource(NULL, hrscr)); unsigned long buffer_size = resource_pointer[0x36] | (resource_pointer[0x37] << 8) | (resource_pointer[0x38] << 16) | (resource_pointer[0x39] << 24);
unsigned short format = resource_pointer[5] | (resource_pointer[6] << 8);
unsigned short channels = resource_pointer[7] | (resource_pointer[8] << 8);
unsigned long sample_rate = resource_pointer[9] | (resource_pointer[0xA] << 8) | (resource_pointer[0xB] << 16) | (resource_pointer[0xC] << 24);
if (format != 1) // 1 is WAVE_FORMAT_PCM
return FALSE;
if (channels != 1) // The mixer only supports mono right now
return FALSE;
// 二次バッファの生成 (Create secondary buffer) // 二次バッファの生成 (Create secondary buffer)
ZeroMemory(&dsbd, sizeof(dsbd)); lpSECONDARYBUFFER[no] = AudioBackend_CreateSound(sample_rate, resource_pointer + 0x3A, buffer_size);
dsbd.dwSize = sizeof(dsbd);
dsbd.dwFlags = DSBCAPS_STATIC | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
dsbd.dwBufferBytes = *(DWORD*)((BYTE*)lpdword+0x36); // WAVEデータのサイズ (WAVE data size)
dsbd.lpwfxFormat = (LPWAVEFORMATEX)(lpdword+5);
if (lpDS->CreateSoundBuffer(&dsbd, &lpSECONDARYBUFFER[no], NULL) != DS_OK) if (lpSECONDARYBUFFER[no] == NULL)
return FALSE; return FALSE;
LPVOID lpbuf1, lpbuf2;
DWORD dwbuf1, dwbuf2;
// 二次バッファのロック (Secondary buffer lock)
lpSECONDARYBUFFER[no]->Lock(0, *(DWORD*)((BYTE*)lpdword+0x36), &lpbuf1, &dwbuf1, &lpbuf2, &dwbuf2, 0);
// 音源データの設定 (Sound source data settings)
CopyMemory(lpbuf1, (BYTE*)lpdword+0x3A, dwbuf1);
if (dwbuf2 != 0)
CopyMemory(lpbuf2, (BYTE*)lpdword+0x3A+dwbuf1, dwbuf2);
// 二次バッファのロック解除 (Unlock secondary buffer)
lpSECONDARYBUFFER[no]->Unlock(lpbuf1, dwbuf1, lpbuf2, dwbuf2);
return TRUE; return TRUE;
} }
/*
// Completely unused function for loading a .wav file as a sound effect. // Completely unused function for loading a .wav file as a sound effect.
// Some say that sounds heard in CS Beta footage don't sound like PixTone... // Some say that sounds heard in CS Beta footage don't sound like PixTone...
BOOL LoadSoundObject(LPCSTR file_name, int no) BOOL LoadSoundObject(LPCSTR file_name, int no)