Corrected formatting in NpcAct040.cpp
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1 changed files with 23 additions and 23 deletions
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@ -11,7 +11,7 @@
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#include "Sound.h"
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#include "Triangle.h"
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//Santa
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// Santa
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void ActNpc040(NPCHAR *npc)
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{
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RECT rcLeft[7] = {
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@ -100,7 +100,7 @@ void ActNpc040(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Busted Door
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// Busted Door
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void ActNpc041(NPCHAR *npc)
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{
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RECT rect = {0, 80, 48, 112};
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@ -114,7 +114,7 @@ void ActNpc041(NPCHAR *npc)
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npc->rect = rect;
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}
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//Sue
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// Sue
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void ActNpc042(NPCHAR *npc)
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{
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RECT rcLeft[13] = {
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@ -403,7 +403,7 @@ void ActNpc042(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Chalkboard
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// Chalkboard
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void ActNpc043(NPCHAR *npc)
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{
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RECT rcLeft = {128, 80, 168, 112};
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@ -423,7 +423,7 @@ void ActNpc043(NPCHAR *npc)
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npc->rect = rcRight;
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}
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//Polish
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// Polish
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void ActNpc044(NPCHAR *npc)
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{
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// Yeah, Pixel defined these backwards for some reason.
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@ -545,7 +545,7 @@ void ActNpc044(NPCHAR *npc)
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npc->xm += 0x100;
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}
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if ( npc->flag & 4 )
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if (npc->flag & 4)
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npc->act_no = 9;
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break;
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@ -605,7 +605,7 @@ void ActNpc044(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Baby
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// Baby
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void ActNpc045(NPCHAR *npc)
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{
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RECT rect[3] = {
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@ -634,7 +634,7 @@ void ActNpc045(NPCHAR *npc)
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// Fallthrough
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case 1:
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case 2:
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if ( ++npc->ani_no > 2 )
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if (++npc->ani_no > 2)
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npc->ani_no = 1;
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break;
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@ -674,7 +674,7 @@ void ActNpc045(NPCHAR *npc)
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npc->rect = rect[npc->ani_no];
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}
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//H/V Trigger
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// H/V Trigger
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void ActNpc046(NPCHAR *npc)
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{
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RECT rect = {0, 0, 16, 16};
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@ -699,10 +699,10 @@ void ActNpc046(NPCHAR *npc)
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npc->rect = rect;
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}
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//Sandcroc
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// Sandcroc
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void ActNpc047(NPCHAR *npc)
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{
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switch ( npc->act_no )
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switch (npc->act_no)
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{
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case 0:
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npc->ani_no = 0;
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@ -802,7 +802,7 @@ void ActNpc047(NPCHAR *npc)
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npc->rect = rect[npc->ani_no];
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}
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//Omega projectiles
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// Omega projectiles
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void ActNpc048(NPCHAR *npc)
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{
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if (npc->flag & 1 && npc->xm < 0)
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@ -865,7 +865,7 @@ void ActNpc048(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Skullhead
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// Skullhead
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void ActNpc049(NPCHAR *npc)
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{
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unsigned char deg;
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@ -1011,7 +1011,7 @@ void ActNpc049(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Skeleton projectile
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// Skeleton projectile
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void ActNpc050(NPCHAR *npc)
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{
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switch (npc->act_no)
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@ -1112,7 +1112,7 @@ void ActNpc050(NPCHAR *npc)
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npc->rect = rect[npc->ani_no];
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}
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//Crow & Skullhead
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// Crow & Skullhead
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void ActNpc051(NPCHAR *npc)
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{
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switch (npc->act_no)
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@ -1261,7 +1261,7 @@ void ActNpc051(NPCHAR *npc)
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npc->rect = rect_right[npc->ani_no];
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}
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//Bliue robot (sitting)
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// Blue robot (sitting)
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void ActNpc052(NPCHAR *npc)
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{
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RECT rect = {240, 96, 256, 112};
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@ -1269,7 +1269,7 @@ void ActNpc052(NPCHAR *npc)
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npc->rect = rect;
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}
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//Skullstep leg
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// Skullstep leg
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void ActNpc053(NPCHAR *npc)
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{
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RECT rcLeft[2] = {
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@ -1339,7 +1339,7 @@ void ActNpc053(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Skullstep
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// Skullstep
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void ActNpc054(NPCHAR *npc)
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{
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RECT rcLeft[3] = {
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@ -1446,7 +1446,7 @@ void ActNpc054(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Kazuma
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// Kazuma
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void ActNpc055(NPCHAR *npc)
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{
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RECT rcLeft[6] = {
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@ -1514,7 +1514,7 @@ void ActNpc055(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Beetle (Sand Zone)
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// Beetle (Sand Zone)
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void ActNpc056(NPCHAR *npc)
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{
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RECT rcLeft[3] = {
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@ -1630,7 +1630,7 @@ void ActNpc056(NPCHAR *npc)
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npc->rect = rcRight[npc->ani_no];
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}
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//Crow
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// Crow
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void ActNpc057(NPCHAR *npc)
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{
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unsigned char deg;
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@ -1789,7 +1789,7 @@ void ActNpc057(NPCHAR *npc)
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npc->rect = rect_right[npc->ani_no];
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}
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//Basu (Egg Corridor)
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// Basu (Egg Corridor)
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void ActNpc058(NPCHAR *npc)
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{
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RECT rcLeft[3] = {
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@ -1942,7 +1942,7 @@ void ActNpc058(NPCHAR *npc)
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}
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}
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//Eye door
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// Eye door
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void ActNpc059(NPCHAR *npc)
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{
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RECT rcLeft[4] = {
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