diff --git a/src/NpcAct040.cpp b/src/NpcAct040.cpp index 07fa6bc7..b9002563 100644 --- a/src/NpcAct040.cpp +++ b/src/NpcAct040.cpp @@ -11,7 +11,7 @@ #include "Sound.h" #include "Triangle.h" -//Santa +// Santa void ActNpc040(NPCHAR *npc) { RECT rcLeft[7] = { @@ -100,7 +100,7 @@ void ActNpc040(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Busted Door +// Busted Door void ActNpc041(NPCHAR *npc) { RECT rect = {0, 80, 48, 112}; @@ -114,7 +114,7 @@ void ActNpc041(NPCHAR *npc) npc->rect = rect; } -//Sue +// Sue void ActNpc042(NPCHAR *npc) { RECT rcLeft[13] = { @@ -403,7 +403,7 @@ void ActNpc042(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Chalkboard +// Chalkboard void ActNpc043(NPCHAR *npc) { RECT rcLeft = {128, 80, 168, 112}; @@ -423,7 +423,7 @@ void ActNpc043(NPCHAR *npc) npc->rect = rcRight; } -//Polish +// Polish void ActNpc044(NPCHAR *npc) { // Yeah, Pixel defined these backwards for some reason. @@ -545,7 +545,7 @@ void ActNpc044(NPCHAR *npc) npc->xm += 0x100; } - if ( npc->flag & 4 ) + if (npc->flag & 4) npc->act_no = 9; break; @@ -605,7 +605,7 @@ void ActNpc044(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Baby +// Baby void ActNpc045(NPCHAR *npc) { RECT rect[3] = { @@ -634,7 +634,7 @@ void ActNpc045(NPCHAR *npc) // Fallthrough case 1: case 2: - if ( ++npc->ani_no > 2 ) + if (++npc->ani_no > 2) npc->ani_no = 1; break; @@ -674,7 +674,7 @@ void ActNpc045(NPCHAR *npc) npc->rect = rect[npc->ani_no]; } -//H/V Trigger +// H/V Trigger void ActNpc046(NPCHAR *npc) { RECT rect = {0, 0, 16, 16}; @@ -699,10 +699,10 @@ void ActNpc046(NPCHAR *npc) npc->rect = rect; } -//Sandcroc +// Sandcroc void ActNpc047(NPCHAR *npc) { - switch ( npc->act_no ) + switch (npc->act_no) { case 0: npc->ani_no = 0; @@ -802,7 +802,7 @@ void ActNpc047(NPCHAR *npc) npc->rect = rect[npc->ani_no]; } -//Omega projectiles +// Omega projectiles void ActNpc048(NPCHAR *npc) { if (npc->flag & 1 && npc->xm < 0) @@ -865,7 +865,7 @@ void ActNpc048(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Skullhead +// Skullhead void ActNpc049(NPCHAR *npc) { unsigned char deg; @@ -1011,7 +1011,7 @@ void ActNpc049(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Skeleton projectile +// Skeleton projectile void ActNpc050(NPCHAR *npc) { switch (npc->act_no) @@ -1112,7 +1112,7 @@ void ActNpc050(NPCHAR *npc) npc->rect = rect[npc->ani_no]; } -//Crow & Skullhead +// Crow & Skullhead void ActNpc051(NPCHAR *npc) { switch (npc->act_no) @@ -1261,7 +1261,7 @@ void ActNpc051(NPCHAR *npc) npc->rect = rect_right[npc->ani_no]; } -//Bliue robot (sitting) +// Blue robot (sitting) void ActNpc052(NPCHAR *npc) { RECT rect = {240, 96, 256, 112}; @@ -1269,7 +1269,7 @@ void ActNpc052(NPCHAR *npc) npc->rect = rect; } -//Skullstep leg +// Skullstep leg void ActNpc053(NPCHAR *npc) { RECT rcLeft[2] = { @@ -1339,7 +1339,7 @@ void ActNpc053(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Skullstep +// Skullstep void ActNpc054(NPCHAR *npc) { RECT rcLeft[3] = { @@ -1446,7 +1446,7 @@ void ActNpc054(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Kazuma +// Kazuma void ActNpc055(NPCHAR *npc) { RECT rcLeft[6] = { @@ -1514,7 +1514,7 @@ void ActNpc055(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Beetle (Sand Zone) +// Beetle (Sand Zone) void ActNpc056(NPCHAR *npc) { RECT rcLeft[3] = { @@ -1630,7 +1630,7 @@ void ActNpc056(NPCHAR *npc) npc->rect = rcRight[npc->ani_no]; } -//Crow +// Crow void ActNpc057(NPCHAR *npc) { unsigned char deg; @@ -1789,7 +1789,7 @@ void ActNpc057(NPCHAR *npc) npc->rect = rect_right[npc->ani_no]; } -//Basu (Egg Corridor) +// Basu (Egg Corridor) void ActNpc058(NPCHAR *npc) { RECT rcLeft[3] = { @@ -1942,7 +1942,7 @@ void ActNpc058(NPCHAR *npc) } } -//Eye door +// Eye door void ActNpc059(NPCHAR *npc) { RECT rcLeft[4] = {