Corrected formatting in NpcAct040.cpp

This commit is contained in:
Gabriel Ravier 2019-05-14 08:44:46 +02:00
parent e8cacce5e7
commit cc9fbbd1c0
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@ -11,7 +11,7 @@
#include "Sound.h" #include "Sound.h"
#include "Triangle.h" #include "Triangle.h"
//Santa // Santa
void ActNpc040(NPCHAR *npc) void ActNpc040(NPCHAR *npc)
{ {
RECT rcLeft[7] = { RECT rcLeft[7] = {
@ -100,7 +100,7 @@ void ActNpc040(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no]; npc->rect = rcRight[npc->ani_no];
} }
//Busted Door // Busted Door
void ActNpc041(NPCHAR *npc) void ActNpc041(NPCHAR *npc)
{ {
RECT rect = {0, 80, 48, 112}; RECT rect = {0, 80, 48, 112};
@ -114,7 +114,7 @@ void ActNpc041(NPCHAR *npc)
npc->rect = rect; npc->rect = rect;
} }
//Sue // Sue
void ActNpc042(NPCHAR *npc) void ActNpc042(NPCHAR *npc)
{ {
RECT rcLeft[13] = { RECT rcLeft[13] = {
@ -403,7 +403,7 @@ void ActNpc042(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no]; npc->rect = rcRight[npc->ani_no];
} }
//Chalkboard // Chalkboard
void ActNpc043(NPCHAR *npc) void ActNpc043(NPCHAR *npc)
{ {
RECT rcLeft = {128, 80, 168, 112}; RECT rcLeft = {128, 80, 168, 112};
@ -423,7 +423,7 @@ void ActNpc043(NPCHAR *npc)
npc->rect = rcRight; npc->rect = rcRight;
} }
//Polish // Polish
void ActNpc044(NPCHAR *npc) void ActNpc044(NPCHAR *npc)
{ {
// Yeah, Pixel defined these backwards for some reason. // Yeah, Pixel defined these backwards for some reason.
@ -545,7 +545,7 @@ void ActNpc044(NPCHAR *npc)
npc->xm += 0x100; npc->xm += 0x100;
} }
if ( npc->flag & 4 ) if (npc->flag & 4)
npc->act_no = 9; npc->act_no = 9;
break; break;
@ -605,7 +605,7 @@ void ActNpc044(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no]; npc->rect = rcRight[npc->ani_no];
} }
//Baby // Baby
void ActNpc045(NPCHAR *npc) void ActNpc045(NPCHAR *npc)
{ {
RECT rect[3] = { RECT rect[3] = {
@ -634,7 +634,7 @@ void ActNpc045(NPCHAR *npc)
// Fallthrough // Fallthrough
case 1: case 1:
case 2: case 2:
if ( ++npc->ani_no > 2 ) if (++npc->ani_no > 2)
npc->ani_no = 1; npc->ani_no = 1;
break; break;
@ -674,7 +674,7 @@ void ActNpc045(NPCHAR *npc)
npc->rect = rect[npc->ani_no]; npc->rect = rect[npc->ani_no];
} }
//H/V Trigger // H/V Trigger
void ActNpc046(NPCHAR *npc) void ActNpc046(NPCHAR *npc)
{ {
RECT rect = {0, 0, 16, 16}; RECT rect = {0, 0, 16, 16};
@ -699,10 +699,10 @@ void ActNpc046(NPCHAR *npc)
npc->rect = rect; npc->rect = rect;
} }
//Sandcroc // Sandcroc
void ActNpc047(NPCHAR *npc) void ActNpc047(NPCHAR *npc)
{ {
switch ( npc->act_no ) switch (npc->act_no)
{ {
case 0: case 0:
npc->ani_no = 0; npc->ani_no = 0;
@ -802,7 +802,7 @@ void ActNpc047(NPCHAR *npc)
npc->rect = rect[npc->ani_no]; npc->rect = rect[npc->ani_no];
} }
//Omega projectiles // Omega projectiles
void ActNpc048(NPCHAR *npc) void ActNpc048(NPCHAR *npc)
{ {
if (npc->flag & 1 && npc->xm < 0) if (npc->flag & 1 && npc->xm < 0)
@ -865,7 +865,7 @@ void ActNpc048(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no]; npc->rect = rcRight[npc->ani_no];
} }
//Skullhead // Skullhead
void ActNpc049(NPCHAR *npc) void ActNpc049(NPCHAR *npc)
{ {
unsigned char deg; unsigned char deg;
@ -1011,7 +1011,7 @@ void ActNpc049(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no]; npc->rect = rcRight[npc->ani_no];
} }
//Skeleton projectile // Skeleton projectile
void ActNpc050(NPCHAR *npc) void ActNpc050(NPCHAR *npc)
{ {
switch (npc->act_no) switch (npc->act_no)
@ -1112,7 +1112,7 @@ void ActNpc050(NPCHAR *npc)
npc->rect = rect[npc->ani_no]; npc->rect = rect[npc->ani_no];
} }
//Crow & Skullhead // Crow & Skullhead
void ActNpc051(NPCHAR *npc) void ActNpc051(NPCHAR *npc)
{ {
switch (npc->act_no) switch (npc->act_no)
@ -1261,7 +1261,7 @@ void ActNpc051(NPCHAR *npc)
npc->rect = rect_right[npc->ani_no]; npc->rect = rect_right[npc->ani_no];
} }
//Bliue robot (sitting) // Blue robot (sitting)
void ActNpc052(NPCHAR *npc) void ActNpc052(NPCHAR *npc)
{ {
RECT rect = {240, 96, 256, 112}; RECT rect = {240, 96, 256, 112};
@ -1269,7 +1269,7 @@ void ActNpc052(NPCHAR *npc)
npc->rect = rect; npc->rect = rect;
} }
//Skullstep leg // Skullstep leg
void ActNpc053(NPCHAR *npc) void ActNpc053(NPCHAR *npc)
{ {
RECT rcLeft[2] = { RECT rcLeft[2] = {
@ -1339,7 +1339,7 @@ void ActNpc053(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no]; npc->rect = rcRight[npc->ani_no];
} }
//Skullstep // Skullstep
void ActNpc054(NPCHAR *npc) void ActNpc054(NPCHAR *npc)
{ {
RECT rcLeft[3] = { RECT rcLeft[3] = {
@ -1446,7 +1446,7 @@ void ActNpc054(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no]; npc->rect = rcRight[npc->ani_no];
} }
//Kazuma // Kazuma
void ActNpc055(NPCHAR *npc) void ActNpc055(NPCHAR *npc)
{ {
RECT rcLeft[6] = { RECT rcLeft[6] = {
@ -1514,7 +1514,7 @@ void ActNpc055(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no]; npc->rect = rcRight[npc->ani_no];
} }
//Beetle (Sand Zone) // Beetle (Sand Zone)
void ActNpc056(NPCHAR *npc) void ActNpc056(NPCHAR *npc)
{ {
RECT rcLeft[3] = { RECT rcLeft[3] = {
@ -1630,7 +1630,7 @@ void ActNpc056(NPCHAR *npc)
npc->rect = rcRight[npc->ani_no]; npc->rect = rcRight[npc->ani_no];
} }
//Crow // Crow
void ActNpc057(NPCHAR *npc) void ActNpc057(NPCHAR *npc)
{ {
unsigned char deg; unsigned char deg;
@ -1789,7 +1789,7 @@ void ActNpc057(NPCHAR *npc)
npc->rect = rect_right[npc->ani_no]; npc->rect = rect_right[npc->ani_no];
} }
//Basu (Egg Corridor) // Basu (Egg Corridor)
void ActNpc058(NPCHAR *npc) void ActNpc058(NPCHAR *npc)
{ {
RECT rcLeft[3] = { RECT rcLeft[3] = {
@ -1942,7 +1942,7 @@ void ActNpc058(NPCHAR *npc)
} }
} }
//Eye door // Eye door
void ActNpc059(NPCHAR *npc) void ActNpc059(NPCHAR *npc)
{ {
RECT rcLeft[4] = { RECT rcLeft[4] = {