From ccf1a6cd23d719fe8875022e36d6a6031b4c8eb9 Mon Sep 17 00:00:00 2001 From: Clownacy Date: Wed, 14 Oct 2020 20:02:03 +0100 Subject: [PATCH] 3DS - No more 'depth = 0.5' We're not doing 3D --- src/Backends/Rendering/3DS.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/Backends/Rendering/3DS.cpp b/src/Backends/Rendering/3DS.cpp index 1db89a55..8ba218b5 100644 --- a/src/Backends/Rendering/3DS.cpp +++ b/src/Backends/Rendering/3DS.cpp @@ -184,7 +184,7 @@ void RenderBackend_DrawScreen(void) SelectRenderTarget(screen_render_target); - C2D_DrawImageAt(image, (400 - framebuffer_surface->width) / 2, (240 - framebuffer_surface->height) / 2, 0.5f, NULL, 1.0f, 1.0f); + C2D_DrawImageAt(image, (400 - framebuffer_surface->width) / 2, (240 - framebuffer_surface->height) / 2, 0.0f, NULL, 1.0f, 1.0f); EndRendering(); } @@ -334,7 +334,7 @@ void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBacke SelectRenderTarget(destination_surface->render_target); - C2D_DrawImageAt(image, x, y, 0.5f, NULL, 1.0f, 1.0f); + C2D_DrawImageAt(image, x, y, 0.0f, NULL, 1.0f, 1.0f); } void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBackend_Rect *rect, unsigned char red, unsigned char green, unsigned char blue) @@ -345,7 +345,7 @@ void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBacken SelectRenderTarget(surface->render_target); - C2D_DrawRectSolid(rect->left, rect->top, 0.5f, rect->right - rect->left, rect->bottom - rect->top, C2D_Color32(red, green, blue, red == 0 && green == 0 && blue == 0 ? 0 : 0xFF)); + C2D_DrawRectSolid(rect->left, rect->top, 0.0f, rect->right - rect->left, rect->bottom - rect->top, C2D_Color32(red, green, blue, red == 0 && green == 0 && blue == 0 ? 0 : 0xFF)); } RenderBackend_GlyphAtlas* RenderBackend_CreateGlyphAtlas(size_t width, size_t height) @@ -461,7 +461,7 @@ void RenderBackend_DrawGlyph(long x, long y, size_t glyph_x, size_t glyph_y, siz image.tex = &glyph_atlas->texture; image.subtex = &subtexture; - C2D_DrawImageAt(image, x, y, 0.5f, &glyph_tint, 1.0f, 1.0f); + C2D_DrawImageAt(image, x, y, 0.0f, &glyph_tint, 1.0f, 1.0f); } void RenderBackend_HandleRenderTargetLoss(void)