From cd7ef93f5e208618d955a83abb96c5d5a6e8e318 Mon Sep 17 00:00:00 2001 From: Clownacy Date: Tue, 21 Jan 2020 13:23:33 +0000 Subject: [PATCH] We don't need to initialise the VBO here --- src/Backends/Rendering/OpenGL3.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/Backends/Rendering/OpenGL3.cpp b/src/Backends/Rendering/OpenGL3.cpp index b85f834d..2c6fd63b 100644 --- a/src/Backends/Rendering/OpenGL3.cpp +++ b/src/Backends/Rendering/OpenGL3.cpp @@ -448,7 +448,6 @@ Backend_Surface* Backend_Init(SDL_Window *p_window) // Set up Vertex Buffer Object glGenBuffers(1, &vertex_buffer_id); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_id); - glBufferData(GL_ARRAY_BUFFER, 1 * sizeof(VertexBufferSlot), NULL, GL_STREAM_DRAW); // Set up the vertex attributes glEnableVertexAttribArray(1);