We don't need to initialise the VBO here

This commit is contained in:
Clownacy 2020-01-21 13:23:33 +00:00
parent 63d5d766b2
commit cd7ef93f5e

View file

@ -448,7 +448,6 @@ Backend_Surface* Backend_Init(SDL_Window *p_window)
// Set up Vertex Buffer Object // Set up Vertex Buffer Object
glGenBuffers(1, &vertex_buffer_id); glGenBuffers(1, &vertex_buffer_id);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_id); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_id);
glBufferData(GL_ARRAY_BUFFER, 1 * sizeof(VertexBufferSlot), NULL, GL_STREAM_DRAW);
// Set up the vertex attributes // Set up the vertex attributes
glEnableVertexAttribArray(1); glEnableVertexAttribArray(1);