Merge pull request #65 from Clownacy/master

Shut up some warnings
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Cucky 2019-02-13 15:54:08 -05:00 committed by GitHub
commit cd9df8ec47
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7 changed files with 33 additions and 41 deletions

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@ -21,7 +21,7 @@ Just run 'make' in the base directory, preferably with some of the following set
* RELEASE=1 to compile a release build (optimised, stripped, etc.) * RELEASE=1 to compile a release build (optimised, stripped, etc.)
* STATIC=1 to produce a statically-linked executable (good for Windows builds) * STATIC=1 to produce a statically-linked executable (good for Windows builds)
* JAPANESE=1 to enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation) * JAPANESE=1 to enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
* FIX_BUGS=1 to fix certain bugs (see [src/Bug Fixes.txt](https://github.com/cuckydev/Cave-Story-Engine-2/blob/master/src/Bug%20Fixes.txt)) * FIX_BUGS=1 to fix certain bugs (see [src/Bug Fixes.txt](src/Bug%20Fixes.txt))
* WINDOWS=1 to enable Windows-only features like a unique file/taskbar icon, and system font loading (needed for the font setting in Config.dat to do anything) * WINDOWS=1 to enable Windows-only features like a unique file/taskbar icon, and system font loading (needed for the font setting in Config.dat to do anything)
## Running ## Running

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@ -167,11 +167,11 @@ void PutFront(int fx, int fy)
if (gBack.type == 3) if (gBack.type == 3)
{ {
int x_1 = fx / 0x4000; int x_1 = fx / 0x4000;
int x_2 = fx / 0x4000 + (((WINDOW_WIDTH + 31) >> 5) + 1); int x_2 = x_1 + (((WINDOW_WIDTH + 31) >> 5) + 1);
int y_1 = 0; int y_1 = 0;
int y_2 = 32; int y_2 = y_1 + 32;
for (int y = 0; y < y_2; y++) for (int y = y_1; y < y_2; y++)
{ {
int ypos = (y << 14) / 0x200 - fy / 0x200 + gWaterY / 0x200; int ypos = (y << 14) / 0x200 - fy / 0x200 + gWaterY / 0x200;

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@ -187,21 +187,21 @@ static void FlushSurface(int surf_no)
int pitch; int pitch;
SDL_LockTexture(surf[surf_no].texture, NULL, (void**)&raw_pixels, &pitch); SDL_LockTexture(surf[surf_no].texture, NULL, (void**)&raw_pixels, &pitch);
unsigned char (*src_pixels)[surf[surf_no].surface->pitch / 4][4] = (unsigned char (*)[surf[surf_no].surface->pitch/ 4][4])surf[surf_no].surface->pixels;
unsigned char (*dst_pixels)[pitch / 4][4] = (unsigned char (*)[pitch/ 4][4])raw_pixels;
for (int h = 0; h < surf[surf_no].surface->h; ++h) for (int h = 0; h < surf[surf_no].surface->h; ++h)
{ {
for (int w = 0; w < surf[surf_no].surface->w; ++w) for (int w = 0; w < surf[surf_no].surface->w; ++w)
{ {
dst_pixels[h][w][0] = src_pixels[h][w][0]; unsigned char *src_pixel = (unsigned char*)surf[surf_no].surface->pixels + (h * surf[surf_no].surface->pitch) + (w * 4);
dst_pixels[h][w][1] = src_pixels[h][w][1]; unsigned char *dst_pixel = (unsigned char*)raw_pixels + (h * pitch) + (w * 4);
dst_pixels[h][w][2] = src_pixels[h][w][2];
if (src_pixels[h][w][0] || src_pixels[h][w][1] || src_pixels[h][w][2]) // Colour-key dst_pixel[0] = src_pixel[0];
dst_pixels[h][w][3] = 0xFF; dst_pixel[1] = src_pixel[1];
dst_pixel[2] = src_pixel[2];
if (src_pixel[0] || src_pixel[1] || src_pixel[2]) // Colour-key
dst_pixel[3] = 0xFF;
else else
dst_pixels[h][w][3] = 0; dst_pixel[3] = 0;
} }
} }
@ -254,24 +254,24 @@ static bool LoadBitmap(SDL_RWops *fp, int surf_no, bool create_surface)
else else
{ {
// Upscale the bitmap to the game's native resolution (SDL_BlitScaled is buggy, so we have to do it on our own) // Upscale the bitmap to the game's native resolution (SDL_BlitScaled is buggy, so we have to do it on our own)
const unsigned char (*src_pixels)[converted_surface->pitch] = (unsigned char(*)[converted_surface->pitch])converted_surface->pixels;
unsigned char (*dst_pixels)[surf[surf_no].surface->pitch] = (unsigned char(*)[surf[surf_no].surface->pitch])surf[surf_no].surface->pixels;
for (int h = 0; h < converted_surface->h; ++h) for (int h = 0; h < converted_surface->h; ++h)
{ {
const unsigned long *src_row = (unsigned long*)src_pixels[h]; const unsigned char *src_row = (unsigned char*)converted_surface->pixels + h * converted_surface->pitch;
unsigned long *dst_row = (unsigned long*)dst_pixels[h * magnification]; unsigned char *dst_row = (unsigned char*)surf[surf_no].surface->pixels + h * surf[surf_no].surface->pitch * magnification;
const unsigned long *src_ptr = (unsigned long*)src_row;
unsigned long *dst_ptr = (unsigned long*)dst_row;
for (int w = 0; w < converted_surface->w; ++w) for (int w = 0; w < converted_surface->w; ++w)
{ {
const unsigned long src_pixel = *src_row++; const unsigned long src_pixel = *src_ptr++;
for (int i = 0; i < magnification; ++i) for (int i = 0; i < magnification; ++i)
*dst_row++ = src_pixel; *dst_ptr++ = src_pixel;
} }
for (int i = 1; i < magnification; ++i) for (int i = 1; i < magnification; ++i)
memcpy(dst_pixels[(h * magnification) + i], dst_pixels[h * magnification], surf[surf_no].surface->w * sizeof(unsigned long)); memcpy(dst_row + i * surf[surf_no].surface->pitch, dst_row, surf[surf_no].surface->w * sizeof(unsigned long));
} }
SDL_FreeSurface(converted_surface); SDL_FreeSurface(converted_surface);

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@ -58,7 +58,7 @@ static unsigned long UTF8ToCode(const unsigned char *string, unsigned int *bytes
case 3: case 3:
case 4: case 4:
length = zero_bit; length = zero_bit;
charcode = string[0] & ((1 << (8 - zero_bit))) - 1; charcode = string[0] & ((1 << (8 - zero_bit)) - 1);
for (unsigned int i = 1; i < zero_bit; ++i) for (unsigned int i = 1; i < zero_bit; ++i)
{ {
@ -181,8 +181,6 @@ void DrawText(FontObject *font_object, SDL_Surface *surface, int x, int y, unsig
{ {
const unsigned char colours[3] = {(unsigned char)(colour >> 16), (unsigned char)(colour >> 8), (unsigned char)colour}; const unsigned char colours[3] = {(unsigned char)(colour >> 16), (unsigned char)(colour >> 8), (unsigned char)colour};
unsigned char (*surface_buffer)[surface->pitch / 4][4] = (unsigned char (*)[surface->pitch / 4][4])surface->pixels;
FT_Face face = font_object->face; FT_Face face = font_object->face;
unsigned int pen_x = 0; unsigned int pen_x = 0;
@ -236,10 +234,8 @@ void DrawText(FontObject *font_object, SDL_Surface *surface, int x, int y, unsig
{ {
for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width / 3, surface->w); ++ix) for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width / 3, surface->w); ++ix)
{ {
const unsigned char (*font_buffer)[converted.pitch / 3][3] = (unsigned char (*)[converted.pitch / 3][3])converted.buffer; const unsigned char *font_pixel = converted.buffer + iy * converted.pitch + ix * 3;
unsigned char *surface_pixel = (unsigned char*)surface->pixels + (letter_y + iy) * surface->pitch + (letter_x + ix) * 4;
const unsigned char *font_pixel = font_buffer[iy][ix];
unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
if (font_pixel[0] || font_pixel[1] || font_pixel[2]) if (font_pixel[0] || font_pixel[1] || font_pixel[2])
{ {
@ -257,11 +253,11 @@ void DrawText(FontObject *font_object, SDL_Surface *surface, int x, int y, unsig
{ {
for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface->w); ++ix) for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface->w); ++ix)
{ {
unsigned char (*font_buffer)[converted.pitch] = (unsigned char (*)[converted.pitch])converted.buffer; const unsigned char font_pixel = converted.buffer[iy * converted.pitch + ix];
const double alpha = pow((double)font_buffer[iy][ix] / (converted.num_grays - 1), 1.0 / 1.8); // Gamma-corrected const double alpha = pow((double)font_pixel / (converted.num_grays - 1), 1.0 / 1.8); // Gamma-corrected
unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix]; unsigned char *surface_pixel = (unsigned char*)surface->pixels + (letter_y + iy) * surface->pitch + (letter_x + ix) * 4;
if (alpha) if (alpha)
{ {
@ -276,11 +272,11 @@ void DrawText(FontObject *font_object, SDL_Surface *surface, int x, int y, unsig
{ {
for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface->w); ++ix) for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface->w); ++ix)
{ {
unsigned char (*font_buffer)[converted.pitch] = (unsigned char (*)[converted.pitch])converted.buffer; const unsigned char font_pixel = converted.buffer[iy * converted.pitch + ix];
unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix]; unsigned char *surface_pixel = (unsigned char*)surface->pixels + (letter_y + iy) * surface->pitch + (letter_x + ix) * 4;
if (font_buffer[iy][ix]) if (font_pixel)
{ {
for (unsigned int j = 0; j < 3; ++j) for (unsigned int j = 0; j < 3; ++j)
surface_pixel[j] = colours[j]; surface_pixel[j] = colours[j];

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@ -1178,7 +1178,7 @@ void ActNpc173(NPCHAR *npc)
if (npc->ym > 0x5FF) if (npc->ym > 0x5FF)
npc->ym = 0x5FF; npc->ym = 0x5FF;
if ( npc->ym < -0x5FFu ) if (npc->ym < -0x5FF)
npc->ym = 0x5FF; npc->ym = 0x5FF;
npc->x += npc->xm; npc->x += npc->xm;

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@ -564,6 +564,7 @@ void ActNpc184(NPCHAR *npc)
npc->ani_no = 1; npc->ani_no = 1;
npc->act_wait = 0; npc->act_wait = 0;
npc->bits |= npc_ignoreSolid; npc->bits |= npc_ignoreSolid;
// Fallthrough
case 11: case 11:
switch (npc->direct) switch (npc->direct)
{ {
@ -960,11 +961,6 @@ void ActNpc190(NPCHAR *npc)
//Water level //Water level
void ActNpc191(NPCHAR *npc) void ActNpc191(NPCHAR *npc)
{ {
int v1; // edx
int v2; // edx
int v3; // edx
int v4; // edx
switch ( npc->act_no ) switch ( npc->act_no )
{ {
case 0: case 0:

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@ -515,7 +515,7 @@ void ActNpc326(NPCHAR *npc)
npc->act_no = 41; npc->act_no = 41;
npc->act_wait = 0; npc->act_wait = 0;
npc->ani_no = 0; npc->ani_no = 0;
//Fallthorugh //Fallthrough
case 41: case 41:
if (++npc->act_wait == 30) if (++npc->act_wait == 30)
npc->ani_no = 1; npc->ani_no = 1;