diff --git a/src/Backends/Rendering/SDLSurface.cpp b/src/Backends/Rendering/SDLSurface.cpp index db217baa..6e8a3ab7 100644 --- a/src/Backends/Rendering/SDLSurface.cpp +++ b/src/Backends/Rendering/SDLSurface.cpp @@ -42,7 +42,7 @@ static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect) sdl_rect->h = 0; } -Backend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen) +RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen) { window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0); @@ -88,7 +88,7 @@ void RenderBackend_DrawScreen(void) SDL_UpdateWindowSurface(window); } -Backend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height) +RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height) { RenderBackend_Surface *surface = (RenderBackend_Surface*)malloc(sizeof(RenderBackend_Surface)); @@ -176,7 +176,7 @@ void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RECT *rect, SDL_FillRect(surface->sdlsurface, &destination_rect, SDL_MapRGB(surface->sdlsurface->format, red, green, blue)); } -Backend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch) +RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch) { RenderBackend_Glyph *glyph = (RenderBackend_Glyph*)malloc(sizeof(RenderBackend_Glyph)); diff --git a/src/Backends/Rendering/SDLTexture.cpp b/src/Backends/Rendering/SDLTexture.cpp index 963b8bf5..41e0f7fd 100644 --- a/src/Backends/Rendering/SDLTexture.cpp +++ b/src/Backends/Rendering/SDLTexture.cpp @@ -115,7 +115,7 @@ static void GlyphBatch_DestroyTexture(SPRITEBATCH_U64 texture_id, void *udata) SDL_DestroyTexture((SDL_Texture*)texture_id); } -Backend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen) +RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen) { puts("Available SDL2 render drivers:"); @@ -209,7 +209,7 @@ void RenderBackend_DrawScreen(void) SDL_RenderPresent(renderer); } -Backend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height) +RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height) { RenderBackend_Surface *surface = (RenderBackend_Surface*)malloc(sizeof(RenderBackend_Surface)); @@ -349,7 +349,7 @@ void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RECT *rect, SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); } -Backend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch) +RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch) { RenderBackend_Glyph *glyph = (RenderBackend_Glyph*)malloc(sizeof(RenderBackend_Glyph)); diff --git a/src/Backends/Rendering/Software.cpp b/src/Backends/Rendering/Software.cpp index db02d5f1..dc775717 100644 --- a/src/Backends/Rendering/Software.cpp +++ b/src/Backends/Rendering/Software.cpp @@ -36,7 +36,7 @@ static RenderBackend_Surface framebuffer; static unsigned char glyph_colour_channels[3]; static RenderBackend_Surface *glyph_destination_surface; -Backend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen) +RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen) { window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0); @@ -87,7 +87,7 @@ void RenderBackend_DrawScreen(void) SDL_UpdateWindowSurface(window); } -Backend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height) +RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height) { RenderBackend_Surface *surface = (RenderBackend_Surface*)malloc(sizeof(RenderBackend_Surface)); @@ -290,7 +290,7 @@ void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RECT *rect, } } -Backend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch) +RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch) { RenderBackend_Glyph *glyph = (RenderBackend_Glyph*)malloc(sizeof(RenderBackend_Glyph));