Made NpcAct060.cpp ASM-accurate

This commit is contained in:
Clownacy 2019-02-24 21:26:22 +00:00
parent 6adcff2614
commit cdeb1061f4

View file

@ -57,10 +57,10 @@ void ActNpc060(NPCHAR *npc)
if (npc->x - 0x2000 < gMC.x && npc->x + 0x2000 > gMC.x && npc->y - 0x2000 < gMC.y && npc->y + 0x2000 > gMC.y)
{
if (npc->x <= gMC.x)
npc->direct = 2;
else
if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
}
break;
@ -101,10 +101,10 @@ void ActNpc060(NPCHAR *npc)
npc->xm = -0x200;
}
if (npc->direct)
npc->xm = 0x400;
else
if (npc->direct == 0)
npc->xm = -0x400;
else
npc->xm = 0x400;
break;
@ -125,10 +125,10 @@ void ActNpc060(NPCHAR *npc)
if (npc->ani_no > 4)
npc->ani_no = 1;
if (npc->direct)
npc->xm = 0x100;
else
if (npc->direct == 0)
npc->xm = -0x100;
else
npc->xm = 0x100;
if (npc->act_wait++ && npc->flag & 8)
npc->act_no = 3;
@ -153,10 +153,10 @@ void ActNpc060(NPCHAR *npc)
npc->ym = -0x400;
PlaySoundObject(50, 1);
if (npc->direct)
npc->xm = 0x100;
else
if (npc->direct == 0)
npc->xm = -0x100;
else
npc->xm = 0x100;
break;
@ -225,6 +225,8 @@ void ActNpc061(NPCHAR *npc)
{112, 32, 128, 48},
};
int i;
switch (npc->act_no)
{
case 0:
@ -290,10 +292,10 @@ void ActNpc061(NPCHAR *npc)
if (npc->ani_no > 7)
npc->ani_no = 4;
if (npc->direct)
npc->xm = 0x200;
else
if (npc->direct == 0)
npc->xm = -0x200;
else
npc->xm = 0x200;
break;
@ -312,10 +314,10 @@ void ActNpc061(NPCHAR *npc)
if (npc->ani_no > 7)
npc->ani_no = 4;
if (npc->direct)
npc->xm = 0x400;
else
if (npc->direct == 0)
npc->xm = -0x400;
else
npc->xm = 0x400;
break;
@ -334,10 +336,10 @@ void ActNpc061(NPCHAR *npc)
case 31:
npc->ani_no = 2;
if (npc->direct)
npc->xm = 0x600;
else
if (npc->direct == 0)
npc->xm = -0x600;
else
npc->xm = 0x600;
if (npc->flag & 1)
{
@ -365,7 +367,7 @@ void ActNpc061(NPCHAR *npc)
if (++npc->act_wait > 100)
{
for (int i = 0; i < 4; ++i)
for (i = 0; i < 4; ++i)
SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
npc->act_no = 50;
@ -427,7 +429,7 @@ void ActNpc062(NPCHAR *npc)
{304, 192, 320, 216},
};
switch ( npc->act_no )
switch (npc->act_no)
{
case 0:
npc->x -= 0x800;
@ -489,7 +491,7 @@ void ActNpc062(NPCHAR *npc)
//Toroko with stick
void ActNpc063(NPCHAR *npc)
{
RECT rcLeft[8] = {
RECT rcLeft[6] = {
{64, 64, 80, 80},
{80, 64, 96, 80},
{64, 64, 80, 80},
@ -557,7 +559,7 @@ void ActNpc063(NPCHAR *npc)
if (++npc->act_wait > 50)
{
npc->act_wait = 40;
npc->xm = -npc->xm;
npc->xm *= -1;
if (npc->direct == 0)
npc->direct = 2;
@ -646,24 +648,25 @@ void ActNpc064(NPCHAR *npc)
// Fallthrough
case 1: //Waiting
//Look at player
if (npc->x <= gMC.x)
npc->direct = 2;
else
if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
if (npc->tgt_x < 100)
++npc->tgt_x;
//Open eyes near player
if (npc->act_wait < 8 || npc->x - 0xE000 >= gMC.x || npc->x + 0xE000 <= gMC.x || npc->y - 0xA000 >= gMC.y || npc->y + 0xA000 <= gMC.y)
if (npc->act_wait >= 8 && npc->x - 0xE000 < gMC.x && npc->x + 0xE000 > gMC.x && npc->y - 0xA000 < gMC.y && npc->y + 0xA000 > gMC.y)
{
if (npc->act_wait < 8)
++npc->act_wait;
npc->ani_no = 0;
npc->ani_no = 1;
}
else
{
npc->ani_no = 1;
if (npc->act_wait < 8)
++npc->act_wait;
npc->ani_no = 0;
}
//Jump if attacked
@ -695,10 +698,10 @@ void ActNpc064(NPCHAR *npc)
PlaySoundObject(30, 1);
//Jump in facing direction
if (npc->direct)
npc->xm = 0x100;
else
if (npc->direct == 0)
npc->xm = -0x100;
else
npc->xm = 0x100;
}
break;
@ -745,25 +748,26 @@ void ActNpc065(NPCHAR *npc)
// Fallthrough
case 1:
if (++npc->act_wait >= 50)
{
npc->act_wait = 0;
npc->act_no = 2;
npc->ym = 0x300;
}
if (++npc->act_wait < 50)
break;
npc->act_wait = 0;
npc->act_no = 2;
npc->ym = 0x300;
break;
case 2:
if (gMC.x >= npc->x)
npc->direct = 2;
else
if (gMC.x < npc->x)
npc->direct = 0;
else
npc->direct = 2;
if (npc->tgt_y < npc->y)
npc->ym -= 0x10;
if (npc->tgt_y > npc->y)
npc->ym += 0x10;
if (npc->ym > 0x300)
npc->ym = 0x300;
if (npc->ym < -0x300)
@ -817,20 +821,23 @@ void ActNpc066(NPCHAR *npc)
switch (npc->act_no)
{
case 0:
for (int a = 0; a < 0x200; ++a)
{
int a;
unsigned char deg;
for (a = 0; a < 0x200; ++a)
if (gNPC[a].code_event == 1000)
{
npc->tgt_x = gNPC[a].x;
npc->tgt_y = gNPC[a].y;
npc->count1 = a;
unsigned char deg = GetArktan(npc->x - npc->tgt_x, npc->y - npc->tgt_y);
npc->xm = 2 * GetCos(deg);
npc->ym = 2 * GetSin(deg);
npc->act_no = 1;
break;
}
}
if (a == 0x200)
break;
npc->tgt_x = gNPC[a].x;
npc->tgt_y = gNPC[a].y;
npc->count1 = a;
deg = GetArktan(npc->x - npc->tgt_x, npc->y - npc->tgt_y);
npc->xm = 2 * GetCos(deg);
npc->ym = 2 * GetSin(deg);
npc->act_no = 1;
// Fallthrough
case 1:
if (++npc->ani_wait > 1)
@ -842,7 +849,7 @@ void ActNpc066(NPCHAR *npc)
if (npc->ani_no > 1)
npc->ani_no = 0;
if (npc->tgt_x > npc->x - 0x600 && npc->tgt_x < npc->x + 0x600 && npc->tgt_y > npc->y - 0x600 && npc->tgt_y < npc->y + 0x600)
if (npc->x - 0x600 < npc->tgt_x && npc->x + 0x600 > npc->tgt_x && npc->y - 0x600 < npc->tgt_y && npc->y + 0x600 > npc->tgt_y)
{
npc->act_no = 2;
npc->ani_no = 2;
@ -1074,17 +1081,17 @@ void ActNpc068(NPCHAR *npc)
npc->ani_no = 0;
npc->act_wait = 30;
if (gMC.x < npc->x)
if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
// Fallthrough
case 1:
if (--npc->act_wait == 0)
{
npc->act_no = 2;
++npc->count1;
}
if (--npc->act_wait)
break;
npc->act_no = 2;
++npc->count1;
break;
@ -1111,7 +1118,7 @@ void ActNpc068(NPCHAR *npc)
else
npc->xm += 0x10;
if (npc->act_wait >= 8 && gMC.x > npc->x - 0x1800 && gMC.x < npc->x + 0x1800 && gMC.y > npc->y - 0x1800 && gMC.y < npc->y + 0x1000)
if (npc->act_wait >= 8 && npc->x - 0x1800 < gMC.x && npc->x + 0x1800 > gMC.x && npc->y - 0x1800 < gMC.y && npc->y + 0x1000 > gMC.y)
{
npc->act_no = 10;
npc->ani_no = 5;
@ -1133,6 +1140,8 @@ void ActNpc068(NPCHAR *npc)
npc->ani_no = 7;
npc->ym = -0x400;
}
break;
}
break;
@ -1146,7 +1155,7 @@ void ActNpc068(NPCHAR *npc)
PlaySoundObject(26, 1);
}
if (npc->act_wait >= 8 && gMC.x > npc->x - 0x1800 && gMC.x < npc->x + 0x1800 && gMC.y > npc->y - 0x1800 && gMC.y < npc->y + 0x1000)
if (npc->act_wait >= 8 && npc->x - 0x1800 < gMC.x && npc->x + 0x1800 > gMC.x && npc->y - 0x1800 < gMC.y && npc->y + 0x1000 > gMC.y)
{
npc->act_no = 10;
npc->ani_no = 5;
@ -1159,8 +1168,10 @@ void ActNpc068(NPCHAR *npc)
case 9:
npc->xm = 4 * npc->xm / 5;
if (npc->xm == 0)
npc->act_no = 0;
if (npc->xm)
break;
npc->act_no = 0;
break;
@ -1170,13 +1181,13 @@ void ActNpc068(NPCHAR *npc)
npc->xm = 4 * npc->xm / 5;
if (npc->xm == 0)
{
npc->act_no = 11;
npc->act_wait = 0;
npc->ani_no = 5;
npc->ani_wait = 0;
}
if (npc->xm)
break;
npc->act_no = 11;
npc->act_wait = 0;
npc->ani_no = 5;
npc->ani_wait = 0;
break;
@ -1226,9 +1237,10 @@ void ActNpc068(NPCHAR *npc)
npc->ani_no = 7;
// Fallthrough
case 21:
if (++npc->act_wait >= 50)
npc->act_no = 0;
if (++npc->act_wait < 50)
break;
npc->act_no = 0;
break;
}
@ -1327,6 +1339,8 @@ void ActNpc069(NPCHAR *npc)
npc->act_wait = 50;
npc->ani_no = 0;
}
break;
}
break;
@ -1566,7 +1580,7 @@ void ActNpc073(NPCHAR *npc)
npc->cond = 0;
}
if (npc->y > gMap.length * 0x10 * 0x200)
if (npc->y > gMap.length * 0x200 * 0x10)
npc->cond = 0;
}
@ -1633,10 +1647,10 @@ void ActNpc074(NPCHAR *npc)
if (npc->ani_no > 5)
npc->ani_no = 2;
if (npc->direct)
npc->xm = 0x200;
else
if (npc->direct == 0)
npc->xm = -0x200;
else
npc->xm = 0x200;
break;
}
@ -1787,10 +1801,10 @@ void ActNpc079(NPCHAR *npc)
if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
{
if (npc->x <= gMC.x)
npc->direct = 2;
else
if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
}
break;