More-accurate NpcHit.cpp variable arrangement

This commit is contained in:
Clownacy 2020-01-07 20:52:58 +00:00
parent 63e855c7fa
commit ce4373481b

View file

@ -264,15 +264,15 @@ void JudgeHitNpCharWater(NPCHAR *npc, int x, int y)
npc->flag |= hit;
}
void HitNpCharMap()
void HitNpCharMap(void)
{
int judg, x, y;
int x, y;
int judg;
int offx[9];
int offy[9];
int i;
int j;
int i, j;
offx[0] = 0;
offx[1] = 1;
@ -460,6 +460,8 @@ void HitNpCharMap()
void LoseNpChar(NPCHAR *npc, BOOL bVanish)
{
int val;
// Play death sound
PlaySoundObject(npc->destroy_voice, 1);
@ -482,8 +484,6 @@ void LoseNpChar(NPCHAR *npc, BOOL bVanish)
// Create drop
if (npc->exp != 0)
{
int val;
switch (Random(1, 5))
{
case 1:
@ -534,8 +534,7 @@ void LoseNpChar(NPCHAR *npc, BOOL bVanish)
void HitNpCharBullet(void)
{
int n;
int b;
int n, b;
BOOL bHit;
for (n = 0; n < NPC_MAX; ++n)