commit
cf6097d873
6 changed files with 13 additions and 13 deletions
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@ -97,7 +97,7 @@ void HitBossBullet()
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if (gBul[bul].damage == -1)
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continue;
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//Check if bullet touches boss
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// Check if bullet touches boss
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bHit = FALSE;
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if (gBoss[bos].bits & npc_shootable
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&& gBoss[bos].x - gBoss[bos].hit.back < gBul[bul].x + gBul[bul].enemyXL
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@ -114,7 +114,7 @@ void HitBossBullet()
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if (bHit)
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{
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//Damage boss
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// Damage boss
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if (gBoss[bos].bits & npc_shootable)
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{
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if (gBoss[bos].cond & 0x10)
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@ -459,7 +459,7 @@ void ActBossChar_Core(void)
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PlaySoundObject(101, 1);
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}
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if ( npc->act_wait > 400 )
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if (npc->act_wait > 400)
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{
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npc->act_no = 200;
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gBoss[4].ani_no = 2;
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@ -230,7 +230,7 @@ void ActBossChar_Ballos(void)
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SetQuake2(30);
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PlaySoundObject(44, 1);
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if ( gMC.y > npc->y + 0x6000 && gMC.x < npc->x + 0x3000 && gMC.x > npc->x - 0x3000 )
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if (gMC.y > npc->y + 0x6000 && gMC.x < npc->x + 0x3000 && gMC.x > npc->x - 0x3000)
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DamageMyChar(16);
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for (i = 0; i < 0x10; ++i)
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@ -183,7 +183,7 @@ void ActBossChar_Omega()
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gBoss[5].cond = 0x80;
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break;
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case 20: //Rising out of the ground
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case 20: // Rising out of the ground
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gBoss[0].act_no = 30;
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gBoss[0].act_wait = 0;
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gBoss[0].ani_no = 0;
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@ -227,7 +227,7 @@ void ActBossChar_Omega()
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}
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break;
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case 50: //Open mouth
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case 50: // Open mouth
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if (++gBoss[0].count1 > 2)
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{
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gBoss[0].count1 = 0;
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@ -244,7 +244,7 @@ void ActBossChar_Omega()
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}
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break;
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case 60: //Shoot out of mouth
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case 60: // Shoot out of mouth
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if (++gBoss[0].act_wait > 20 && gBoss[0].act_wait < 80 && !(gBoss[0].act_wait % 3))
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{
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if (Random(0, 9) < 8)
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@ -263,7 +263,7 @@ void ActBossChar_Omega()
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}
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break;
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case 70: //Close mouth
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case 70: // Close mouth
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if (++gBoss[0].count1 > 2)
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{
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gBoss[0].count1 = 0;
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@ -299,7 +299,7 @@ void ActBossChar_Omega()
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}
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break;
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case 90: //Go back into the ground
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case 90: // Go back into the ground
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SetQuake(2);
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gBoss[0].y += 0x200;
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@ -313,7 +313,7 @@ void ActBossChar_Omega()
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}
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break;
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case 100: //Move to proper position for coming out of the ground
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case 100: // Move to proper position for coming out of the ground
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if (++gBoss[0].act_wait == 120)
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{
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gBoss[0].act_wait = 0;
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@ -490,7 +490,7 @@ void ActBossChar_Twin(void)
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}
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}
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if ( npc->count1 > 0x3FF )
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if (npc->count1 > 0x3FF)
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npc->count1 -= 0x400;
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break;
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@ -55,7 +55,7 @@ static void ActBossChar03_01(NPCHAR *npc)
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++npc->ani_no;
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}
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if ( npc->ani_no > 3 )
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if (npc->ani_no > 3)
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npc->ani_no = 2;
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npc->xm -= 0x20;
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@ -100,7 +100,7 @@ static void ActBossChar03_01(NPCHAR *npc)
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++npc->ani_no;
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}
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if ( npc->ani_no > 5 )
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if (npc->ani_no > 5)
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npc->ani_no = 4;
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npc->xm += 0x20;
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