3DS - Swap ZL and ZR

I use the D-pad on the 3DS, rendering the L and ZL buttons basically
unusable. By swapping ZL and ZR, I can cycle through the weapons both
ways with only my right hand.
This commit is contained in:
Clownacy 2020-10-14 23:43:07 +01:00
parent 3e03995ab4
commit cf92263fba

View file

@ -107,8 +107,8 @@ void Backend_GetKeyboardState(bool *keyboard_state)
keyboard_state[BACKEND_KEYBOARD_X] |= buttons & KEY_Y; // Shoot keyboard_state[BACKEND_KEYBOARD_X] |= buttons & KEY_Y; // Shoot
keyboard_state[BACKEND_KEYBOARD_Q] |= buttons & (KEY_A | KEY_START); // Inventory keyboard_state[BACKEND_KEYBOARD_Q] |= buttons & (KEY_A | KEY_START); // Inventory
keyboard_state[BACKEND_KEYBOARD_W] |= buttons & (KEY_X | KEY_SELECT); // Map keyboard_state[BACKEND_KEYBOARD_W] |= buttons & (KEY_X | KEY_SELECT); // Map
keyboard_state[BACKEND_KEYBOARD_A] |= buttons & (KEY_L | KEY_ZL | KEY_CSTICK_LEFT); // Weapon left keyboard_state[BACKEND_KEYBOARD_A] |= buttons & (KEY_L | KEY_ZR | KEY_CSTICK_LEFT); // Weapon left
keyboard_state[BACKEND_KEYBOARD_S] |= buttons & (KEY_R | KEY_ZR | KEY_CSTICK_RIGHT); // Weapon right keyboard_state[BACKEND_KEYBOARD_S] |= buttons & (KEY_R | KEY_ZL | KEY_CSTICK_RIGHT); // Weapon right
} }
void Backend_ShowMessageBox(const char *title, const char *message) void Backend_ShowMessageBox(const char *title, const char *message)