diff --git a/README.md b/README.md index b6f12388..581c89dc 100644 --- a/README.md +++ b/README.md @@ -64,7 +64,7 @@ I'm glad that Cave Story was one of them. [Patching a dusty old executable from * SDL2 (if `BACKEND_AUDIO` or `BACKEND_PLATFORM` are set to `SDL2`) * GLFW3 (if `BACKEND_PLATFORM` is set to `GLFW3`) -* FreeType +* FreeType (if `FREETYPE_FONTS` is enabled) If these are not found, they will be built locally. @@ -96,6 +96,7 @@ Name | Function `-DDOCONFIG=OFF` | Disable compiling the DoConfig tool (it is not useful for console ports) `-DDOCONFIG_LEGACY_OPENGL=ON` | Make DoConfig use OpenGL 2.1 instead of OpenGL 3.2 (useful for older/limited platforms) `-DLANCZOS_RESAMPLER=ON` | Use Lanczos filtering for audio resampling instead of linear-interpolation (Lanczos is more performance-intensive, but higher quality) +`-DFREETYPE_FONTS=ON` | Use FreeType2 to render the DejaVu Mono (English) or Migu1M (Japanese) fonts, instead of using pre-rendered copies of Courier New (English) and MS Gothic (Japanese) `-DBACKEND_RENDERER=OpenGL3` | Render with OpenGL 3.2 (hardware-accelerated) `-DBACKEND_RENDERER=OpenGLES2` | Render with OpenGL ES 2.0 (hardware-accelerated) `-DBACKEND_RENDERER=SDLTexture` | (Default) Render with SDL2's Texture API (hardware-accelerated) (note: requires `-DBACKEND_PLATFORM=SDL2`)