Update readme to not FREETYPE_FONTS option

This commit is contained in:
Clownacy 2020-10-14 16:03:21 +01:00
parent fcba88f2e1
commit d006b6c439

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@ -64,7 +64,7 @@ I'm glad that Cave Story was one of them. [Patching a dusty old executable from
* SDL2 (if `BACKEND_AUDIO` or `BACKEND_PLATFORM` are set to `SDL2`) * SDL2 (if `BACKEND_AUDIO` or `BACKEND_PLATFORM` are set to `SDL2`)
* GLFW3 (if `BACKEND_PLATFORM` is set to `GLFW3`) * GLFW3 (if `BACKEND_PLATFORM` is set to `GLFW3`)
* FreeType * FreeType (if `FREETYPE_FONTS` is enabled)
If these are not found, they will be built locally. If these are not found, they will be built locally.
@ -96,6 +96,7 @@ Name | Function
`-DDOCONFIG=OFF` | Disable compiling the DoConfig tool (it is not useful for console ports) `-DDOCONFIG=OFF` | Disable compiling the DoConfig tool (it is not useful for console ports)
`-DDOCONFIG_LEGACY_OPENGL=ON` | Make DoConfig use OpenGL 2.1 instead of OpenGL 3.2 (useful for older/limited platforms) `-DDOCONFIG_LEGACY_OPENGL=ON` | Make DoConfig use OpenGL 2.1 instead of OpenGL 3.2 (useful for older/limited platforms)
`-DLANCZOS_RESAMPLER=ON` | Use Lanczos filtering for audio resampling instead of linear-interpolation (Lanczos is more performance-intensive, but higher quality) `-DLANCZOS_RESAMPLER=ON` | Use Lanczos filtering for audio resampling instead of linear-interpolation (Lanczos is more performance-intensive, but higher quality)
`-DFREETYPE_FONTS=ON` | Use FreeType2 to render the DejaVu Mono (English) or Migu1M (Japanese) fonts, instead of using pre-rendered copies of Courier New (English) and MS Gothic (Japanese)
`-DBACKEND_RENDERER=OpenGL3` | Render with OpenGL 3.2 (hardware-accelerated) `-DBACKEND_RENDERER=OpenGL3` | Render with OpenGL 3.2 (hardware-accelerated)
`-DBACKEND_RENDERER=OpenGLES2` | Render with OpenGL ES 2.0 (hardware-accelerated) `-DBACKEND_RENDERER=OpenGLES2` | Render with OpenGL ES 2.0 (hardware-accelerated)
`-DBACKEND_RENDERER=SDLTexture` | (Default) Render with SDL2's Texture API (hardware-accelerated) (note: requires `-DBACKEND_PLATFORM=SDL2`) `-DBACKEND_RENDERER=SDLTexture` | (Default) Render with SDL2's Texture API (hardware-accelerated) (note: requires `-DBACKEND_PLATFORM=SDL2`)