Made MiniMap.cpp supposedly ASM-accurate
Goes toward #74 A few core functions like Flip_SystemTask and GetTrg have a different number of parameters to the original version of the game, so they cause the ASM to generate differently.
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2d23396d0d
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3 changed files with 81 additions and 70 deletions
148
src/MiniMap.cpp
148
src/MiniMap.cpp
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@ -16,10 +16,13 @@
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#include "MyChar.h"
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#include "MyChar.h"
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#include "Stage.h"
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#include "Stage.h"
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BOOLEAN gMapping[0x80];
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char gMapping[0x80];
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void WriteMiniMapLine(int line)
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void WriteMiniMapLine(int line)
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{
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{
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int x;
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unsigned char a;
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RECT rcLevel[4] = {
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RECT rcLevel[4] = {
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{240, 24, 241, 25},
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{240, 24, 241, 25},
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{241, 24, 242, 25},
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{241, 24, 242, 25},
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@ -27,69 +30,63 @@ void WriteMiniMapLine(int line)
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{243, 24, 244, 25},
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{243, 24, 244, 25},
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};
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};
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for (int x = 0; x < gMap.width; x++)
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for (x = 0; x < gMap.width; x++)
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{
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{
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uint8_t a = GetAttribute(x, line);
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a = GetAttribute(x, line);
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switch (a)
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{
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case 0:
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Surface2Surface(x, line, &rcLevel[0], 9, 26);
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break;
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case 68:
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// Yup. This really is an if/else chain.
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case 1:
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// No switch here.
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case 64:
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if (a == 0)
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case 128:
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Surface2Surface(x, line, &rcLevel[0], 9, 26);
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case 129:
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else if (a == 68 ||
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case 130:
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a == 1 ||
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case 131:
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a == 64 ||
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case 81:
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a == 128 ||
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case 82:
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a == 129 ||
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case 85:
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a == 130 ||
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case 86:
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a == 131 ||
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case 2:
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a == 81 ||
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case 96:
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a == 82 ||
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case 113:
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a == 85 ||
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case 114:
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a == 86 ||
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case 117:
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a == 2 ||
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case 118:
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a == 96 ||
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case 160:
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a == 113 ||
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case 161:
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a == 114 ||
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case 162:
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a == 117 ||
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case 163:
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a == 118 ||
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Surface2Surface(x, line, &rcLevel[1], 9, 26);
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a == 160 ||
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break;
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a == 161 ||
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a == 162 ||
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case 67:
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a == 163)
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case 99:
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Surface2Surface(x, line, &rcLevel[1], 9, 26);
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case 80:
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else if (a == 67 ||
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case 83:
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a == 99 ||
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case 84:
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a == 80 ||
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case 87:
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a == 83 ||
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case 112:
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a == 84 ||
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case 115:
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a == 87 ||
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case 116:
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a == 96 || // This is already listed above
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case 119:
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a == 112 ||
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Surface2Surface(x, line, &rcLevel[2], 9, 26);
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a == 115 ||
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break;
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a == 116 ||
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a == 119)
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default:
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Surface2Surface(x, line, &rcLevel[2], 9, 26);
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Surface2Surface(x, line, &rcLevel[3], 9, 26);
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else
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break;
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Surface2Surface(x, line, &rcLevel[3], 9, 26);
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}
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}
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}
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return;
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}
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}
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int MiniMapLoop()
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int MiniMapLoop()
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{
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{
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int f;
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RECT my_rect = {0, 57, 1, 58};
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RECT my_rect = {0, 57, 1, 58};
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int my_x = (gMC.x / 0x200 + 8) / 16;
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int my_x = (gMC.x / 0x200 + 8) / 16;
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int my_y = (gMC.y / 0x200 + 8) / 16;
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int my_y = (gMC.y / 0x200 + 8) / 16;
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RECT rcView;
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RECT rcView;
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for (int f = 0; f <= 8; f++)
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for (f = 0; f <= 8; f++)
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{
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{
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GetTrg();
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GetTrg();
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@ -106,10 +103,10 @@ int MiniMapLoop()
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PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
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PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
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rcView.left = (WINDOW_WIDTH / 2) - f * gMap.width / 16;
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rcView.left = (WINDOW_WIDTH / 2) - gMap.width * f / 8 / 2;
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rcView.right = (WINDOW_WIDTH / 2) + f * gMap.width / 16;
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rcView.right = (WINDOW_WIDTH / 2) + gMap.width * f / 8 / 2;
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rcView.top = (WINDOW_HEIGHT / 2) - f * gMap.length / 16;
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rcView.top = (WINDOW_HEIGHT / 2) - gMap.length * f / 8 / 2;
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rcView.bottom = (WINDOW_HEIGHT / 2) + f * gMap.length / 16;
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rcView.bottom = (WINDOW_HEIGHT / 2) + gMap.length * f / 8 / 2;
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PutMapName(true);
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PutMapName(true);
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CortBox(&rcView, 0);
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CortBox(&rcView, 0);
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@ -119,7 +116,12 @@ int MiniMapLoop()
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return 0;
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return 0;
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}
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}
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RECT rcMiniMap = {0, 0, gMap.width, gMap.length};
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RECT rcMiniMap;
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rcMiniMap.left = 0;
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rcMiniMap.top = gMap.width;
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rcMiniMap.right = 0;
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rcMiniMap.bottom = gMap.length;
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rcView.right = --rcView.left + gMap.width + 2;
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rcView.right = --rcView.left + gMap.width + 2;
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rcView.bottom = --rcView.top + gMap.length + 2;
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rcView.bottom = --rcView.top + gMap.length + 2;
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CortBox2(&rcMiniMap, 0, SURFACE_ID_MAP);
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CortBox2(&rcMiniMap, 0, SURFACE_ID_MAP);
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@ -147,15 +149,22 @@ int MiniMapLoop()
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PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
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PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
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CortBox(&rcView, 0);
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CortBox(&rcView, 0);
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if (gMap.length > line)
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if (line < gMap.length)
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WriteMiniMapLine(line++);
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{
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if (gMap.length > line)
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WriteMiniMapLine(line);
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WriteMiniMapLine(line++);
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line++;
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}
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if (line < gMap.length)
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{
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WriteMiniMapLine(line);
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line++;
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}
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PutBitmap3(&grcGame, rcView.left + 1, rcView.top + 1, &rcMiniMap, SURFACE_ID_MAP);
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PutBitmap3(&grcGame, rcView.left + 1, rcView.top + 1, &rcMiniMap, SURFACE_ID_MAP);
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PutMapName(true);
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PutMapName(true);
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if ((++my_wait >> 3) & 1)
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if (++my_wait / 8 % 2)
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PutBitmap3(&grcGame, my_x + rcView.left + 1, my_y + rcView.top + 1, &my_rect, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&grcGame, my_x + rcView.left + 1, my_y + rcView.top + 1, &my_rect, SURFACE_ID_TEXT_BOX);
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PutFramePerSecound();
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PutFramePerSecound();
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@ -163,7 +172,7 @@ int MiniMapLoop()
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return 0;
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return 0;
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}
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}
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for (int f = 8; f >= -1; --f)
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for (f = 8; f >= -1; --f)
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{
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{
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GetTrg();
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GetTrg();
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@ -180,10 +189,10 @@ int MiniMapLoop()
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PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
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PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
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rcView.left = (WINDOW_WIDTH / 2) - f * gMap.width / 16;
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rcView.left = (WINDOW_WIDTH / 2) - gMap.width * f / 8 / 2;
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rcView.right = (WINDOW_WIDTH / 2) + f * gMap.width / 16;
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rcView.right = (WINDOW_WIDTH / 2) + gMap.width * f / 8 / 2;
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rcView.top = (WINDOW_HEIGHT / 2) - f * gMap.length / 16;
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rcView.top = (WINDOW_HEIGHT / 2) - gMap.length * f / 8 / 2;
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rcView.bottom = (WINDOW_HEIGHT / 2) + f * gMap.length / 16;
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rcView.bottom = (WINDOW_HEIGHT / 2) + gMap.length * f / 8 / 2;
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PutMapName(true);
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PutMapName(true);
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CortBox(&rcView, 0);
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CortBox(&rcView, 0);
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@ -198,7 +207,10 @@ int MiniMapLoop()
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BOOL IsMapping()
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BOOL IsMapping()
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{
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{
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return gMapping[gStageNo];
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if (gMapping[gStageNo] == FALSE)
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return FALSE;
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else
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return TRUE;
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}
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}
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void StartMapping()
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void StartMapping()
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@ -4,7 +4,7 @@
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#include "WindowsWrapper.h"
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#include "WindowsWrapper.h"
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extern BOOLEAN gMapping[0x80];
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extern char gMapping[0x80];
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int MiniMapLoop();
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int MiniMapLoop();
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BOOL IsMapping();
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BOOL IsMapping();
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@ -4,7 +4,6 @@ int rep_rand();
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void rep_srand(unsigned int seed);
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void rep_srand(unsigned int seed);
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typedef int BOOL;
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typedef int BOOL;
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typedef unsigned char BOOLEAN;
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#ifndef FALSE
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#ifndef FALSE
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#define FALSE 0
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#define FALSE 0
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