Use SDL_TICKS_PASSED for frame-limiting
This probably works-around overflow
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1 changed files with 2 additions and 2 deletions
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@ -63,13 +63,13 @@ BOOL Flip_SystemTask(void)
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// Framerate limiter
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// Framerate limiter
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timeNow = SDL_GetTicks();
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timeNow = SDL_GetTicks();
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if (timeNow >= timePrev + FRAMERATE)
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if (SDL_TICKS_PASSED(timeNow, timePrev + FRAMERATE))
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break;
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break;
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SDL_Delay(1);
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SDL_Delay(1);
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}
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}
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if (timeNow >= timePrev + 100)
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if (SDL_TICKS_PASSED(timeNow, timePrev + 100))
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timePrev = timeNow; // If the timer is freakishly out of sync, panic and reset it, instead of spamming frames for who-knows how long
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timePrev = timeNow; // If the timer is freakishly out of sync, panic and reset it, instead of spamming frames for who-knows how long
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else
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else
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timePrev += FRAMERATE;
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timePrev += FRAMERATE;
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