Fix crash when quitting the game
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1 changed files with 2 additions and 0 deletions
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@ -219,8 +219,10 @@ void PlayOrganObject(unsigned char key, int mode, signed char track, long freq)
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{
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case 0: // 停止 (Stop)
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if (old_key[track] != 0xFF)
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{
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AudioBackend_StopSound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]);
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AudioBackend_RewindSound(lpORGANBUFFER[track][old_key[track] / 12][key_twin[track]]);
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}
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break;
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case 1: // 再生 (Playback)
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