Backends/SDL2/Controller: x
-> x != NULL
and removed unnecessary braces
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
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d870805068
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1 changed files with 1 additions and 5 deletions
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@ -172,15 +172,11 @@ void ControllerBackend_JoystickConnect(Sint32 joystick_id)
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// Set up neutral axes
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// Set up neutral axes
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axis_neutrals = (Sint16*)malloc(sizeof(Sint16) * total_axes);
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axis_neutrals = (Sint16*)malloc(sizeof(Sint16) * total_axes);
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if (axis_neutrals)
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if (axis_neutrals != NULL)
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{
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for (int i = 0; i < total_axes; ++i)
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for (int i = 0; i < total_axes; ++i)
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axis_neutrals[i] = SDL_JoystickGetAxis(joystick, i);
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axis_neutrals[i] = SDL_JoystickGetAxis(joystick, i);
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}
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else
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else
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{
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Backend_PrintError("Couldn't allocate memory for neutral axes");
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Backend_PrintError("Couldn't allocate memory for neutral axes");
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}
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}
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}
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else
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else
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{
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{
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