Made MycHit.cpp ASM-accurate
This commit is contained in:
parent
3bccba6236
commit
d4d82d0ba8
2 changed files with 450 additions and 330 deletions
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@ -515,6 +515,102 @@ addr = 0x414B20
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name = "SetMapping"
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addr = 0x414B40
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[[func]]
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name = "ResetMyCharFlag"
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addr = 0x416E20
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[[func]]
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name = "JudgeHitMyCharBlock"
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addr = 0x416E30
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[[func]]
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name = "PutlittleStar"
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addr = 0x417160
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[[func]]
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name = "JudgeHitMyCharTriangleA"
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addr = 0x4171D0
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[[func]]
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name = "JudgeHitMyCharTriangleB"
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addr = 0x4172E0
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[[func]]
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name = "JudgeHitMyCharTriangleC"
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addr = 0x4173F0
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[[func]]
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name = "JudgeHitMyCharTriangleD"
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addr = 0x417500
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[[func]]
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name = "JudgeHitMyCharTriangleE"
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addr = 0x417610
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[[func]]
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name = "JudgeHitMyCharTriangleF"
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addr = 0x417720
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[[func]]
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name = "JudgeHitMyCharTriangleG"
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addr = 0x417830
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[[func]]
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name = "JudgeHitMyCharTriangleH"
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addr = 0x417940
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[[func]]
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name = "JudgeHitMyCharWater"
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addr = 0x417A50
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[[func]]
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name = "JudgeHitMyCharDamage"
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addr = 0x417AE0
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[[func]]
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name = "JudgeHitMyCharDamageW"
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addr = 0x417B70
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[[func]]
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name = "JudgeHitMyCharVectLeft"
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addr = 0x417C00
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[[func]]
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name = "JudgeHitMyCharVectUp"
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addr = 0x417C90
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[[func]]
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name = "JudgeHitMyCharVectRight"
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addr = 0x417D20
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[[func]]
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name = "JudgeHitMyCharVectDown"
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addr = 0x417DB0
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[[func]]
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name = "HitMyCharMap"
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addr = 0x417E40
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[[func]]
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name = "JudgeHitMyCharNPC"
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addr = 0x4187F0
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[[func]]
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name = "JudgeHitMyCharNPC3"
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addr = 0x418B10
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[[func]]
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name = "JudgeHitMyCharNPC4"
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addr = 0x418C20
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[[func]]
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name = "HitMyCharNpChar"
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addr = 0x419030
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[[func]]
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name = "HitMyCharBoss"
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addr = 0x419450
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[[func]]
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name = "AddExpMyChar"
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addr = 0x4196F0
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684
src/MycHit.cpp
684
src/MycHit.cpp
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@ -36,13 +36,13 @@ int JudgeHitMyCharBlock(int x, int y)
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int hit = 0;
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// Left wall
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if (gMC.y - gMC.hit.top < (2 * (2 * y + 1) - 1) << 11
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&& gMC.y + gMC.hit.bottom > (2 * (2 * y - 1) + 1) << 11
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&& gMC.x - gMC.hit.left < (2 * x + 1) << 12
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&& gMC.x - gMC.hit.left > x << 13)
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if (gMC.y - gMC.hit.top < (y * 0x10 + 4) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 4) * 0x200
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&& gMC.x - gMC.hit.left < (x * 0x10 + 8) * 0x200
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&& gMC.x - gMC.hit.left > x * 0x10 * 0x200)
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{
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// Clip
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gMC.x = ((2 * x + 1) << 12) + gMC.hit.left;
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gMC.x = ((x * 0x10 + 8) * 0x200) + gMC.hit.left;
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// Halt momentum
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if (gMC.xm < -0x180)
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@ -55,13 +55,13 @@ int JudgeHitMyCharBlock(int x, int y)
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}
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// Right wall
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if (gMC.y - gMC.hit.top < (2 * (2 * y + 1) - 1) << 11
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&& gMC.y + gMC.hit.bottom > (2 * (2 * y - 1) + 1) << 11
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&& gMC.x + gMC.hit.right > (2 * x - 1) << 12
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&& gMC.x + gMC.hit.left < x << 13)
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if (gMC.y - gMC.hit.top < (y * 0x10 + 4) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 4) * 0x200
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&& gMC.x + gMC.hit.right > (x * 0x10 - 8) * 0x200
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&& gMC.x + gMC.hit.left < x * 0x10 * 0x200)
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{
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// Clip
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gMC.x = ((2 * x - 1) << 12) - gMC.hit.right;
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gMC.x = ((x * 0x10 - 8) * 0x200) - gMC.hit.right;
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// Halt momentum
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if (gMC.xm > 0x180)
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@ -74,13 +74,13 @@ int JudgeHitMyCharBlock(int x, int y)
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}
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// Ceiling
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if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600
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&& gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600
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&& gMC.y - gMC.hit.top < (2 * y + 1) << 12
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&& gMC.y - gMC.hit.top > y << 13)
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if (gMC.x - gMC.hit.right < (x * 0x10 + 5) * 0x200
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&& gMC.x + gMC.hit.right > (x * 0x10 - 5) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200
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&& gMC.y - gMC.hit.top > y * 0x10 * 0x200)
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{
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// Clip
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gMC.y = ((2 * y + 1) << 12) + gMC.hit.top;
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gMC.y = ((y * 0x10 + 8) * 0x200) + gMC.hit.top;
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// Halt momentum
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if (!(gMC.cond & 2) && gMC.ym < -0x200)
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@ -93,13 +93,13 @@ int JudgeHitMyCharBlock(int x, int y)
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}
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// Floor
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if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600
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&& gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600
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&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12
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&& gMC.y + gMC.hit.bottom < y << 13)
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if (gMC.x - gMC.hit.right < (x * 0x10 + 5) * 0x200
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&& gMC.x + gMC.hit.right > ((x * 0x10 - 5) * 0x200)
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200
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&& gMC.y + gMC.hit.bottom < y * 0x10 * 0x200)
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{
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// Clip
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gMC.y = ((2 * y - 1) << 12) - gMC.hit.bottom;
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gMC.y = ((y * 0x10 - 8) * 0x200) - gMC.hit.bottom;
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// Halt momentum
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if (gMC.ym > 0x400)
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@ -118,13 +118,13 @@ int JudgeHitMyCharTriangleA(int x, int y)
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{
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int hit = 0;
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if (gMC.x < (2 * x + 1) << 12
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&& gMC.x > (2 * x - 1) << 12
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&& gMC.y - gMC.hit.top < (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800
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&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
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if (gMC.x < (x * 0x10 + 8) * 0x200
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&& gMC.x > (x * 0x10 - 8) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 * 0x200) - (gMC.x - x * 0x10 * 0x200) / 2 + 0x800
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
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{
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// Clip
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gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800 + gMC.hit.top;
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gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 + gMC.hit.top;
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// Halt momentum
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if (!(gMC.cond & 2) && gMC.ym < -0x200)
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@ -143,13 +143,13 @@ int JudgeHitMyCharTriangleB(int x, int y)
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{
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int hit = 0;
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if (gMC.x < (2 * x + 1) << 12
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&& gMC.x > (2 * x - 1) << 12
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&& gMC.y - gMC.hit.top < (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800
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&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
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if (gMC.x < (x * 0x10 + 8) * 0x200
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&& gMC.x > (x * 0x10 - 8) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
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{
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// Clip
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gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800 + gMC.hit.top;
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gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 + gMC.hit.top;
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// Halt momentum
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if (!(gMC.cond & 2) && gMC.ym < -0x200)
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@ -168,13 +168,13 @@ int JudgeHitMyCharTriangleC(int x, int y)
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{
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int hit = 0;
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if (gMC.x < (2 * x + 1) << 12
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&& gMC.x > (2 * x - 1) << 12
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&& gMC.y - gMC.hit.top < (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800
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&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
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if (gMC.x < (x * 0x10 + 8) * 0x200
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&& gMC.x > (x * 0x10 - 8) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
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{
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// Clip
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gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800 + gMC.hit.top;
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gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 + gMC.hit.top;
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// Halt momentum
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if (!(gMC.cond & 2) && gMC.ym < -0x200)
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@ -193,13 +193,13 @@ int JudgeHitMyCharTriangleD(int x, int y)
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{
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int hit = 0;
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if (gMC.x < (2 * x + 1) << 12
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&& gMC.x > (2 * x - 1) << 12
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&& gMC.y - gMC.hit.top < (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800
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&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
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if (gMC.x < (x * 0x10 + 8) * 0x200
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&& gMC.x > (x * 0x10 - 8) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
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{
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// Clip
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gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800 + gMC.hit.top;
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gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 + gMC.hit.top;
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// Halt momentum
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if (!(gMC.cond & 2) && gMC.ym < -0x200)
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@ -216,15 +216,17 @@ int JudgeHitMyCharTriangleD(int x, int y)
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int JudgeHitMyCharTriangleE(int x, int y)
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{
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int hit = 0x10000;
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int hit = 0;
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if (gMC.x < (2 * x + 1) << 12
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&& gMC.x > (2 * x - 1) << 12
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&& gMC.y + gMC.hit.bottom > (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800
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&& gMC.y - gMC.hit.top < (2 * y + 1) << 12)
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hit |= 0x10000;
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if (gMC.x < (x * 0x10 + 8) * 0x200
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&& gMC.x > (x * 0x10 - 8) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
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&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
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{
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// Clip
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gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800 - gMC.hit.bottom;
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gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 - gMC.hit.bottom;
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// Halt momentum
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if (gMC.ym > 0x400)
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@ -233,7 +235,7 @@ int JudgeHitMyCharTriangleE(int x, int y)
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gMC.ym = 0;
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// Set that hit this slope
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hit = 0x10028;
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hit |= 0x28;
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}
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return hit;
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@ -241,15 +243,17 @@ int JudgeHitMyCharTriangleE(int x, int y)
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int JudgeHitMyCharTriangleF(int x, int y)
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{
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int hit = 0x20000;
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int hit = 0;
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if (gMC.x < (2 * x + 1) << 12
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&& gMC.x > (2 * x - 1) << 12
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&& gMC.y + gMC.hit.bottom > (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800
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&& gMC.y - gMC.hit.top < (2 * y + 1) << 12)
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hit |= 0x20000;
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if (gMC.x < (x * 0x10 + 8) * 0x200
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&& gMC.x > (x * 0x10 - 8) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800
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&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
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{
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// Clip
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gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800 - gMC.hit.bottom;
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gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 - gMC.hit.bottom;
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// Halt momentum
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if (gMC.ym > 0x400)
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@ -258,7 +262,7 @@ int JudgeHitMyCharTriangleF(int x, int y)
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gMC.ym = 0;
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// Set that hit this slope
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hit = 0x20028;
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hit |= 0x28;
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}
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return hit;
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@ -266,15 +270,17 @@ int JudgeHitMyCharTriangleF(int x, int y)
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int JudgeHitMyCharTriangleG(int x, int y)
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{
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int hit = 0x40000;
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int hit = 0;
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if (gMC.x < (2 * x + 1) << 12
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&& gMC.x > (2 * x - 1) << 12
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&& gMC.y + gMC.hit.bottom > (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800
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&& gMC.y - gMC.hit.top < (2 * y + 1) << 12)
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hit |= 0x40000;
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if (gMC.x < (x * 0x10 + 8) * 0x200
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&& gMC.x > (x * 0x10 - 8) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800
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&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
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{
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// Clip
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gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800 - gMC.hit.bottom;
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gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 - gMC.hit.bottom;
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// Halt momentum
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if (gMC.ym > 0x400)
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@ -283,7 +289,7 @@ int JudgeHitMyCharTriangleG(int x, int y)
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gMC.ym = 0;
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// Set that hit this slope
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hit = 0x40018;
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hit |= 0x18;
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}
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return hit;
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@ -291,15 +297,17 @@ int JudgeHitMyCharTriangleG(int x, int y)
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int JudgeHitMyCharTriangleH(int x, int y)
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{
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int hit = 0x80000;
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int hit = 0;
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if (gMC.x < (2 * x + 1) << 12
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&& gMC.x > (2 * x - 1) << 12
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&& gMC.y + gMC.hit.bottom > (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800
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&& gMC.y - gMC.hit.top < (2 * y + 1) << 12)
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hit |= 0x80000;
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if (gMC.x < (x * 0x10 + 8) * 0x200
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&& gMC.x > (x * 0x10 - 8) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
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&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
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{
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// Clip
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gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800 - gMC.hit.bottom;
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gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 - gMC.hit.bottom;
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// Halt momentum
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if (gMC.ym > 0x400)
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||||
|
@ -308,7 +316,7 @@ int JudgeHitMyCharTriangleH(int x, int y)
|
|||
gMC.ym = 0;
|
||||
|
||||
// Set that hit this slope
|
||||
hit = 0x80018;
|
||||
hit |= 0x18;
|
||||
}
|
||||
|
||||
return hit;
|
||||
|
@ -318,11 +326,11 @@ int JudgeHitMyCharWater(int x, int y)
|
|||
{
|
||||
int hit = 0;
|
||||
|
||||
if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600
|
||||
&& gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600
|
||||
&& gMC.y - gMC.hit.top < ((2 * y + 1) << 12) - 0x600
|
||||
&& gMC.y + gMC.hit.bottom > y << 13)
|
||||
hit = 0x100;
|
||||
if (gMC.x - gMC.hit.right < (x * 0x10 + 5) * 0x200
|
||||
&& gMC.x + gMC.hit.right > ((x * 0x10 - 5) * 0x200)
|
||||
&& gMC.y - gMC.hit.top < ((y * 0x10 + 5) * 0x200)
|
||||
&& gMC.y + gMC.hit.bottom > y * 0x10 * 0x200)
|
||||
hit |= 0x100;
|
||||
|
||||
return hit;
|
||||
}
|
||||
|
@ -331,11 +339,11 @@ int JudgeHitMyCharDamage(int x, int y)
|
|||
{
|
||||
int hit = 0;
|
||||
|
||||
if (gMC.x - 0x800 < (4 * x + 1) << 11
|
||||
&& gMC.x + 0x800 > (4 * x - 1) << 11
|
||||
&& gMC.y - 0x800 < (y << 13) + 0x600
|
||||
&& gMC.y + 0x800 > (y << 13) - 0x600)
|
||||
hit = 0x400;
|
||||
if (gMC.x - 0x800 < (x * 0x10 + 4) * 0x200
|
||||
&& gMC.x + 0x800 > (x * 0x10 - 4) * 0x200
|
||||
&& gMC.y - 0x800 < (y * 0x10 + 3) * 0x200
|
||||
&& gMC.y + 0x800 > (y * 0x10 - 3) * 0x200)
|
||||
hit |= 0x400;
|
||||
|
||||
return hit;
|
||||
}
|
||||
|
@ -344,11 +352,11 @@ int JudgeHitMyCharDamageW(int x, int y)
|
|||
{
|
||||
int hit = 0;
|
||||
|
||||
if (gMC.x - 0x800 < (4 * x + 1) << 11
|
||||
&& gMC.x + 0x800 > (4 * x - 1) << 11
|
||||
&& gMC.y - 0x800 < (y << 13) + 0x600
|
||||
&& gMC.y + 0x800 > (y << 13) - 0x600)
|
||||
hit = 0xD00;
|
||||
if (gMC.x - 0x800 < (x * 0x10 + 4) * 0x200
|
||||
&& gMC.x + 0x800 > (x * 0x10 - 4) * 0x200
|
||||
&& gMC.y - 0x800 < (y * 0x10 + 3) * 0x200
|
||||
&& gMC.y + 0x800 > (y * 0x10 - 3) * 0x200)
|
||||
hit |= 0xD00;
|
||||
|
||||
return hit;
|
||||
}
|
||||
|
@ -356,11 +364,11 @@ int JudgeHitMyCharDamageW(int x, int y)
|
|||
int JudgeHitMyCharVectLeft(int x, int y)
|
||||
{
|
||||
int hit = 0;
|
||||
if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10
|
||||
&& gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10
|
||||
&& gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
|
||||
&& gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
|
||||
hit = 0x1000;
|
||||
if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
|
||||
&& gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
|
||||
&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
|
||||
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
|
||||
hit |= 0x1000;
|
||||
|
||||
return hit;
|
||||
}
|
||||
|
@ -368,11 +376,11 @@ int JudgeHitMyCharVectLeft(int x, int y)
|
|||
int JudgeHitMyCharVectUp(int x, int y)
|
||||
{
|
||||
int hit = 0;
|
||||
if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10
|
||||
&& gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10
|
||||
&& gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
|
||||
&& gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
|
||||
hit = 0x2000;
|
||||
if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
|
||||
&& gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
|
||||
&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
|
||||
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
|
||||
hit |= 0x2000;
|
||||
|
||||
return hit;
|
||||
}
|
||||
|
@ -380,11 +388,11 @@ int JudgeHitMyCharVectUp(int x, int y)
|
|||
int JudgeHitMyCharVectRight(int x, int y)
|
||||
{
|
||||
int hit = 0;
|
||||
if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10
|
||||
&& gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10
|
||||
&& gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
|
||||
&& gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
|
||||
hit = 0x4000;
|
||||
if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
|
||||
&& gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
|
||||
&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
|
||||
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
|
||||
hit |= 0x4000;
|
||||
|
||||
return hit;
|
||||
}
|
||||
|
@ -392,43 +400,42 @@ int JudgeHitMyCharVectRight(int x, int y)
|
|||
int JudgeHitMyCharVectDown(int x, int y)
|
||||
{
|
||||
int hit = 0;
|
||||
if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10
|
||||
&& gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10
|
||||
&& gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
|
||||
&& gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
|
||||
hit = 0x8000;
|
||||
if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
|
||||
&& gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
|
||||
&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
|
||||
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
|
||||
hit |= 0x8000;
|
||||
|
||||
return hit;
|
||||
}
|
||||
|
||||
void HitMyCharMap()
|
||||
{
|
||||
int x = gMC.x / 0x2000;
|
||||
int y = gMC.y / 0x2000;
|
||||
int i;
|
||||
|
||||
int x = gMC.x / 0x10 / 0x200;
|
||||
int y = gMC.y / 0x10 / 0x200;
|
||||
|
||||
int offy[4];
|
||||
int offx[4];
|
||||
int offy[4];
|
||||
|
||||
offx[0] = 0;
|
||||
offx[1] = 1;
|
||||
offx[2] = 0;
|
||||
offx[3] = 1;
|
||||
|
||||
offy[0] = 0;
|
||||
offy[1] = 0;
|
||||
offy[2] = 1;
|
||||
offy[3] = 1;
|
||||
|
||||
uint8_t atrb[4];
|
||||
for (int i = 0; i < 4; i++)
|
||||
unsigned char atrb[4];
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
atrb[i] = GetAttribute(x + offx[i], y + offy[i]);
|
||||
|
||||
switch (atrb[i])
|
||||
{
|
||||
// Water
|
||||
case 0x02:
|
||||
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
// Block
|
||||
case 0x05:
|
||||
case 0x41:
|
||||
|
@ -437,11 +444,6 @@ void HitMyCharMap()
|
|||
gMC.flag |= JudgeHitMyCharBlock(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
// Spikes
|
||||
case 0x42:
|
||||
gMC.flag |= JudgeHitMyCharDamage(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
// Slopes
|
||||
case 0x50:
|
||||
gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]);
|
||||
|
@ -475,6 +477,38 @@ void HitMyCharMap()
|
|||
gMC.flag |= JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
// Spikes
|
||||
case 0x42:
|
||||
gMC.flag |= JudgeHitMyCharDamage(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
// Water spikes
|
||||
case 0x62:
|
||||
gMC.flag |= JudgeHitMyCharDamageW(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
// Wind
|
||||
case 0x80:
|
||||
gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
case 0x81:
|
||||
gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
case 0x82:
|
||||
gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
case 0x83:
|
||||
gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
// Water
|
||||
case 0x02:
|
||||
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
// Water and water blocks
|
||||
case 0x60:
|
||||
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
||||
|
@ -485,11 +519,6 @@ void HitMyCharMap()
|
|||
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
// Water spikes
|
||||
case 0x62:
|
||||
gMC.flag |= JudgeHitMyCharDamageW(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
// Water slopes
|
||||
case 0x70:
|
||||
gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]);
|
||||
|
@ -531,23 +560,6 @@ void HitMyCharMap()
|
|||
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
// Wind
|
||||
case 0x80:
|
||||
gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
case 0x81:
|
||||
gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
case 0x82:
|
||||
gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
case 0x83:
|
||||
gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
// Water current
|
||||
case 0xA0:
|
||||
gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
|
||||
|
@ -568,9 +580,6 @@ void HitMyCharMap()
|
|||
gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
|
||||
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -633,20 +642,20 @@ int JudgeHitMyCharNPC(NPCHAR *npc)
|
|||
return hit;
|
||||
}
|
||||
|
||||
int JudgeHitMyCharNPC3(NPCHAR *npc)
|
||||
unsigned char JudgeHitMyCharNPC3(NPCHAR *npc)
|
||||
{
|
||||
if (npc->direct)
|
||||
if (npc->direct == 0)
|
||||
{
|
||||
if (gMC.x + 0x400 > npc->x - npc->hit.back
|
||||
&& gMC.x - 0x400 < npc->x + npc->hit.front
|
||||
if (gMC.x + 0x400 > npc->x - npc->hit.front
|
||||
&& gMC.x - 0x400 < npc->x + npc->hit.back
|
||||
&& gMC.y + 0x400 > npc->y - npc->hit.top
|
||||
&& gMC.y - 0x400 < npc->y + npc->hit.bottom)
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gMC.x + 0x400 > npc->x - npc->hit.front
|
||||
&& gMC.x - 0x400 < npc->x + npc->hit.back
|
||||
if (gMC.x + 0x400 > npc->x - npc->hit.back
|
||||
&& gMC.x - 0x400 < npc->x + npc->hit.front
|
||||
&& gMC.y + 0x400 > npc->y - npc->hit.top
|
||||
&& gMC.y - 0x400 < npc->y + npc->hit.bottom)
|
||||
return 1;
|
||||
|
@ -658,31 +667,77 @@ int JudgeHitMyCharNPC3(NPCHAR *npc)
|
|||
int JudgeHitMyCharNPC4(NPCHAR *npc)
|
||||
{
|
||||
// TODO: comment this
|
||||
float fx1;
|
||||
float fx2;
|
||||
float fy1;
|
||||
float fy2;
|
||||
|
||||
int hit = 0;
|
||||
long double v1, v2;
|
||||
|
||||
if (npc->x <= gMC.x)
|
||||
v1 = (long double)(gMC.x - npc->x);
|
||||
if (npc->x > gMC.x)
|
||||
fx1 = (float)(npc->x - gMC.x);
|
||||
else
|
||||
v1 = (long double)(npc->x - gMC.x);
|
||||
fx1 = (float)(gMC.x - npc->x);
|
||||
|
||||
float fx1 = (float)v1;
|
||||
|
||||
if (npc->y <= gMC.y)
|
||||
v2 = (long double)(gMC.y - npc->y);
|
||||
if (npc->y > gMC.y)
|
||||
fy1 = (float)(npc->y - gMC.y);
|
||||
else
|
||||
v2 = (long double)(npc->y - gMC.y);
|
||||
fy1 = (float)(gMC.y - npc->y);
|
||||
|
||||
float fx2 = (float)npc->hit.back;
|
||||
if (0.0 == fx1)
|
||||
fx1 = 1.0;
|
||||
if (0.0 == fx2)
|
||||
fx2 = 1.0;
|
||||
fx2 = (float)npc->hit.back;
|
||||
fy2 = (float)npc->hit.top;
|
||||
|
||||
float fy1 = (float)v2;
|
||||
float fy2 = (float)npc->hit.top;
|
||||
if (fx1 == 0.0f)
|
||||
fx1 = 1.0f;
|
||||
if (fx2 == 0.0f)
|
||||
fx2 = 1.0f;
|
||||
|
||||
if (fy1 / fx1 <= fy2 / fx2)
|
||||
if (fy1 / fx1 > fy2 / fx2)
|
||||
{
|
||||
if (gMC.x - gMC.hit.right < npc->x + npc->hit.back && gMC.x + gMC.hit.right > npc->x - npc->hit.back)
|
||||
{
|
||||
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y - gMC.hit.top > npc->y)
|
||||
{
|
||||
if (gMC.ym < npc->ym)
|
||||
{
|
||||
gMC.y = npc->hit.bottom + npc->y + gMC.hit.top + 0x200;
|
||||
gMC.ym = npc->ym;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gMC.ym < 0)
|
||||
gMC.ym = 0;
|
||||
}
|
||||
|
||||
hit |= 2;
|
||||
}
|
||||
|
||||
if (gMC.y + gMC.hit.bottom > npc->y - npc->hit.top && gMC.hit.bottom + gMC.y < npc->y + 0x600)
|
||||
{
|
||||
if (gMC.ym - npc->ym > 0x400)
|
||||
PlaySoundObject(23, 1);
|
||||
|
||||
if (gMC.unit == 1)
|
||||
{
|
||||
gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
|
||||
hit |= 8;
|
||||
}
|
||||
else if (npc->bits & npc_bouncy)
|
||||
{
|
||||
gMC.ym = npc->ym - 0x200;
|
||||
hit |= 8;
|
||||
}
|
||||
else if (!(gMC.flag & 8) && gMC.ym > npc->ym)
|
||||
{
|
||||
gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
|
||||
gMC.ym = npc->ym;
|
||||
gMC.x += npc->xm;
|
||||
hit |= 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top)
|
||||
{
|
||||
|
@ -690,7 +745,9 @@ int JudgeHitMyCharNPC4(NPCHAR *npc)
|
|||
{
|
||||
if (gMC.xm < npc->xm)
|
||||
gMC.xm = npc->xm;
|
||||
|
||||
gMC.x = npc->hit.back + npc->x + gMC.hit.right;
|
||||
|
||||
hit |= 1;
|
||||
}
|
||||
|
||||
|
@ -698,196 +755,163 @@ int JudgeHitMyCharNPC4(NPCHAR *npc)
|
|||
{
|
||||
if (gMC.xm > npc->xm)
|
||||
gMC.xm = npc->xm;
|
||||
|
||||
gMC.x = npc->x - npc->hit.back - gMC.hit.right;
|
||||
|
||||
hit |= 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (gMC.x - gMC.hit.right < npc->x + npc->hit.back && gMC.x + gMC.hit.right > npc->x - npc->hit.back)
|
||||
{
|
||||
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y - gMC.hit.top > npc->y)
|
||||
{
|
||||
if (gMC.ym >= npc->ym)
|
||||
{
|
||||
if (gMC.ym < 0)
|
||||
gMC.ym = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
gMC.y = npc->hit.bottom + npc->y + gMC.hit.top + 0x200;
|
||||
gMC.ym = npc->ym;
|
||||
}
|
||||
|
||||
hit |= 2;
|
||||
}
|
||||
|
||||
if (gMC.y + gMC.hit.bottom > npc->y - npc->hit.top && gMC.hit.bottom + gMC.y < npc->y + 0x600)
|
||||
{
|
||||
if (gMC.ym - npc->ym > 0x400)
|
||||
PlaySoundObject(23, 1);
|
||||
|
||||
if (gMC.unit == 1)
|
||||
{
|
||||
gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
|
||||
hit |= 8;
|
||||
}
|
||||
else if (npc->bits & npc_bouncy)
|
||||
{
|
||||
gMC.ym = npc->ym - 0x200;
|
||||
hit |= 8;
|
||||
}
|
||||
else if (!(gMC.flag & 8) && gMC.ym > npc->ym)
|
||||
{
|
||||
gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
|
||||
gMC.ym = npc->ym;
|
||||
gMC.x += npc->xm;
|
||||
hit |= 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return hit;
|
||||
}
|
||||
|
||||
void HitMyCharNpChar()
|
||||
{
|
||||
if ((gMC.cond & 0x80) && !(gMC.cond & 2))
|
||||
int i;
|
||||
|
||||
int hit = 0;
|
||||
|
||||
if ((gMC.cond & 0x80) == 0 || (gMC.cond & 2))
|
||||
return;
|
||||
|
||||
for (i = 0; i < NPC_MAX; i++)
|
||||
{
|
||||
int hit;
|
||||
if ((gNPC[i].cond & 0x80) == 0)
|
||||
continue;
|
||||
|
||||
for (int i = 0; i < NPC_MAX; i++)
|
||||
hit = 0;
|
||||
|
||||
if (gNPC[i].bits & npc_solidSoft)
|
||||
{
|
||||
if (gNPC[i].cond & 0x80)
|
||||
hit = JudgeHitMyCharNPC(&gNPC[i]);
|
||||
gMC.flag |= hit;
|
||||
}
|
||||
else if (gNPC[i].bits & npc_solidHard)
|
||||
{
|
||||
hit = JudgeHitMyCharNPC4(&gNPC[i]);
|
||||
gMC.flag |= hit;
|
||||
}
|
||||
else
|
||||
{
|
||||
hit = JudgeHitMyCharNPC3(&gNPC[i]);
|
||||
}
|
||||
|
||||
// Special NPCs (pickups)
|
||||
if (hit && gNPC[i].code_char == 1)
|
||||
{
|
||||
PlaySoundObject(14, 1);
|
||||
AddExpMyChar(gNPC[i].exp);
|
||||
gNPC[i].cond = 0;
|
||||
}
|
||||
|
||||
if (hit && gNPC[i].code_char == 86)
|
||||
{
|
||||
PlaySoundObject(42, 1);
|
||||
AddBulletMyChar(gNPC[i].code_event, gNPC[i].exp);
|
||||
gNPC[i].cond = 0;
|
||||
}
|
||||
|
||||
if (hit && gNPC[i].code_char == 87)
|
||||
{
|
||||
PlaySoundObject(20, 1);
|
||||
AddLifeMyChar(gNPC[i].exp);
|
||||
gNPC[i].cond = 0;
|
||||
}
|
||||
|
||||
// Run event on contact
|
||||
if ((g_GameFlags & 4) == 0 && hit && gNPC[i].bits & npc_eventTouch)
|
||||
StartTextScript(gNPC[i].code_event);
|
||||
|
||||
// NPC damage
|
||||
if (g_GameFlags & 2 && (gNPC[i].bits & npc_interact) == 0)
|
||||
{
|
||||
if (gNPC[i].bits & npc_rearTop)
|
||||
{
|
||||
if (gNPC[i].bits & npc_solidSoft)
|
||||
{
|
||||
hit = JudgeHitMyCharNPC(&gNPC[i]);
|
||||
gMC.flag |= hit;
|
||||
}
|
||||
else if (gNPC[i].bits & npc_solidHard)
|
||||
{
|
||||
hit = JudgeHitMyCharNPC4(&gNPC[i]);
|
||||
gMC.flag |= hit;
|
||||
}
|
||||
else
|
||||
{
|
||||
hit = JudgeHitMyCharNPC3(&gNPC[i]);
|
||||
}
|
||||
|
||||
// Special NPCs (pickups)
|
||||
if (hit && gNPC[i].code_char == 1)
|
||||
{
|
||||
PlaySoundObject(14, 1);
|
||||
AddExpMyChar(gNPC[i].exp);
|
||||
gNPC[i].cond = 0;
|
||||
}
|
||||
|
||||
if (hit && gNPC[i].code_char == 86)
|
||||
{
|
||||
PlaySoundObject(42, 1);
|
||||
AddBulletMyChar(gNPC[i].code_event, gNPC[i].exp);
|
||||
gNPC[i].cond = 0;
|
||||
}
|
||||
|
||||
if (hit && gNPC[i].code_char == 87)
|
||||
{
|
||||
PlaySoundObject(20, 1);
|
||||
AddLifeMyChar(gNPC[i].exp);
|
||||
gNPC[i].cond = 0;
|
||||
}
|
||||
|
||||
// Run event on contact
|
||||
if (!(g_GameFlags & 4) && hit && gNPC[i].bits & npc_eventTouch)
|
||||
StartTextScript(gNPC[i].code_event);
|
||||
|
||||
// NPC damage
|
||||
if (g_GameFlags & 2 && !(gNPC[i].bits & npc_interact))
|
||||
{
|
||||
if (gNPC[i].bits & npc_rearTop)
|
||||
{
|
||||
if (hit & 4 && gNPC[i].xm < 0)
|
||||
DamageMyChar(gNPC[i].damage);
|
||||
if (hit & 1 && gNPC[i].xm > 0)
|
||||
DamageMyChar(gNPC[i].damage);
|
||||
if (hit & 8 && gNPC[i].ym < 0)
|
||||
DamageMyChar(gNPC[i].damage);
|
||||
if (hit & 2 && gNPC[i].ym > 0)
|
||||
DamageMyChar(gNPC[i].damage);
|
||||
}
|
||||
else if (hit && gNPC[i].damage && !(g_GameFlags & 4))
|
||||
{
|
||||
DamageMyChar(gNPC[i].damage);
|
||||
}
|
||||
}
|
||||
|
||||
// Interaction
|
||||
if (!(g_GameFlags & 4) && hit && gMC.cond & 1 && gNPC[i].bits & npc_interact)
|
||||
{
|
||||
StartTextScript(gNPC[i].code_event);
|
||||
gMC.xm = 0;
|
||||
gMC.ques = 0;
|
||||
}
|
||||
if (hit & 4 && gNPC[i].xm < 0)
|
||||
DamageMyChar(gNPC[i].damage);
|
||||
if (hit & 1 && gNPC[i].xm > 0)
|
||||
DamageMyChar(gNPC[i].damage);
|
||||
if (hit & 8 && gNPC[i].ym < 0)
|
||||
DamageMyChar(gNPC[i].damage);
|
||||
if (hit & 2 && gNPC[i].ym > 0)
|
||||
DamageMyChar(gNPC[i].damage);
|
||||
}
|
||||
else if (hit && gNPC[i].damage && !(g_GameFlags & 4))
|
||||
{
|
||||
DamageMyChar(gNPC[i].damage);
|
||||
}
|
||||
}
|
||||
|
||||
// Create question mark when NPC hasn't been interacted with
|
||||
if (gMC.ques)
|
||||
SetCaret(gMC.x, gMC.y, 9, 0);
|
||||
// Interaction
|
||||
if ((g_GameFlags & 4) == 0 && hit && gMC.cond & 1 && gNPC[i].bits & npc_interact)
|
||||
{
|
||||
StartTextScript(gNPC[i].code_event);
|
||||
gMC.xm = 0;
|
||||
gMC.ques = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Create question mark when NPC hasn't been interacted with
|
||||
if (gMC.ques)
|
||||
SetCaret(gMC.x, gMC.y, 9, 0);
|
||||
}
|
||||
|
||||
void HitMyCharBoss()
|
||||
{
|
||||
if ((gMC.cond & 0x80) && !(gMC.cond & 2))
|
||||
int hit = 0;
|
||||
|
||||
if ((gMC.cond & 0x80) == 0 || (gMC.cond & 2))
|
||||
return;
|
||||
|
||||
for (int b = 0; b < BOSS_MAX; b++)
|
||||
{
|
||||
for (int b = 0; b < BOSS_MAX; b++)
|
||||
if ((gBoss[b].cond & 0x80) == 0)
|
||||
continue;
|
||||
|
||||
hit = 0;
|
||||
|
||||
if (gBoss[b].bits & npc_solidSoft)
|
||||
{
|
||||
if (gBoss[b].cond & 0x80)
|
||||
{
|
||||
int hit;
|
||||
if (gBoss[b].bits & npc_solidSoft)
|
||||
{
|
||||
hit = JudgeHitMyCharNPC(&gBoss[b]);
|
||||
gMC.flag |= hit;
|
||||
}
|
||||
else if (gBoss[b].bits & npc_solidHard)
|
||||
{
|
||||
hit = JudgeHitMyCharNPC4(&gBoss[b]);
|
||||
gMC.flag |= hit;
|
||||
}
|
||||
else
|
||||
{
|
||||
hit = JudgeHitMyCharNPC3(&gBoss[b]);
|
||||
}
|
||||
|
||||
if (!(g_GameFlags & 4) && hit && gBoss[b].bits & npc_eventTouch)
|
||||
{
|
||||
StartTextScript(gBoss[b].code_event);
|
||||
gMC.ques = 0;
|
||||
}
|
||||
|
||||
if (gBoss[b].bits & npc_rearTop)
|
||||
{
|
||||
if (hit & 4 && gBoss[b].xm < 0)
|
||||
DamageMyChar(gBoss[b].damage);
|
||||
if (hit & 1 && gBoss[b].xm > 0)
|
||||
DamageMyChar(gBoss[b].damage);
|
||||
}
|
||||
else if (hit && gBoss[b].damage && !(g_GameFlags & 4))
|
||||
{
|
||||
DamageMyChar(gBoss[b].damage);
|
||||
}
|
||||
|
||||
if (!(g_GameFlags & 4) && hit && (gMC.cond & 1) && gBoss[b].bits & npc_interact)
|
||||
{
|
||||
StartTextScript(gBoss[b].code_event);
|
||||
gMC.xm = 0;
|
||||
gMC.ques = 0;
|
||||
}
|
||||
}
|
||||
hit = JudgeHitMyCharNPC(&gBoss[b]);
|
||||
gMC.flag |= hit;
|
||||
}
|
||||
else if (gBoss[b].bits & npc_solidHard)
|
||||
{
|
||||
hit = JudgeHitMyCharNPC4(&gBoss[b]);
|
||||
gMC.flag |= hit;
|
||||
}
|
||||
else
|
||||
{
|
||||
hit = JudgeHitMyCharNPC3(&gBoss[b]);
|
||||
}
|
||||
|
||||
if (gMC.ques)
|
||||
SetCaret(gMC.x, gMC.y, 9, 0);
|
||||
if (!(g_GameFlags & 4) && hit && gBoss[b].bits & npc_eventTouch)
|
||||
{
|
||||
StartTextScript(gBoss[b].code_event);
|
||||
gMC.ques = 0;
|
||||
}
|
||||
|
||||
if (gBoss[b].bits & npc_rearTop)
|
||||
{
|
||||
if (hit & 4 && gBoss[b].xm < 0)
|
||||
DamageMyChar(gBoss[b].damage);
|
||||
if (hit & 1 && gBoss[b].xm > 0)
|
||||
DamageMyChar(gBoss[b].damage);
|
||||
}
|
||||
else if (hit && gBoss[b].damage && !(g_GameFlags & 4))
|
||||
{
|
||||
DamageMyChar(gBoss[b].damage);
|
||||
}
|
||||
|
||||
if (!(g_GameFlags & 4) && hit && (gMC.cond & 1) && gBoss[b].bits & npc_interact)
|
||||
{
|
||||
StartTextScript(gBoss[b].code_event);
|
||||
gMC.xm = 0;
|
||||
gMC.ques = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (gMC.ques)
|
||||
SetCaret(gMC.x, gMC.y, 9, 0);
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue