Made MycHit.cpp ASM-accurate

This commit is contained in:
Clownacy 2019-05-13 12:19:04 +01:00
parent 3bccba6236
commit d4d82d0ba8
2 changed files with 450 additions and 330 deletions

View file

@ -515,6 +515,102 @@ addr = 0x414B20
name = "SetMapping"
addr = 0x414B40
[[func]]
name = "ResetMyCharFlag"
addr = 0x416E20
[[func]]
name = "JudgeHitMyCharBlock"
addr = 0x416E30
[[func]]
name = "PutlittleStar"
addr = 0x417160
[[func]]
name = "JudgeHitMyCharTriangleA"
addr = 0x4171D0
[[func]]
name = "JudgeHitMyCharTriangleB"
addr = 0x4172E0
[[func]]
name = "JudgeHitMyCharTriangleC"
addr = 0x4173F0
[[func]]
name = "JudgeHitMyCharTriangleD"
addr = 0x417500
[[func]]
name = "JudgeHitMyCharTriangleE"
addr = 0x417610
[[func]]
name = "JudgeHitMyCharTriangleF"
addr = 0x417720
[[func]]
name = "JudgeHitMyCharTriangleG"
addr = 0x417830
[[func]]
name = "JudgeHitMyCharTriangleH"
addr = 0x417940
[[func]]
name = "JudgeHitMyCharWater"
addr = 0x417A50
[[func]]
name = "JudgeHitMyCharDamage"
addr = 0x417AE0
[[func]]
name = "JudgeHitMyCharDamageW"
addr = 0x417B70
[[func]]
name = "JudgeHitMyCharVectLeft"
addr = 0x417C00
[[func]]
name = "JudgeHitMyCharVectUp"
addr = 0x417C90
[[func]]
name = "JudgeHitMyCharVectRight"
addr = 0x417D20
[[func]]
name = "JudgeHitMyCharVectDown"
addr = 0x417DB0
[[func]]
name = "HitMyCharMap"
addr = 0x417E40
[[func]]
name = "JudgeHitMyCharNPC"
addr = 0x4187F0
[[func]]
name = "JudgeHitMyCharNPC3"
addr = 0x418B10
[[func]]
name = "JudgeHitMyCharNPC4"
addr = 0x418C20
[[func]]
name = "HitMyCharNpChar"
addr = 0x419030
[[func]]
name = "HitMyCharBoss"
addr = 0x419450
[[func]]
name = "AddExpMyChar"
addr = 0x4196F0

View file

@ -36,13 +36,13 @@ int JudgeHitMyCharBlock(int x, int y)
int hit = 0;
// Left wall
if (gMC.y - gMC.hit.top < (2 * (2 * y + 1) - 1) << 11
&& gMC.y + gMC.hit.bottom > (2 * (2 * y - 1) + 1) << 11
&& gMC.x - gMC.hit.left < (2 * x + 1) << 12
&& gMC.x - gMC.hit.left > x << 13)
if (gMC.y - gMC.hit.top < (y * 0x10 + 4) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 4) * 0x200
&& gMC.x - gMC.hit.left < (x * 0x10 + 8) * 0x200
&& gMC.x - gMC.hit.left > x * 0x10 * 0x200)
{
// Clip
gMC.x = ((2 * x + 1) << 12) + gMC.hit.left;
gMC.x = ((x * 0x10 + 8) * 0x200) + gMC.hit.left;
// Halt momentum
if (gMC.xm < -0x180)
@ -55,13 +55,13 @@ int JudgeHitMyCharBlock(int x, int y)
}
// Right wall
if (gMC.y - gMC.hit.top < (2 * (2 * y + 1) - 1) << 11
&& gMC.y + gMC.hit.bottom > (2 * (2 * y - 1) + 1) << 11
&& gMC.x + gMC.hit.right > (2 * x - 1) << 12
&& gMC.x + gMC.hit.left < x << 13)
if (gMC.y - gMC.hit.top < (y * 0x10 + 4) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 4) * 0x200
&& gMC.x + gMC.hit.right > (x * 0x10 - 8) * 0x200
&& gMC.x + gMC.hit.left < x * 0x10 * 0x200)
{
// Clip
gMC.x = ((2 * x - 1) << 12) - gMC.hit.right;
gMC.x = ((x * 0x10 - 8) * 0x200) - gMC.hit.right;
// Halt momentum
if (gMC.xm > 0x180)
@ -74,13 +74,13 @@ int JudgeHitMyCharBlock(int x, int y)
}
// Ceiling
if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600
&& gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600
&& gMC.y - gMC.hit.top < (2 * y + 1) << 12
&& gMC.y - gMC.hit.top > y << 13)
if (gMC.x - gMC.hit.right < (x * 0x10 + 5) * 0x200
&& gMC.x + gMC.hit.right > (x * 0x10 - 5) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200
&& gMC.y - gMC.hit.top > y * 0x10 * 0x200)
{
// Clip
gMC.y = ((2 * y + 1) << 12) + gMC.hit.top;
gMC.y = ((y * 0x10 + 8) * 0x200) + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
@ -93,13 +93,13 @@ int JudgeHitMyCharBlock(int x, int y)
}
// Floor
if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600
&& gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600
&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12
&& gMC.y + gMC.hit.bottom < y << 13)
if (gMC.x - gMC.hit.right < (x * 0x10 + 5) * 0x200
&& gMC.x + gMC.hit.right > ((x * 0x10 - 5) * 0x200)
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200
&& gMC.y + gMC.hit.bottom < y * 0x10 * 0x200)
{
// Clip
gMC.y = ((2 * y - 1) << 12) - gMC.hit.bottom;
gMC.y = ((y * 0x10 - 8) * 0x200) - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
@ -118,13 +118,13 @@ int JudgeHitMyCharTriangleA(int x, int y)
{
int hit = 0;
if (gMC.x < (2 * x + 1) << 12
&& gMC.x > (2 * x - 1) << 12
&& gMC.y - gMC.hit.top < (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800
&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
if (gMC.x < (x * 0x10 + 8) * 0x200
&& gMC.x > (x * 0x10 - 8) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 * 0x200) - (gMC.x - x * 0x10 * 0x200) / 2 + 0x800
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
{
// Clip
gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800 + gMC.hit.top;
gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
@ -143,13 +143,13 @@ int JudgeHitMyCharTriangleB(int x, int y)
{
int hit = 0;
if (gMC.x < (2 * x + 1) << 12
&& gMC.x > (2 * x - 1) << 12
&& gMC.y - gMC.hit.top < (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800
&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
if (gMC.x < (x * 0x10 + 8) * 0x200
&& gMC.x > (x * 0x10 - 8) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
{
// Clip
gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800 + gMC.hit.top;
gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
@ -168,13 +168,13 @@ int JudgeHitMyCharTriangleC(int x, int y)
{
int hit = 0;
if (gMC.x < (2 * x + 1) << 12
&& gMC.x > (2 * x - 1) << 12
&& gMC.y - gMC.hit.top < (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800
&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
if (gMC.x < (x * 0x10 + 8) * 0x200
&& gMC.x > (x * 0x10 - 8) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
{
// Clip
gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800 + gMC.hit.top;
gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
@ -193,13 +193,13 @@ int JudgeHitMyCharTriangleD(int x, int y)
{
int hit = 0;
if (gMC.x < (2 * x + 1) << 12
&& gMC.x > (2 * x - 1) << 12
&& gMC.y - gMC.hit.top < (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800
&& gMC.y + gMC.hit.bottom > (2 * y - 1) << 12)
if (gMC.x < (x * 0x10 + 8) * 0x200
&& gMC.x > (x * 0x10 - 8) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
{
// Clip
gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800 + gMC.hit.top;
gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
@ -216,15 +216,17 @@ int JudgeHitMyCharTriangleD(int x, int y)
int JudgeHitMyCharTriangleE(int x, int y)
{
int hit = 0x10000;
int hit = 0;
if (gMC.x < (2 * x + 1) << 12
&& gMC.x > (2 * x - 1) << 12
&& gMC.y + gMC.hit.bottom > (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800
&& gMC.y - gMC.hit.top < (2 * y + 1) << 12)
hit |= 0x10000;
if (gMC.x < (x * 0x10 + 8) * 0x200
&& gMC.x > (x * 0x10 - 8) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
{
// Clip
gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 - 0x800 - gMC.hit.bottom;
gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
@ -233,7 +235,7 @@ int JudgeHitMyCharTriangleE(int x, int y)
gMC.ym = 0;
// Set that hit this slope
hit = 0x10028;
hit |= 0x28;
}
return hit;
@ -241,15 +243,17 @@ int JudgeHitMyCharTriangleE(int x, int y)
int JudgeHitMyCharTriangleF(int x, int y)
{
int hit = 0x20000;
int hit = 0;
if (gMC.x < (2 * x + 1) << 12
&& gMC.x > (2 * x - 1) << 12
&& gMC.y + gMC.hit.bottom > (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800
&& gMC.y - gMC.hit.top < (2 * y + 1) << 12)
hit |= 0x20000;
if (gMC.x < (x * 0x10 + 8) * 0x200
&& gMC.x > (x * 0x10 - 8) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800
&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
{
// Clip
gMC.y = (y << 13) + (-0x2000 * x + gMC.x) / 2 + 0x800 - gMC.hit.bottom;
gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
@ -258,7 +262,7 @@ int JudgeHitMyCharTriangleF(int x, int y)
gMC.ym = 0;
// Set that hit this slope
hit = 0x20028;
hit |= 0x28;
}
return hit;
@ -266,15 +270,17 @@ int JudgeHitMyCharTriangleF(int x, int y)
int JudgeHitMyCharTriangleG(int x, int y)
{
int hit = 0x40000;
int hit = 0;
if (gMC.x < (2 * x + 1) << 12
&& gMC.x > (2 * x - 1) << 12
&& gMC.y + gMC.hit.bottom > (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800
&& gMC.y - gMC.hit.top < (2 * y + 1) << 12)
hit |= 0x40000;
if (gMC.x < (x * 0x10 + 8) * 0x200
&& gMC.x > (x * 0x10 - 8) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800
&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
{
// Clip
gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 + 0x800 - gMC.hit.bottom;
gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
@ -283,7 +289,7 @@ int JudgeHitMyCharTriangleG(int x, int y)
gMC.ym = 0;
// Set that hit this slope
hit = 0x40018;
hit |= 0x18;
}
return hit;
@ -291,15 +297,17 @@ int JudgeHitMyCharTriangleG(int x, int y)
int JudgeHitMyCharTriangleH(int x, int y)
{
int hit = 0x80000;
int hit = 0;
if (gMC.x < (2 * x + 1) << 12
&& gMC.x > (2 * x - 1) << 12
&& gMC.y + gMC.hit.bottom > (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800
&& gMC.y - gMC.hit.top < (2 * y + 1) << 12)
hit |= 0x80000;
if (gMC.x < (x * 0x10 + 8) * 0x200
&& gMC.x > (x * 0x10 - 8) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
{
// Clip
gMC.y = (y << 13) - (-0x2000 * x + gMC.x) / 2 - 0x800 - gMC.hit.bottom;
gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
@ -308,7 +316,7 @@ int JudgeHitMyCharTriangleH(int x, int y)
gMC.ym = 0;
// Set that hit this slope
hit = 0x80018;
hit |= 0x18;
}
return hit;
@ -318,11 +326,11 @@ int JudgeHitMyCharWater(int x, int y)
{
int hit = 0;
if (gMC.x - gMC.hit.right < ((2 * x + 1) << 12) - 0x600
&& gMC.x + gMC.hit.right > ((2 * x - 1) << 12) + 0x600
&& gMC.y - gMC.hit.top < ((2 * y + 1) << 12) - 0x600
&& gMC.y + gMC.hit.bottom > y << 13)
hit = 0x100;
if (gMC.x - gMC.hit.right < (x * 0x10 + 5) * 0x200
&& gMC.x + gMC.hit.right > ((x * 0x10 - 5) * 0x200)
&& gMC.y - gMC.hit.top < ((y * 0x10 + 5) * 0x200)
&& gMC.y + gMC.hit.bottom > y * 0x10 * 0x200)
hit |= 0x100;
return hit;
}
@ -331,11 +339,11 @@ int JudgeHitMyCharDamage(int x, int y)
{
int hit = 0;
if (gMC.x - 0x800 < (4 * x + 1) << 11
&& gMC.x + 0x800 > (4 * x - 1) << 11
&& gMC.y - 0x800 < (y << 13) + 0x600
&& gMC.y + 0x800 > (y << 13) - 0x600)
hit = 0x400;
if (gMC.x - 0x800 < (x * 0x10 + 4) * 0x200
&& gMC.x + 0x800 > (x * 0x10 - 4) * 0x200
&& gMC.y - 0x800 < (y * 0x10 + 3) * 0x200
&& gMC.y + 0x800 > (y * 0x10 - 3) * 0x200)
hit |= 0x400;
return hit;
}
@ -344,11 +352,11 @@ int JudgeHitMyCharDamageW(int x, int y)
{
int hit = 0;
if (gMC.x - 0x800 < (4 * x + 1) << 11
&& gMC.x + 0x800 > (4 * x - 1) << 11
&& gMC.y - 0x800 < (y << 13) + 0x600
&& gMC.y + 0x800 > (y << 13) - 0x600)
hit = 0xD00;
if (gMC.x - 0x800 < (x * 0x10 + 4) * 0x200
&& gMC.x + 0x800 > (x * 0x10 - 4) * 0x200
&& gMC.y - 0x800 < (y * 0x10 + 3) * 0x200
&& gMC.y + 0x800 > (y * 0x10 - 3) * 0x200)
hit |= 0xD00;
return hit;
}
@ -356,11 +364,11 @@ int JudgeHitMyCharDamageW(int x, int y)
int JudgeHitMyCharVectLeft(int x, int y)
{
int hit = 0;
if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10
&& gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10
&& gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
&& gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
hit = 0x1000;
if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
&& gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
hit |= 0x1000;
return hit;
}
@ -368,11 +376,11 @@ int JudgeHitMyCharVectLeft(int x, int y)
int JudgeHitMyCharVectUp(int x, int y)
{
int hit = 0;
if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10
&& gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10
&& gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
&& gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
hit = 0x2000;
if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
&& gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
hit |= 0x2000;
return hit;
}
@ -380,11 +388,11 @@ int JudgeHitMyCharVectUp(int x, int y)
int JudgeHitMyCharVectRight(int x, int y)
{
int hit = 0;
if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10
&& gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10
&& gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
&& gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
hit = 0x4000;
if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
&& gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
hit |= 0x4000;
return hit;
}
@ -392,43 +400,42 @@ int JudgeHitMyCharVectRight(int x, int y)
int JudgeHitMyCharVectDown(int x, int y)
{
int hit = 0;
if (gMC.x - gMC.hit.right < (4 * (2 * x + 1) - 1) << 10
&& gMC.x + gMC.hit.right > (4 * (2 * x - 1) + 1) << 10
&& gMC.y - gMC.hit.top < (4 * (2 * y + 1) - 1) << 10
&& gMC.y + gMC.hit.bottom > (4 * (2 * y - 1) + 1) << 10)
hit = 0x8000;
if (gMC.x - gMC.hit.right < (x * 0x10 + 6) * 0x200
&& gMC.x + gMC.hit.right > (x * 0x10 - 6) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
hit |= 0x8000;
return hit;
}
void HitMyCharMap()
{
int x = gMC.x / 0x2000;
int y = gMC.y / 0x2000;
int i;
int x = gMC.x / 0x10 / 0x200;
int y = gMC.y / 0x10 / 0x200;
int offy[4];
int offx[4];
int offy[4];
offx[0] = 0;
offx[1] = 1;
offx[2] = 0;
offx[3] = 1;
offy[0] = 0;
offy[1] = 0;
offy[2] = 1;
offy[3] = 1;
uint8_t atrb[4];
for (int i = 0; i < 4; i++)
unsigned char atrb[4];
for (i = 0; i < 4; i++)
{
atrb[i] = GetAttribute(x + offx[i], y + offy[i]);
switch (atrb[i])
{
// Water
case 0x02:
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
// Block
case 0x05:
case 0x41:
@ -437,11 +444,6 @@ void HitMyCharMap()
gMC.flag |= JudgeHitMyCharBlock(x + offx[i], y + offy[i]);
break;
// Spikes
case 0x42:
gMC.flag |= JudgeHitMyCharDamage(x + offx[i], y + offy[i]);
break;
// Slopes
case 0x50:
gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]);
@ -475,6 +477,38 @@ void HitMyCharMap()
gMC.flag |= JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]);
break;
// Spikes
case 0x42:
gMC.flag |= JudgeHitMyCharDamage(x + offx[i], y + offy[i]);
break;
// Water spikes
case 0x62:
gMC.flag |= JudgeHitMyCharDamageW(x + offx[i], y + offy[i]);
break;
// Wind
case 0x80:
gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
break;
case 0x81:
gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]);
break;
case 0x82:
gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]);
break;
case 0x83:
gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
break;
// Water
case 0x02:
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
// Water and water blocks
case 0x60:
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
@ -485,11 +519,6 @@ void HitMyCharMap()
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
// Water spikes
case 0x62:
gMC.flag |= JudgeHitMyCharDamageW(x + offx[i], y + offy[i]);
break;
// Water slopes
case 0x70:
gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]);
@ -531,23 +560,6 @@ void HitMyCharMap()
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
// Wind
case 0x80:
gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
break;
case 0x81:
gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]);
break;
case 0x82:
gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]);
break;
case 0x83:
gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
break;
// Water current
case 0xA0:
gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
@ -568,9 +580,6 @@ void HitMyCharMap()
gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
default:
break;
}
}
@ -633,20 +642,20 @@ int JudgeHitMyCharNPC(NPCHAR *npc)
return hit;
}
int JudgeHitMyCharNPC3(NPCHAR *npc)
unsigned char JudgeHitMyCharNPC3(NPCHAR *npc)
{
if (npc->direct)
if (npc->direct == 0)
{
if (gMC.x + 0x400 > npc->x - npc->hit.back
&& gMC.x - 0x400 < npc->x + npc->hit.front
if (gMC.x + 0x400 > npc->x - npc->hit.front
&& gMC.x - 0x400 < npc->x + npc->hit.back
&& gMC.y + 0x400 > npc->y - npc->hit.top
&& gMC.y - 0x400 < npc->y + npc->hit.bottom)
return 1;
}
else
{
if (gMC.x + 0x400 > npc->x - npc->hit.front
&& gMC.x - 0x400 < npc->x + npc->hit.back
if (gMC.x + 0x400 > npc->x - npc->hit.back
&& gMC.x - 0x400 < npc->x + npc->hit.front
&& gMC.y + 0x400 > npc->y - npc->hit.top
&& gMC.y - 0x400 < npc->y + npc->hit.bottom)
return 1;
@ -658,31 +667,77 @@ int JudgeHitMyCharNPC3(NPCHAR *npc)
int JudgeHitMyCharNPC4(NPCHAR *npc)
{
// TODO: comment this
float fx1;
float fx2;
float fy1;
float fy2;
int hit = 0;
long double v1, v2;
if (npc->x <= gMC.x)
v1 = (long double)(gMC.x - npc->x);
if (npc->x > gMC.x)
fx1 = (float)(npc->x - gMC.x);
else
v1 = (long double)(npc->x - gMC.x);
fx1 = (float)(gMC.x - npc->x);
float fx1 = (float)v1;
if (npc->y <= gMC.y)
v2 = (long double)(gMC.y - npc->y);
if (npc->y > gMC.y)
fy1 = (float)(npc->y - gMC.y);
else
v2 = (long double)(npc->y - gMC.y);
fy1 = (float)(gMC.y - npc->y);
float fx2 = (float)npc->hit.back;
if (0.0 == fx1)
fx1 = 1.0;
if (0.0 == fx2)
fx2 = 1.0;
fx2 = (float)npc->hit.back;
fy2 = (float)npc->hit.top;
float fy1 = (float)v2;
float fy2 = (float)npc->hit.top;
if (fx1 == 0.0f)
fx1 = 1.0f;
if (fx2 == 0.0f)
fx2 = 1.0f;
if (fy1 / fx1 <= fy2 / fx2)
if (fy1 / fx1 > fy2 / fx2)
{
if (gMC.x - gMC.hit.right < npc->x + npc->hit.back && gMC.x + gMC.hit.right > npc->x - npc->hit.back)
{
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y - gMC.hit.top > npc->y)
{
if (gMC.ym < npc->ym)
{
gMC.y = npc->hit.bottom + npc->y + gMC.hit.top + 0x200;
gMC.ym = npc->ym;
}
else
{
if (gMC.ym < 0)
gMC.ym = 0;
}
hit |= 2;
}
if (gMC.y + gMC.hit.bottom > npc->y - npc->hit.top && gMC.hit.bottom + gMC.y < npc->y + 0x600)
{
if (gMC.ym - npc->ym > 0x400)
PlaySoundObject(23, 1);
if (gMC.unit == 1)
{
gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
hit |= 8;
}
else if (npc->bits & npc_bouncy)
{
gMC.ym = npc->ym - 0x200;
hit |= 8;
}
else if (!(gMC.flag & 8) && gMC.ym > npc->ym)
{
gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
gMC.ym = npc->ym;
gMC.x += npc->xm;
hit |= 8;
}
}
}
}
else
{
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top)
{
@ -690,7 +745,9 @@ int JudgeHitMyCharNPC4(NPCHAR *npc)
{
if (gMC.xm < npc->xm)
gMC.xm = npc->xm;
gMC.x = npc->hit.back + npc->x + gMC.hit.right;
hit |= 1;
}
@ -698,196 +755,163 @@ int JudgeHitMyCharNPC4(NPCHAR *npc)
{
if (gMC.xm > npc->xm)
gMC.xm = npc->xm;
gMC.x = npc->x - npc->hit.back - gMC.hit.right;
hit |= 4;
}
}
}
else if (gMC.x - gMC.hit.right < npc->x + npc->hit.back && gMC.x + gMC.hit.right > npc->x - npc->hit.back)
{
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y - gMC.hit.top > npc->y)
{
if (gMC.ym >= npc->ym)
{
if (gMC.ym < 0)
gMC.ym = 0;
}
else
{
gMC.y = npc->hit.bottom + npc->y + gMC.hit.top + 0x200;
gMC.ym = npc->ym;
}
hit |= 2;
}
if (gMC.y + gMC.hit.bottom > npc->y - npc->hit.top && gMC.hit.bottom + gMC.y < npc->y + 0x600)
{
if (gMC.ym - npc->ym > 0x400)
PlaySoundObject(23, 1);
if (gMC.unit == 1)
{
gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
hit |= 8;
}
else if (npc->bits & npc_bouncy)
{
gMC.ym = npc->ym - 0x200;
hit |= 8;
}
else if (!(gMC.flag & 8) && gMC.ym > npc->ym)
{
gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
gMC.ym = npc->ym;
gMC.x += npc->xm;
hit |= 8;
}
}
}
return hit;
}
void HitMyCharNpChar()
{
if ((gMC.cond & 0x80) && !(gMC.cond & 2))
int i;
int hit = 0;
if ((gMC.cond & 0x80) == 0 || (gMC.cond & 2))
return;
for (i = 0; i < NPC_MAX; i++)
{
int hit;
if ((gNPC[i].cond & 0x80) == 0)
continue;
for (int i = 0; i < NPC_MAX; i++)
hit = 0;
if (gNPC[i].bits & npc_solidSoft)
{
if (gNPC[i].cond & 0x80)
hit = JudgeHitMyCharNPC(&gNPC[i]);
gMC.flag |= hit;
}
else if (gNPC[i].bits & npc_solidHard)
{
hit = JudgeHitMyCharNPC4(&gNPC[i]);
gMC.flag |= hit;
}
else
{
hit = JudgeHitMyCharNPC3(&gNPC[i]);
}
// Special NPCs (pickups)
if (hit && gNPC[i].code_char == 1)
{
PlaySoundObject(14, 1);
AddExpMyChar(gNPC[i].exp);
gNPC[i].cond = 0;
}
if (hit && gNPC[i].code_char == 86)
{
PlaySoundObject(42, 1);
AddBulletMyChar(gNPC[i].code_event, gNPC[i].exp);
gNPC[i].cond = 0;
}
if (hit && gNPC[i].code_char == 87)
{
PlaySoundObject(20, 1);
AddLifeMyChar(gNPC[i].exp);
gNPC[i].cond = 0;
}
// Run event on contact
if ((g_GameFlags & 4) == 0 && hit && gNPC[i].bits & npc_eventTouch)
StartTextScript(gNPC[i].code_event);
// NPC damage
if (g_GameFlags & 2 && (gNPC[i].bits & npc_interact) == 0)
{
if (gNPC[i].bits & npc_rearTop)
{
if (gNPC[i].bits & npc_solidSoft)
{
hit = JudgeHitMyCharNPC(&gNPC[i]);
gMC.flag |= hit;
}
else if (gNPC[i].bits & npc_solidHard)
{
hit = JudgeHitMyCharNPC4(&gNPC[i]);
gMC.flag |= hit;
}
else
{
hit = JudgeHitMyCharNPC3(&gNPC[i]);
}
// Special NPCs (pickups)
if (hit && gNPC[i].code_char == 1)
{
PlaySoundObject(14, 1);
AddExpMyChar(gNPC[i].exp);
gNPC[i].cond = 0;
}
if (hit && gNPC[i].code_char == 86)
{
PlaySoundObject(42, 1);
AddBulletMyChar(gNPC[i].code_event, gNPC[i].exp);
gNPC[i].cond = 0;
}
if (hit && gNPC[i].code_char == 87)
{
PlaySoundObject(20, 1);
AddLifeMyChar(gNPC[i].exp);
gNPC[i].cond = 0;
}
// Run event on contact
if (!(g_GameFlags & 4) && hit && gNPC[i].bits & npc_eventTouch)
StartTextScript(gNPC[i].code_event);
// NPC damage
if (g_GameFlags & 2 && !(gNPC[i].bits & npc_interact))
{
if (gNPC[i].bits & npc_rearTop)
{
if (hit & 4 && gNPC[i].xm < 0)
DamageMyChar(gNPC[i].damage);
if (hit & 1 && gNPC[i].xm > 0)
DamageMyChar(gNPC[i].damage);
if (hit & 8 && gNPC[i].ym < 0)
DamageMyChar(gNPC[i].damage);
if (hit & 2 && gNPC[i].ym > 0)
DamageMyChar(gNPC[i].damage);
}
else if (hit && gNPC[i].damage && !(g_GameFlags & 4))
{
DamageMyChar(gNPC[i].damage);
}
}
// Interaction
if (!(g_GameFlags & 4) && hit && gMC.cond & 1 && gNPC[i].bits & npc_interact)
{
StartTextScript(gNPC[i].code_event);
gMC.xm = 0;
gMC.ques = 0;
}
if (hit & 4 && gNPC[i].xm < 0)
DamageMyChar(gNPC[i].damage);
if (hit & 1 && gNPC[i].xm > 0)
DamageMyChar(gNPC[i].damage);
if (hit & 8 && gNPC[i].ym < 0)
DamageMyChar(gNPC[i].damage);
if (hit & 2 && gNPC[i].ym > 0)
DamageMyChar(gNPC[i].damage);
}
else if (hit && gNPC[i].damage && !(g_GameFlags & 4))
{
DamageMyChar(gNPC[i].damage);
}
}
// Create question mark when NPC hasn't been interacted with
if (gMC.ques)
SetCaret(gMC.x, gMC.y, 9, 0);
// Interaction
if ((g_GameFlags & 4) == 0 && hit && gMC.cond & 1 && gNPC[i].bits & npc_interact)
{
StartTextScript(gNPC[i].code_event);
gMC.xm = 0;
gMC.ques = 0;
}
}
// Create question mark when NPC hasn't been interacted with
if (gMC.ques)
SetCaret(gMC.x, gMC.y, 9, 0);
}
void HitMyCharBoss()
{
if ((gMC.cond & 0x80) && !(gMC.cond & 2))
int hit = 0;
if ((gMC.cond & 0x80) == 0 || (gMC.cond & 2))
return;
for (int b = 0; b < BOSS_MAX; b++)
{
for (int b = 0; b < BOSS_MAX; b++)
if ((gBoss[b].cond & 0x80) == 0)
continue;
hit = 0;
if (gBoss[b].bits & npc_solidSoft)
{
if (gBoss[b].cond & 0x80)
{
int hit;
if (gBoss[b].bits & npc_solidSoft)
{
hit = JudgeHitMyCharNPC(&gBoss[b]);
gMC.flag |= hit;
}
else if (gBoss[b].bits & npc_solidHard)
{
hit = JudgeHitMyCharNPC4(&gBoss[b]);
gMC.flag |= hit;
}
else
{
hit = JudgeHitMyCharNPC3(&gBoss[b]);
}
if (!(g_GameFlags & 4) && hit && gBoss[b].bits & npc_eventTouch)
{
StartTextScript(gBoss[b].code_event);
gMC.ques = 0;
}
if (gBoss[b].bits & npc_rearTop)
{
if (hit & 4 && gBoss[b].xm < 0)
DamageMyChar(gBoss[b].damage);
if (hit & 1 && gBoss[b].xm > 0)
DamageMyChar(gBoss[b].damage);
}
else if (hit && gBoss[b].damage && !(g_GameFlags & 4))
{
DamageMyChar(gBoss[b].damage);
}
if (!(g_GameFlags & 4) && hit && (gMC.cond & 1) && gBoss[b].bits & npc_interact)
{
StartTextScript(gBoss[b].code_event);
gMC.xm = 0;
gMC.ques = 0;
}
}
hit = JudgeHitMyCharNPC(&gBoss[b]);
gMC.flag |= hit;
}
else if (gBoss[b].bits & npc_solidHard)
{
hit = JudgeHitMyCharNPC4(&gBoss[b]);
gMC.flag |= hit;
}
else
{
hit = JudgeHitMyCharNPC3(&gBoss[b]);
}
if (gMC.ques)
SetCaret(gMC.x, gMC.y, 9, 0);
if (!(g_GameFlags & 4) && hit && gBoss[b].bits & npc_eventTouch)
{
StartTextScript(gBoss[b].code_event);
gMC.ques = 0;
}
if (gBoss[b].bits & npc_rearTop)
{
if (hit & 4 && gBoss[b].xm < 0)
DamageMyChar(gBoss[b].damage);
if (hit & 1 && gBoss[b].xm > 0)
DamageMyChar(gBoss[b].damage);
}
else if (hit && gBoss[b].damage && !(g_GameFlags & 4))
{
DamageMyChar(gBoss[b].damage);
}
if (!(g_GameFlags & 4) && hit && (gMC.cond & 1) && gBoss[b].bits & npc_interact)
{
StartTextScript(gBoss[b].code_event);
gMC.xm = 0;
gMC.ques = 0;
}
}
if (gMC.ques)
SetCaret(gMC.x, gMC.y, 9, 0);
}