TextScr.cpp cleanup

This commit is contained in:
Clownacy 2019-11-14 00:03:34 +00:00
parent 82454c3a62
commit d641f508f2
2 changed files with 118 additions and 99 deletions

View file

@ -51,19 +51,21 @@ static unsigned long nod_color;
#endif
// Initialize and end tsc
BOOL InitTextScript2()
BOOL InitTextScript2(void)
{
int i;
#ifdef FIX_BUGS
nod_color = GetCortBoxColor(RGB(0xFF, 0xFF, 0xFE));
#endif
// Clear flags
gTS.mode = 0;
g_GameFlags &= ~0x04;
g_GameFlags &= ~4;
// Create line surfaces
for (int i = 0; i < 4; i++)
MakeSurface_Generic(gRect_line.right, gRect_line.bottom, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1), FALSE);
for (i = 0; i < 4; ++i)
MakeSurface_Generic(gRect_line.right, gRect_line.bottom, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i), FALSE);
// Clear text
memset(text, 0, sizeof(text));
@ -77,15 +79,17 @@ BOOL InitTextScript2()
return TRUE;
}
void EndTextScript()
void EndTextScript(void)
{
int i;
// Free TSC buffer
free(gTS.data);
// Release buffers
ReleaseSurface(SURFACE_ID_TEXT_BOX);
for (int i = 0; i < 4; i++)
ReleaseSurface((SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
for (i = 0; i < 4; ++i)
ReleaseSurface((SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
}
// Decrypt .tsc
@ -94,20 +98,21 @@ void EncryptionBinaryData2(unsigned char *pData, int size)
int val1;
int work;
int i;
int half;
int half = size / 2;
half = size / 2;
if (pData[half] == 0)
val1 = -7;
else
val1 = (pData[half] % 256) * -1;
val1 = (pData[half] % 0x100) * -1;
for (i = 0; i < size; i++)
for (i = 0; i < size; ++i)
{
work = pData[i];
work += val1;
if (i != half)
pData[i] = work % 256;
pData[i] = work % 0x100;
}
}
@ -137,6 +142,7 @@ BOOL LoadTextScript2(const char *name)
// Decrypt data
EncryptionBinaryData2((unsigned char*)gTS.data, gTS.size);
return TRUE;
}
@ -181,6 +187,7 @@ BOOL LoadTextScript_Stage(const char *name)
// Set parameters
gTS.size = head_size + body_size;
strcpy(gTS.path, name);
return TRUE;
}
@ -204,6 +211,8 @@ int GetTextScriptNo(int a)
// Start TSC event
BOOL StartTextScript(int no)
{
//int i;
// Reset state
gTS.mode = 1;
g_GameFlags |= 5;
@ -225,10 +234,10 @@ BOOL StartTextScript(int no)
/* This is present in the Linux port, but not the Windows version (1.0.0.6, at least)
// Clear text lines
for (int i = 0; i < 4; i++)
for (i = 0; i < 4; ++i)
{
gTS.ypos_line[i] = 16 * i;
CortBox2(&gRect_line, 0x000000, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
gTS.ypos_line[i] = i * 16;
CortBox2(&gRect_line, 0x000000, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
memset(text[i], 0, sizeof(text[0]));
}*/
@ -265,19 +274,21 @@ BOOL StartTextScript(int no)
BOOL JumpTextScript(int no)
{
int i;
// Set state
gTS.mode = 1;
g_GameFlags |= 4u;
g_GameFlags |= 4;
gTS.line = 0;
gTS.p_write = 0;
gTS.wait = 4;
gTS.wait_beam = 0;
// Clear text lines
for (int i = 0; i < 4; i++)
for (i = 0; i < 4; ++i)
{
gTS.ypos_line[i] = 16 * i;
CortBox2(&gRect_line, 0x000000, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
gTS.ypos_line[i] = i * 16;
CortBox2(&gRect_line, 0x000000, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
memset(text[i], 0, sizeof(text[0]));
}
@ -313,7 +324,7 @@ BOOL JumpTextScript(int no)
}
// End event
void StopTextScript()
void StopTextScript(void)
{
// End TSC and reset flags
gTS.mode = 0;
@ -323,13 +334,13 @@ void StopTextScript()
}
// Prepare a new line
void CheckNewLine()
void CheckNewLine(void)
{
if (gTS.ypos_line[gTS.line % 4] == 48)
{
gTS.mode = 3;
g_GameFlags |= 4;
CortBox2(&gRect_line, 0, (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
CortBox2(&gRect_line, 0, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + (gTS.line % 4)));
memset(text[gTS.line % 4], 0, sizeof(text[0]));
}
}
@ -357,12 +368,12 @@ void SetNumberTextScript(int index)
offset = 0;
// Trim leading zeroes
for (i = 0; i < 3; i++)
for (i = 0; i < 3; ++i)
{
if (a / table[i] || bZero != FALSE)
if (a / table[i] || bZero)
{
b = a / table[i];
str[offset] = (char)b + '0';
str[offset] = '0' + (char)b;
bZero = TRUE;
a -= b * table[i];
++offset;
@ -370,11 +381,11 @@ void SetNumberTextScript(int index)
}
// Set last digit of string, and add null terminator
str[offset] = (char)a + '0';
str[offset + 1] = 0;
str[offset] = '0' + (char)a;
str[offset + 1] = '\0';
// Append number to line
PutText2(6 * gTS.p_write, 0, str, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
PutText2(gTS.p_write * 6, 0, str, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(SURFACE_ID_TEXT_LINE1 + (gTS.line % 4)));
strcat(text[gTS.line % 4], str);
// Play sound and reset blinking cursor
@ -382,33 +393,35 @@ void SetNumberTextScript(int index)
gTS.wait_beam = 0;
// Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
gTS.p_write += (unsigned int)strlen(str);
gTS.p_write += (int)strlen(str);
if (gTS.p_write >= 35)
{
gTS.p_write = 0;
gTS.line++;
++gTS.line;
CheckNewLine();
}
}
// Clear text lines
void ClearTextLine()
void ClearTextLine(void)
{
int i;
gTS.line = 0;
gTS.p_write = 0;
gTS.offsetY = 0;
for (int i = 0; i < 4; i++)
for (i = 0; i < 4; ++i)
{
gTS.ypos_line[i] = 16 * i;
CortBox2(&gRect_line, 0x000000, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
gTS.ypos_line[i] = i * 16;
CortBox2(&gRect_line, 0x000000, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
memset(text[i], 0, sizeof(text[0]));
}
}
// Draw textbox and whatever else
void PutTextScript()
void PutTextScript(void)
{
RECT rcFace;
RECT rcItemBox1;
@ -448,14 +461,14 @@ void PutTextScript()
RECT rcFrame3 = {0, 16, 244, 24};
PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, gTS.rcText.top - 10, &rcFrame1, SURFACE_ID_TEXT_BOX);
for (i = 1; i < 7; i++)
PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, 8 * i + gTS.rcText.top - 10, &rcFrame2, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, 8 * i + gTS.rcText.top - 10, &rcFrame3, SURFACE_ID_TEXT_BOX);
for (i = 1; i < 7; ++i)
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 122, (i * 8) + gTS.rcText.top - 10, &rcFrame2, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 122, (i * 8) + gTS.rcText.top - 10, &rcFrame3, SURFACE_ID_TEXT_BOX);
}
// Draw face picture
rcFace.left = 48 * (gTS.face % 6);
rcFace.top = 48 * (gTS.face / 6);
rcFace.left = (gTS.face % 6) * 48;
rcFace.top = (gTS.face / 6) * 48;
rcFace.right = rcFace.left + 48;
rcFace.bottom = rcFace.top + 48;
@ -472,18 +485,18 @@ void PutTextScript()
#endif
// Draw text
if (gTS.face)
if (gTS.face != 0)
text_offset = 56;
else
text_offset = 0;
for (i = 0; i < 4; i++)
PutBitmap3(&gTS.rcText, text_offset + TEXT_LEFT, gTS.offsetY + gTS.ypos_line[i] + gTS.rcText.top, &gRect_line, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
for (i = 0; i < 4; ++i)
PutBitmap3(&gTS.rcText, TEXT_LEFT + text_offset, gTS.offsetY + gTS.ypos_line[i] + gTS.rcText.top, &gRect_line, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
// Draw NOD cursor
if ((gTS.wait_beam++ % 20 > 12) && gTS.mode == 2)
{
rect.left = TEXT_LEFT + 6 * gTS.p_write + text_offset;
rect.left = TEXT_LEFT + (gTS.p_write * 6) + text_offset;
rect.top = gTS.ypos_line[gTS.line % 4] + gTS.rcText.top + gTS.offsetY;
rect.right = rect.left + 5;
rect.bottom = rect.top + 11;
@ -509,25 +522,25 @@ void PutTextScript()
SET_RECT(rcItemBox4, 240, 8, 244, 16)
SET_RECT(rcItemBox5, 240, 16, 244, 24)
if (gTS.item)
if (gTS.item != 0)
{
PutBitmap3(&grcFull, (WINDOW_WIDTH - 80) / 2, WINDOW_HEIGHT - 112, &rcItemBox1, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH - 80) / 2, WINDOW_HEIGHT - 96, &rcItemBox2, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 112, &rcItemBox3, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 104, &rcItemBox4, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 96, &rcItemBox4, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 88, &rcItemBox5, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 40, WINDOW_HEIGHT - 112, &rcItemBox1, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 40, WINDOW_HEIGHT - 96, &rcItemBox2, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) + 32, WINDOW_HEIGHT - 112, &rcItemBox3, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) + 32, WINDOW_HEIGHT - 104, &rcItemBox4, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) + 32, WINDOW_HEIGHT - 96, &rcItemBox4, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) + 32, WINDOW_HEIGHT - 88, &rcItemBox5, SURFACE_ID_TEXT_BOX);
if (gTS.item_y < WINDOW_HEIGHT - 104)
++gTS.item_y;
if (gTS.item < 1000)
{
rect.left = 16 * (gTS.item % 16);
rect.left = (gTS.item % 16) * 16;
rect.right = rect.left + 16;
rect.top = 16 * (gTS.item / 16);
rect.top = (gTS.item / 16) * 16;
rect.bottom = rect.top + 16;
PutBitmap3(&grcFull, (WINDOW_WIDTH - 24) / 2, gTS.item_y, &rect, SURFACE_ID_ARMS_IMAGE);
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 12, gTS.item_y, &rect, SURFACE_ID_ARMS_IMAGE);
}
else
{
@ -535,7 +548,7 @@ void PutTextScript()
rect.right = rect.left + 32;
rect.top = 16 * ((gTS.item - 1000) / 8);
rect.bottom = rect.top + 16;
PutBitmap3(&grcFull, (WINDOW_WIDTH - 40) / 2, gTS.item_y, &rect, SURFACE_ID_ITEM_IMAGE);
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 20, gTS.item_y, &rect, SURFACE_ID_ITEM_IMAGE);
}
}
@ -550,14 +563,14 @@ void PutTextScript()
else
i = WINDOW_HEIGHT - 96;
PutBitmap3(&grcFull, (WINDOW_WIDTH + 112) / 2, i, &rect_yesno, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) + 56, i, &rect_yesno, SURFACE_ID_TEXT_BOX);
if (gTS.wait == 16)
PutBitmap3(&grcFull, 41 * gTS.select + (WINDOW_WIDTH + 102) / 2, WINDOW_HEIGHT - 86, &rect_cur, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (gTS.select * 41) + (WINDOW_WIDTH / 2) + 51, WINDOW_HEIGHT - 86, &rect_cur, SURFACE_ID_TEXT_BOX);
}
}
// Parse TSC
int TextScriptProc()
int TextScriptProc(void)
{
BOOL bExit;
char c[3];
@ -573,7 +586,7 @@ int TextScriptProc()
// Type out (faster if ok or cancel are held)
++gTS.wait;
if (!(g_GameFlags & 2) && (gKeyCancel | gKeyOk) & gKey)
if (!(g_GameFlags & 2) && gKey & (gKeyOk | gKeyCancel))
gTS.wait += 4;
if (gTS.wait < 4)
@ -584,7 +597,7 @@ int TextScriptProc()
// Parsing time
bExit = FALSE;
while (bExit == FALSE)
while (!bExit)
{
if (gTS.data[gTS.p_read] == '<')
{
@ -702,6 +715,7 @@ int TextScriptProc()
w = GetTextScriptNo(gTS.p_read + 9);
x = GetTextScriptNo(gTS.p_read + 14);
y = GetTextScriptNo(gTS.p_read + 19);
if (!TransferStage(z, w, x, y))
{
MessageBoxA(ghWnd, "\x83\x58\x83\x65\x81\x5B\x83\x57\x82\xCC\x93\xC7\x82\xDD\x8D\x9E\x82\xDD\x82\xC9\x8E\xB8\x94\x73", "\x83\x47\x83\x89\x81\x5B", MB_OK); // 'ステージの読み込みに失敗' and 'エラー' ('Failed to load stage' and 'Error') in Shift-JIS
@ -1109,7 +1123,7 @@ int TextScriptProc()
x = GetTextScriptNo(gTS.p_read + 9);
y = GetTextScriptNo(gTS.p_read + 14);
z = GetTextScriptNo(gTS.p_read + 19);
SetNpChar(w, x * 0x200 * 0x10, y * 0x200 * 0x10, 0, 0, z, 0, 0x100);
SetNpChar(w, x * 0x200 * 0x10, y * 0x200 * 0x10, 0, 0, z, NULL, 0x100);
gTS.p_read += 23;
}
else if (IS_COMMAND('M','N','P'))
@ -1140,7 +1154,7 @@ int TextScriptProc()
{
z = GetTextScriptNo(gTS.p_read + 4);
if (z)
if (z != 0)
StartBossLife(z);
else
StartBossLife2();
@ -1182,7 +1196,7 @@ int TextScriptProc()
else if (IS_COMMAND('F','A','C'))
{
z = GetTextScriptNo(gTS.p_read + 4);
if (gTS.face != (signed char)z)
if (gTS.face != (signed char)z) // Not sure why these casts are here, but they're needed for the same assembly code to be produced
{
gTS.face = (signed char)z;
gTS.face_x = (WINDOW_WIDTH / 2 - 156) * 0x200;
@ -1288,16 +1302,16 @@ int TextScriptProc()
// Get text to copy
y = x - gTS.p_read;
memcpy(str, &gTS.data[gTS.p_read], y);
str[y] = 0;
str[y] = '\0';
gTS.p_write = x;
// Print text
PutText2(0, 0, str, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
PutText2(0, 0, str, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(SURFACE_ID_TEXT_LINE1 + (gTS.line % 4)));
#ifdef FIX_BUGS
strcpy(text[gTS.line % 4], str);
#else
sprintf(text[gTS.line % 4], str); // No point to using an sprintf here, and it makes Clang mad
sprintf(text[gTS.line % 4], str); // No point in using an sprintf here, and it makes Clang mad
#endif
// Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
@ -1326,11 +1340,11 @@ int TextScriptProc()
// Print text
if (c[0] == '=')
{
Surface2Surface(6 * gTS.p_write, 2, &rcSymbol, (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1), SURFACE_ID_TEXT_BOX);
Surface2Surface(gTS.p_write * 6, 2, &rcSymbol, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + (gTS.line % 4)), SURFACE_ID_TEXT_BOX);
}
else
{
PutText2(6 * gTS.p_write, 0, c, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
PutText2(gTS.p_write * 6, 0, c, RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(SURFACE_ID_TEXT_LINE1 + (gTS.line % 4)));
}
strcat(text[gTS.line % 4], c);
@ -1345,8 +1359,8 @@ int TextScriptProc()
}
else
{
gTS.p_read++;
gTS.p_write++;
gTS.p_read += 1;
gTS.p_write += 1;
}
if (gTS.p_write >= 35)
@ -1364,16 +1378,16 @@ int TextScriptProc()
break;
case 2: // NOD
if ((gKeyCancel | gKeyOk) & gKeyTrg)
if (gKeyTrg & (gKeyOk | gKeyCancel))
gTS.mode = 1;
break;
case 3: // NEW LINE
for (i = 0; i < 4; i++)
for (i = 0; i < 4; ++i)
{
gTS.ypos_line[i] -= 4;
if (!gTS.ypos_line[i])
if (gTS.ypos_line[i] == 0)
gTS.mode = 1;
if (gTS.ypos_line[i] == -16)
@ -1402,6 +1416,7 @@ int TextScriptProc()
gTS.mode = 1;
gTS.wait_beam = 0;
break;
case 7: // WAS
if ((gMC.flag & 8) == 0)
break;
@ -1409,10 +1424,11 @@ int TextScriptProc()
gTS.mode = 1;
gTS.wait_beam = 0;
break;
case 6: // YNJ
if (gTS.wait < 16)
{
gTS.wait++;
++gTS.wait;
}
else
{
@ -1451,14 +1467,17 @@ int TextScriptProc()
g_GameFlags &= ~4;
else
g_GameFlags |= 4;
return 1;
}
void RestoreTextScript()
void RestoreTextScript(void)
{
for (int i = 0; i < 4; ++i)
int i;
for (i = 0; i < 4; ++i)
{
CortBox2(&gRect_line, 0x000000, (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
PutText2(0, 0, text[i], RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(i + SURFACE_ID_TEXT_LINE1));
CortBox2(&gRect_line, 0x000000, (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
PutText2(0, 0, text[i], RGB(0xFF, 0xFF, 0xFE), (SurfaceID)(SURFACE_ID_TEXT_LINE1 + i));
}
}

View file

@ -8,7 +8,7 @@ struct TEXT_SCRIPT
char path[MAX_PATH];
// Script buffer
int size;
long size;
char *data;
// Mode (ex. NOD, WAI)
@ -53,14 +53,14 @@ struct TEXT_SCRIPT
unsigned char wait_beam;
};
BOOL InitTextScript2();
void EndTextScript();
BOOL InitTextScript2(void);
void EndTextScript(void);
void EncryptionBinaryData2(unsigned char *pData, int size);
BOOL LoadTextScript2(const char *name);
BOOL LoadTextScript_Stage(const char *name);
void GetTextScriptPath(char *path);
BOOL StartTextScript(int no);
void StopTextScript();
void PutTextScript();
int TextScriptProc();
void RestoreTextScript();
void StopTextScript(void);
void PutTextScript(void);
int TextScriptProc(void);
void RestoreTextScript(void);