Clean-up BossAlmo1.cpp
This commit is contained in:
parent
bcbab0745c
commit
d7033994ac
1 changed files with 92 additions and 74 deletions
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@ -26,11 +26,11 @@ static void ActBossChar_Core_Face(NPCHAR *npc)
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npc->act_no = 11;
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npc->ani_no = 2;
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npc->bits = NPC_IGNORE_SOLIDITY;
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npc->view.front = 0x4800;
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npc->view.top = 0x7000;
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npc->view.front = 36 * 0x200;
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npc->view.top = 56 * 0x200;
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// Fallthrough
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case 11:
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npc->x = gBoss[0].x - 0x4800;
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npc->x = gBoss[0].x - (36 * 0x200);
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npc->y = gBoss[0].y;
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break;
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@ -39,13 +39,15 @@ static void ActBossChar_Core_Face(NPCHAR *npc)
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npc->act_wait = 112;
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// Fallthrough
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case 51:
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if (--npc->act_wait == 0)
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--npc->act_wait;
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if (npc->act_wait == 0)
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{
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npc->act_no = 100;
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npc->ani_no = 3;
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}
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npc->x = gBoss[0].x - 0x4800;
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npc->x = gBoss[0].x - (36 * 0x200);
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npc->y = gBoss[0].y;
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break;
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@ -57,7 +59,7 @@ static void ActBossChar_Core_Face(NPCHAR *npc)
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npc->rect = rect[npc->ani_no];
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if (npc->act_no == 51)
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npc->rect.bottom = npc->act_wait + npc->rect.top;
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npc->rect.bottom = npc->rect.top + npc->act_wait;
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}
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static void ActBossChar_Core_Tail(NPCHAR *npc)
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@ -74,11 +76,11 @@ static void ActBossChar_Core_Tail(NPCHAR *npc)
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npc->act_no = 11;
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npc->ani_no = 0;
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npc->bits = NPC_IGNORE_SOLIDITY;
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npc->view.front = 0x5800;
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npc->view.top = 0x7000;
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npc->view.front = 44 * 0x200;
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npc->view.top = 56 * 0x200;
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// Fallthrough
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case 11:
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npc->x = gBoss[0].x + 0x5800;
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npc->x = gBoss[0].x + (44 * 0x200);
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npc->y = gBoss[0].y;
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break;
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@ -87,13 +89,15 @@ static void ActBossChar_Core_Tail(NPCHAR *npc)
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npc->act_wait = 112;
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// Fallthrough
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case 51:
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if (--npc->act_wait == 0)
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--npc->act_wait;
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if (npc->act_wait == 0)
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{
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npc->act_no = 100;
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npc->ani_no = 2;
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}
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npc->x = gBoss[0].x + 0x5800;
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npc->x = gBoss[0].x + (44 * 0x200);
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npc->y = gBoss[0].y;
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break;
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@ -140,7 +144,9 @@ static void ActBossChar_Core_Mini(NPCHAR *npc)
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npc->x += (npc->tgt_x - npc->x) / 0x10;
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npc->y += (npc->tgt_y - npc->y) / 0x10;
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if (++npc->act_wait > 50)
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++npc->act_wait;
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if (npc->act_wait > 50)
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npc->ani_no = 0;
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break;
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@ -150,7 +156,9 @@ static void ActBossChar_Core_Mini(NPCHAR *npc)
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npc->act_wait = 0;
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// Fallthrough
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case 121:
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if (++npc->act_wait / 2 % 2)
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++npc->act_wait;
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if (npc->act_wait / 2 % 2)
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npc->ani_no = 0;
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else
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npc->ani_no = 1;
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@ -164,14 +172,16 @@ static void ActBossChar_Core_Mini(NPCHAR *npc)
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npc->act_no = 131;
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npc->ani_no = 2;
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npc->act_wait = 0;
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npc->tgt_x = npc->x + (Random(0x18, 0x30) * 0x200);
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npc->tgt_x = npc->x + (Random(24, 48) * 0x200);
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npc->tgt_y = npc->y + (Random(-4, 4) * 0x200);
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// Fallthrough
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case 131:
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npc->x += (npc->tgt_x - npc->x) / 0x10;
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npc->y += (npc->tgt_y - npc->y) / 0x10;
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if (++npc->act_wait > 50)
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++npc->act_wait;
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if (npc->act_wait > 50)
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{
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npc->act_no = 140;
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npc->ani_no = 0;
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@ -181,9 +191,9 @@ static void ActBossChar_Core_Mini(NPCHAR *npc)
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{
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deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
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deg += (unsigned char)Random(-2, 2);
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ym = 2 * GetSin(deg);
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xm = 2 * GetCos(deg);
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SetNpChar(178, npc->x, npc->y, xm, ym, 0, 0, 0x100);
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ym = GetSin(deg) * 2;
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xm = GetCos(deg) * 2;
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SetNpChar(178, npc->x, npc->y, xm, ym, 0, NULL, 0x100);
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PlaySoundObject(39, 1);
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}
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@ -210,8 +220,8 @@ static void ActBossChar_Core_Mini(NPCHAR *npc)
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break;
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}
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if (npc->shock)
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npc->tgt_x += 0x400;
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if (npc->shock != 0)
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npc->tgt_x += 2 * 0x200;
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npc->rect = rect[npc->ani_no];
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}
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@ -222,22 +232,22 @@ static void ActBossChar_Core_Hit(NPCHAR *npc)
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{
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case 0:
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npc->x = gBoss[0].x;
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npc->y = gBoss[0].y - 0x4000;
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npc->y = gBoss[0].y - (32 * 0x200);
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break;
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case 1:
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npc->x = gBoss[0].x + 0x3800;
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npc->x = gBoss[0].x + (28 * 0x200);
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npc->y = gBoss[0].y;
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break;
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case 2:
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npc->x = gBoss[0].x + 0x800;
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npc->y = gBoss[0].y + 0x4000;
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npc->x = gBoss[0].x + (4 * 0x200);
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npc->y = gBoss[0].y + (32 * 0x200);
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break;
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case 3:
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npc->x = gBoss[0].x - 0x3800;
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npc->y = gBoss[0].y + 0x800;
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npc->x = gBoss[0].x - (28 * 0x200);
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npc->y = gBoss[0].y + (4 * 0x200);
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break;
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}
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}
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@ -261,8 +271,8 @@ void ActBossChar_Core(void)
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npc->bits = (NPC_INVULNERABLE | NPC_IGNORE_SOLIDITY | NPC_SHOW_DAMAGE);
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npc->life = 650;
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npc->hit_voice = 114;
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npc->x = 0x9A000;
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npc->y = 0x1C000;
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npc->x = 77 * 0x10 * 0x200;
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npc->y = 14 * 0x10 * 0x200;
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npc->xm = 0;
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npc->ym = 0;
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npc->code_event = 1000;
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@ -278,28 +288,28 @@ void ActBossChar_Core(void)
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gBoss[8].bits = (NPC_INVULNERABLE | NPC_IGNORE_SOLIDITY);
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gBoss[8].view.front = 0;
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gBoss[8].view.top = 0;
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gBoss[8].hit.back = 0x5000;
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gBoss[8].hit.top = 0x2000;
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gBoss[8].hit.bottom = 0x2000;
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gBoss[8].hit.back = 40 * 0x200;
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gBoss[8].hit.top = 16 * 0x200;
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gBoss[8].hit.bottom = 16 * 0x200;
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gBoss[8].count1 = 0;
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gBoss[9] = gBoss[8];
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gBoss[9].hit.back = 0x4800;
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gBoss[9].hit.top = 0x3000;
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gBoss[9].hit.bottom = 0x3000;
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gBoss[9].hit.back = 36 * 0x200;
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gBoss[9].hit.top = 24 * 0x200;
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gBoss[9].hit.bottom = 24 * 0x200;
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gBoss[9].count1 = 1;
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gBoss[10] = gBoss[8];
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gBoss[10].hit.back = 0x5800;
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gBoss[10].hit.top = 0x1000;
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gBoss[10].hit.bottom = 0x1000;
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gBoss[10].hit.back = 44 * 0x200;
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gBoss[10].hit.top = 8 * 0x200;
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gBoss[10].hit.bottom = 8 * 0x200;
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gBoss[10].count1 = 2;
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gBoss[11] = gBoss[8];
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gBoss[11].cond |= 0x10;
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gBoss[11].hit.back = 0x2800;
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gBoss[11].hit.top = 0x2800;
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gBoss[11].hit.bottom = 0x2800;
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gBoss[11].hit.back = 20 * 0x200;
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gBoss[11].hit.top = 20 * 0x200;
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gBoss[11].hit.bottom = 20 * 0x200;
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gBoss[11].count1 = 3;
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gBoss[1].cond = 0x80;
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@ -307,29 +317,29 @@ void ActBossChar_Core(void)
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gBoss[1].bits = (NPC_INVULNERABLE | NPC_IGNORE_SOLIDITY | NPC_SHOOTABLE);
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gBoss[1].life = 1000;
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gBoss[1].hit_voice = 54;
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gBoss[1].hit.back = 0x3000;
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gBoss[1].hit.top = 0x2000;
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gBoss[1].hit.bottom = 0x2000;
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gBoss[1].view.front = 0x4000;
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gBoss[1].view.top = 0x2800;
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gBoss[1].x = npc->x - 0x1000;
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gBoss[1].y = npc->y - 0x8000;
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gBoss[1].hit.back = 24 * 0x200;
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gBoss[1].hit.top = 16 * 0x200;
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gBoss[1].hit.bottom = 16 * 0x200;
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gBoss[1].view.front = 32 * 0x200;
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gBoss[1].view.top = 20 * 0x200;
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gBoss[1].x = npc->x - (8 * 0x200);
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gBoss[1].y = npc->y - (64 * 0x200);
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gBoss[2] = gBoss[1];
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gBoss[2].x = npc->x + 0x2000;
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gBoss[2].x = npc->x + (16 * 0x200);
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gBoss[2].y = npc->y;
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gBoss[3] = gBoss[1];
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gBoss[3].x = npc->x - 0x1000;
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gBoss[3].y = npc->y + 0x8000;
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gBoss[3].x = npc->x - (8 * 0x200);
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gBoss[3].y = npc->y + (64 * 0x200);
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gBoss[6] = gBoss[1];
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gBoss[6].x = npc->x - 0x6000;
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gBoss[6].y = npc->y - 0x4000;
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gBoss[6].x = npc->x - (48 * 0x200);
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gBoss[6].y = npc->y - (32 * 0x200);
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gBoss[7] = gBoss[1];
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gBoss[7].x = npc->x - 0x6000;
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gBoss[7].y = npc->y + 0x4000;
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gBoss[7].x = npc->x - (48 * 0x200);
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gBoss[7].y = npc->y + (32 * 0x200);
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break;
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case 200:
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@ -343,7 +353,9 @@ void ActBossChar_Core(void)
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npc->tgt_x = gMC.x;
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npc->tgt_y = gMC.y;
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if (++npc->act_wait > 400)
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++npc->act_wait;
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if (npc->act_wait > 400)
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{
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++npc->count1;
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PlaySoundObject(115, 1);
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@ -377,7 +389,7 @@ void ActBossChar_Core(void)
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npc->tgt_x = gMC.x;
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npc->tgt_y = gMC.y;
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if (npc->shock)
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if (npc->shock != 0)
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{
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if (++flash / 2 % 2)
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{
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@ -396,7 +408,9 @@ void ActBossChar_Core(void)
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gBoss[5].ani_no = 0;
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}
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if (++npc->act_wait % 100 == 1)
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++npc->act_wait;
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if (npc->act_wait % 100 == 1)
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{
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gCurlyShoot_wait = Random(80, 100);
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gCurlyShoot_x = gBoss[11].x;
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@ -404,7 +418,7 @@ void ActBossChar_Core(void)
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}
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if (npc->act_wait < 200 && npc->act_wait % 20 == 1)
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SetNpChar(179, npc->x + (Random(-0x30, -0x10) * 0x200), npc->y + (Random(-0x40, 0x40) * 0x200), 0, 0, 0, 0, 0x100);
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SetNpChar(179, npc->x + (Random(-48, -16) * 0x200), npc->y + (Random(-64, 64) * 0x200), 0, 0, 0, NULL, 0x100);
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if (npc->act_wait > 400 || npc->life < npc->count2 - 200)
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{
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@ -426,11 +440,11 @@ void ActBossChar_Core(void)
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// Fallthrough
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case 221:
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++npc->act_wait;
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SetNpChar(199, gMC.x + (Random(-50, 150) * 0x200 * 2), gMC.y + (Random(-160, 160) * 0x200), 0, 0, 0, 0, 0x100);
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SetNpChar(199, gMC.x + (Random(-50, 150) * 0x200 * 2), gMC.y + (Random(-160, 160) * 0x200), 0, 0, 0, NULL, 0x100);
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gMC.xm -= 0x20;
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gMC.cond |= 0x20;
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if (npc->shock)
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if (npc->shock != 0)
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{
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if (++flash / 2 % 2)
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{
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@ -452,9 +466,9 @@ void ActBossChar_Core(void)
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if (npc->act_wait == 300 || npc->act_wait == 350 || npc->act_wait == 400)
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{
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deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
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ym = 3 * GetSin(deg);
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xm = 3 * GetCos(deg);
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SetNpChar(218, npc->x - 0x5000, npc->y, xm, ym, 0, 0, 0x100);
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ym = GetSin(deg) * 3;
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xm = GetCos(deg) * 3;
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SetNpChar(218, npc->x - (40 * 0x200), npc->y, xm, ym, 0, NULL, 0x100);
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PlaySoundObject(101, 1);
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}
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@ -486,27 +500,29 @@ void ActBossChar_Core(void)
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SetQuake(20);
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for (i = 0; i < 0x20; ++i)
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SetNpChar(4, npc->x + (Random(-0x80, 0x80) * 0x200), npc->y + (Random(-0x40, 0x40) * 0x200), Random(-0x80, 0x80) * 0x200, Random(-0x80, 0x80) * 0x200, 0, 0, 0x100);
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SetNpChar(4, npc->x + (Random(-128, 128) * 0x200), npc->y + (Random(-64, 64) * 0x200), Random(-128, 128) * 0x200, Random(-128, 128) * 0x200, 0, NULL, 0x100);
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for (i = 0; i < 12; ++i)
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gBoss[i].bits &= ~(NPC_INVULNERABLE | NPC_SHOOTABLE);
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// Fallthrough
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case 501:
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if (++npc->act_wait % 16)
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SetNpChar(4, npc->x + (Random(-0x40, 0x40) * 0x200), npc->y + (Random(-0x20, 0x20) * 0x200), Random(-0x80, 0x80) * 0x200, Random(-0x80, 0x80) * 0x200, 0, 0, 0x100);
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++npc->act_wait;
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if (npc->act_wait % 16)
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SetNpChar(4, npc->x + (Random(-64, 64) * 0x200), npc->y + (Random(-32, 32) * 0x200), Random(-128, 128) * 0x200, Random(-128, 128) * 0x200, 0, NULL, 0x100);
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if (npc->act_wait / 2 % 2)
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npc->x -= 0x200;
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else
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npc->x += 0x200;
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if (npc->x < 0x7E000)
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if (npc->x < 63 * 0x10 * 0x200)
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npc->x += 0x80;
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else
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npc->x -= 0x80;
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if (npc->y < 0x16000)
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if (npc->y < 11 * 0x10 * 0x200)
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npc->y += 0x80;
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else
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npc->y -= 0x80;
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@ -523,10 +539,12 @@ void ActBossChar_Core(void)
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gBoss[11].bits &= ~NPC_INVULNERABLE;
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// Fallthrough
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case 601:
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if (++npc->act_wait / 2 % 2)
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npc->x -= 0x800;
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++npc->act_wait;
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if (npc->act_wait / 2 % 2)
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npc->x -= 4 * 0x200;
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else
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npc->x += 0x800;
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npc->x += 4 * 0x200;
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break;
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}
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@ -544,7 +562,7 @@ void ActBossChar_Core(void)
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PlaySoundObject(26, 1);
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for (i = 0; i < 8; ++i)
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SetNpChar(4, gBoss[4].x + (Random(-0x20, 0x10) * 0x200), gBoss[4].y, Random(-0x200, 0x200), Random(-0x100, 0x100), 0, 0, 0x100);
|
||||
SetNpChar(4, gBoss[4].x + (Random(-32, 16) * 0x200), gBoss[4].y, Random(-0x200, 0x200), Random(-0x100, 0x100), 0, NULL, 0x100);
|
||||
}
|
||||
|
||||
if (npc->act_no >= 200 && npc->act_no < 300)
|
||||
|
@ -568,9 +586,9 @@ void ActBossChar_Core(void)
|
|||
break;
|
||||
}
|
||||
|
||||
if (npc->x < npc->tgt_x + 0x14000)
|
||||
if (npc->x < npc->tgt_x + (10 * 0x10 * 0x200))
|
||||
npc->xm += 4;
|
||||
if (npc->x > npc->tgt_x + 0x14000)
|
||||
if (npc->x > npc->tgt_x + (10 * 0x10 * 0x200))
|
||||
npc->xm -= 4;
|
||||
|
||||
if (npc->y < npc->tgt_y)
|
||||
|
|
Loading…
Add table
Reference in a new issue