Merge branch 'master' into improveGToK

This commit is contained in:
Gabriel Ravier 2019-05-08 10:46:51 +02:00
commit d70ab6045d
7 changed files with 116 additions and 77 deletions

19
.gitignore vendored
View file

@ -1,7 +1,7 @@
# Exclude obj directory (object files for Makefile build)
/obj
# Exclude the converted resource files
# Exclude converted resource files
src/Resource
# Exclude .dat and .rec files in build directories (avoid Config.dat, 290.rec and others)
@ -14,19 +14,19 @@ build_jp/*.rec
msvc2003/devilution/orig.asm
msvc2003/devilution/compare.asm
# Exclude build output on Linux (exclude normally produced executable files)
# Exclude build output on Linux (exclude normally produced executable files and out files)
build_en/CSE2
build_en/CSE2d
build_en/DoConfig
build_en/DoConfigd
build_jp/CSE2
build_jp/CSE2d
build_jp/DoConfig
build_jp/DoConfigd
build_en/*.out
build_jp/*.out
# Exclude executables in the build folder (and .exe.manifest files)
# Exclude PE executables in the build folder (and .exe.manifest files)
build_en/*.exe
build_en/*.exe.manifest
build_jp/*.exe
@ -46,12 +46,3 @@ msvc2003/Debug
msvc2003/Release
msvc2003/Debug (Japanese)
msvc2003/Release (Japanese)
# Exclude VS Code folder
.vscode/*
# Include generically useful files for VS Code users
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json

View file

@ -2126,6 +2126,14 @@ addr = 0x46E9E0
name = "ActNpc360"
addr = 0x46EA90
[[func]]
name = "LoadNpcTable"
addr = 0x472400
[[func]]
name = "ReleaseNpcTable"
addr = 0x472710
[[func]]
name = "InitBossChar"
addr = 0x472740

View file

@ -50,12 +50,12 @@ static unsigned long int next = 1;
int rep_rand()
{
next = ((next) * 214013 + 2531011);
return ((next) >> 16) & 0x7FFF;
return ((next) >> 16) & 0x7FFF;
}
void rep_srand(unsigned int seed)
{
next = seed;
next = seed;
}
//Framerate stuff
@ -82,7 +82,7 @@ int GetFramePerSecound()
current_tick = SDL_GetTicks();
++current_frame;
if ( base_tick + 1000 <= current_tick )
if (base_tick + 1000 <= current_tick)
{
base_tick += 1000;
frames_this_second = current_frame;
@ -487,7 +487,7 @@ bool SystemTask()
case SDL_KEYDOWN:
case SDL_KEYUP:
#ifdef FIX_BUGS
#ifdef FIX_BUGS
//BUG FIX: Pixel relied on key codes for input, but these differ based on keyboard layout.
//This would break the alternate movement keys on typical English keyboards, since the '=' key
//is in a completely different place to where it is on a Japanese keyboard.
@ -561,7 +561,7 @@ bool SystemTask()
break;
}
break;
#else
#else
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
@ -627,7 +627,7 @@ bool SystemTask()
break;
}
break;
#endif
#endif
}
}

View file

@ -29,16 +29,16 @@ BOOL LoadMapData2(const char *path_map)
{
unsigned char dum;
//Get path
// Get path
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gDataPath, path_map);
//Open file
// Open file
FILE *fp = fopen(path, "rb");
if (fp == NULL)
return FALSE;
//Make sure file begins with "PXM"
// Make sure file begins with "PXM"
char check[3];
fread(check, 1, 3, fp);
@ -50,10 +50,9 @@ BOOL LoadMapData2(const char *path_map)
else
{
fread(&dum, 1, 1, fp);
//Get width and height
// Get width and height
#ifdef NONPORTABLE
// This fails on big-endian hardware, and platforms
// where short is not two bytes long.
// This fails on big-endian hardware, and platforms where short is not two bytes long.
fread(&gMap.width, 2, 1, fp);
fread(&gMap.length, 2, 1, fp);
#else
@ -68,7 +67,7 @@ BOOL LoadMapData2(const char *path_map)
}
else
{
//Read tiledata
// Read tiledata
fread(gMap.data, 1, gMap.length * gMap.width, fp);
fclose(fp);
return TRUE;
@ -80,7 +79,7 @@ BOOL LoadMapData2(const char *path_map)
BOOL LoadAttributeData(const char *path_atrb)
{
//Open file
// Open file
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gDataPath, path_atrb);
@ -88,7 +87,7 @@ BOOL LoadAttributeData(const char *path_atrb)
if (fp == NULL)
return FALSE;
//Read data
// Read data
fread(gMap.atrb, 1, 0x100, fp);
fclose(fp);
return TRUE;
@ -158,7 +157,7 @@ void PutStage_Back(int fx, int fy)
RECT rect;
int num_x;
//Get range to draw
// Get range to draw
num_x = ((WINDOW_WIDTH + 0xF) / 0x10) + 1;
num_y = ((WINDOW_HEIGHT + 0xF) / 0x10) + 1;
put_x = (fx / 0x200 + 8) / 0x10;
@ -168,14 +167,14 @@ void PutStage_Back(int fx, int fy)
{
for (i = put_x; i < put_x + num_x; i++)
{
//Get attribute
// Get attribute
offset = i + j * gMap.width;
atrb = GetAttribute(i, j);
if (atrb >= 0x20)
continue;
//Draw tile
// Draw tile
rect.left = 16 * (gMap.data[offset] % 0x10);
rect.top = 16 * (gMap.data[offset] / 0x10);
rect.right = rect.left + 16;
@ -199,7 +198,7 @@ void PutStage_Front(int fx, int fy)
RECT rect;
int num_x;
//Get range to draw
// Get range to draw
num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
put_x = (fx / 0x200 + 8) / 16;
@ -209,14 +208,14 @@ void PutStage_Front(int fx, int fy)
{
for (i = put_x; i < put_x + num_x; i++)
{
//Get attribute
// Get attribute
offset = i + j * gMap.width;
atrb = GetAttribute(i, j);
if (atrb < 0x40 || atrb >= 0x80)
continue;
//Draw tile
// Draw tile
rect.left = 16 * (gMap.data[offset] % 0x10);
rect.top = 16 * (gMap.data[offset] / 0x10);
rect.right = rect.left + 16;
@ -242,11 +241,11 @@ void PutMapDataVector(int fx, int fy)
RECT rect;
int num_x;
//Animate the wind
// Animate the wind
static unsigned char count = 0;
count += 2;
//Get range to draw
// Get range to draw
num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
put_x = (fx / 0x200 + 8) / 16;
@ -256,7 +255,7 @@ void PutMapDataVector(int fx, int fy)
{
for (i = put_x; i < put_x + num_x; i++)
{
//Get attribute
// Get attribute
offset = i + j * gMap.width;
atrb = GetAttribute(i, j);

View file

@ -14,15 +14,16 @@ void ReadyMapName(const char *str)
{
int a;
//Handle "Studio Pixel presents" text in the intro
unsigned char presentText[24] = {
#ifdef JAPANESE
// "ŠJ”­ŽºPixel presents"
0x8A - 1, // ŠJ
// Handle "Studio Pixel presents" text in the intro, using an obfuscated string
unsigned char presentText[24] =
{
#ifdef JAPANESE
// "開発室Pixel presents"
0x8A - 1, // 開
0x4A - 1,
0x94 - 1, // ”­
0x94 - 1, //
0xAD - 1,
0x8E - 1, // Žº
0x8E - 1, //
0xBA - 1,
'P' - 1,
'i' - 1,
@ -38,7 +39,7 @@ void ReadyMapName(const char *str)
'n' - 1,
't' - 1,
's' - 1,
#else
#else
// " Studio Pixel presents"
' ' - 1,
' ' - 1,
@ -63,11 +64,11 @@ void ReadyMapName(const char *str)
'n' - 1,
't' - 1,
's' - 1,
#endif
#endif
0xFF
};
//Reset map name flags
// Reset map name flags
gMapName.flag = 0;
gMapName.wait = 0;
@ -79,10 +80,10 @@ void ReadyMapName(const char *str)
str = (char*)presentText;
}
//Copy map's name to the MapName
// Copy map's name to the MapName
strcpy(gMapName.name, str);
//Draw the text to the surface
// Draw the text to the surface
a = (int)strlen(gMapName.name);
CortBox2(&rc, 0, SURFACE_ID_ROOM_NAME);
@ -92,12 +93,12 @@ void ReadyMapName(const char *str)
void PutMapName(BOOL bMini)
{
// 'unused_rect' isn't the original name. The Linux port optimised this out, so there's no name for it.
// 'unused_rect' isn't the original name. The Linux port optimized this out, so there's no name for it.
RECT unused_rect = {0, 0, 160, 16};
if (bMini)
{
//Map system
// Map system
RECT rcBack;
rcBack.left = 0;
rcBack.right = WINDOW_WIDTH;
@ -109,7 +110,7 @@ void PutMapName(BOOL bMini)
}
else if (gMapName.flag)
{
//MNA
// MNA
PutBitmap3(&grcGame, (WINDOW_WIDTH - 172) / 2, (WINDOW_HEIGHT - 80) / 2, &rc, SURFACE_ID_ROOM_NAME);
if (++gMapName.wait > 160)
gMapName.flag = 0;

View file

@ -1,60 +1,98 @@
#include "NpcTbl.h"
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "WindowsWrapper.h"
#include "File.h"
#include "Generic.h"
#include "NpcAct.h"
NPC_TABLE *gNpcTable;
bool LoadNpcTable(const char *path)
BOOL LoadNpcTable(const char *path)
{
const long size = GetFileSizeLong(path);
if (size == -1)
return false;
FILE *fp;
long n;
long num;
unsigned long size;
const long num = size / 0x18;
size = GetFileSizeLong(path);
if (size == -1)
return FALSE;
num = size / 0x18;
gNpcTable = (NPC_TABLE*)malloc(num * sizeof(NPC_TABLE));
if (gNpcTable == NULL)
return false;
return FALSE;
FILE *fp = fopen(path, "rb");
fp = fopen(path, "rb");
if (fp == NULL)
return false;
{
free(gNpcTable);
gNpcTable = NULL;
return FALSE;
}
for (long n = 0; n < num; n++) //bits
gNpcTable[n].bits = File_ReadLE16(fp);
for (long n = 0; n < num; n++) //life
gNpcTable[n].life = File_ReadLE16(fp);
for (long n = 0; n < num; n++) //surf
#ifdef NONPORTABLE
for (n = 0; n < num; n++) //bits
fread(&gNpcTable[n].bits, 2, 1, fp);
for (n = 0; n < num; n++) //life
fread(&gNpcTable[n].life, 2, 1, fp);
for (n = 0; n < num; n++) //surf
fread(&gNpcTable[n].surf, 1, 1, fp);
for (long n = 0; n < num; n++) //destroy_voice
for (n = 0; n < num; n++) //destroy_voice
fread(&gNpcTable[n].destroy_voice, 1, 1, fp);
for (long n = 0; n < num; n++) //hit_voice
for (n = 0; n < num; n++) //hit_voice
fread(&gNpcTable[n].hit_voice, 1, 1, fp);
for (long n = 0; n < num; n++) //size
for (n = 0; n < num; n++) //size
fread(&gNpcTable[n].size, 1, 1, fp);
for (long n = 0; n < num; n++) //exp
gNpcTable[n].exp = File_ReadLE32(fp);
for (long n = 0; n < num; n++) //damage
gNpcTable[n].damage = File_ReadLE32(fp);
for (long n = 0; n < num; n++) //hit
for (n = 0; n < num; n++) //exp
fread(&gNpcTable[n].exp, 4, 1, fp);
for (n = 0; n < num; n++) //damage
fread(&gNpcTable[n].damage, 4, 1, fp);
for (n = 0; n < num; n++) //hit
fread(&gNpcTable[n].hit, 4, 1, fp);
for (long n = 0; n < num; n++) //view
for (n = 0; n < num; n++) //view
fread(&gNpcTable[n].view, 4, 1, fp);
#else
for (n = 0; n < num; n++) //bits
gNpcTable[n].bits = File_ReadLE16(fp);
for (n = 0; n < num; n++) //life
gNpcTable[n].life = File_ReadLE16(fp);
for (n = 0; n < num; n++) //surf
fread(&gNpcTable[n].surf, 1, 1, fp);
for (n = 0; n < num; n++) //destroy_voice
fread(&gNpcTable[n].destroy_voice, 1, 1, fp);
for (n = 0; n < num; n++) //hit_voice
fread(&gNpcTable[n].hit_voice, 1, 1, fp);
for (n = 0; n < num; n++) //size
fread(&gNpcTable[n].size, 1, 1, fp);
for (n = 0; n < num; n++) //exp
gNpcTable[n].exp = File_ReadLE32(fp);
for (n = 0; n < num; n++) //damage
gNpcTable[n].damage = File_ReadLE32(fp);
for (n = 0; n < num; n++) //hit
fread(&gNpcTable[n].hit, 4, 1, fp);
for (n = 0; n < num; n++) //view
fread(&gNpcTable[n].view, 4, 1, fp);
#endif
fclose(fp);
return true;
return TRUE;
}
void ReleaseNpcTable()
{
if (gNpcTable)
{
free(gNpcTable);
gNpcTable = NULL;
}
}
//Npc function table

View file

@ -2,6 +2,8 @@
#include <stdint.h>
#include "WindowsWrapper.h"
#include "Draw.h"
#include "NpChar.h"
@ -29,7 +31,7 @@ struct NPC_TABLE
extern NPC_TABLE *gNpcTable;
bool LoadNpcTable(const char *path);
BOOL LoadNpcTable(const char *path);
void ReleaseNpcTable();
//NPC Function table