Lock SDL2 software renderer surface properly
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1 changed files with 4 additions and 1 deletions
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@ -66,6 +66,9 @@ void WindowBackend_Software_DestroyWindow(void)
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unsigned char* WindowBackend_Software_LockFramebuffer(size_t *pitch)
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unsigned char* WindowBackend_Software_LockFramebuffer(size_t *pitch)
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{
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{
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if (SDL_LockSurface(framebuffer_sdlsurface) < 0)
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return NULL;
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*pitch = framebuffer_sdlsurface->pitch;
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*pitch = framebuffer_sdlsurface->pitch;
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return (unsigned char*)framebuffer_sdlsurface->pixels;
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return (unsigned char*)framebuffer_sdlsurface->pixels;
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@ -73,7 +76,7 @@ unsigned char* WindowBackend_Software_LockFramebuffer(size_t *pitch)
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void WindowBackend_Software_UnlockFramebuffer(void)
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void WindowBackend_Software_UnlockFramebuffer(void)
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{
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{
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// Nothing to do here
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SDL_UnlockSurface(framebuffer_sdlsurface);
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}
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}
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void WindowBackend_Software_Display(void)
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void WindowBackend_Software_Display(void)
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