Added .gitattributes for normalisation and normalized a few sources files to LF (from CRLF)

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2019-05-03 12:27:11 +02:00
parent 94ed000beb
commit d854004463
10 changed files with 1095 additions and 1085 deletions

10
.gitattributes vendored Normal file
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@ -0,0 +1,10 @@
# Automatically normalize line endings.
* text=auto
# MSVC files have to be CRLF
*.vcproj text eol=crlf
*.sln text eol=crlf
# Do not change external files
external/** -text
DoConfig/fltk/** -text

486
Makefile
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@ -1,243 +1,243 @@
ifeq ($(RELEASE), 1)
CXXFLAGS = -O3 -flto
LDFLAGS = -s
FILENAME_DEF = release
else
CXXFLAGS = -O0 -g
FILENAME_DEF = debug
endif
ifeq ($(JAPANESE), 1)
BUILD_DIR = build_jp
CXXFLAGS += -DJAPANESE
ifeq ($(RELEASE), 1)
FILENAME_DEF = releasejp
else
FILENAME_DEF = debugjp
endif
else
BUILD_DIR = build_en
endif
FILENAME ?= $(FILENAME_DEF)
ifeq ($(FIX_BUGS), 1)
CXXFLAGS += -DFIX_BUGS
endif
ifeq ($(WINDOWS), 1)
ifeq ($(CONSOLE), 1)
CXXFLAGS += -mconsole
endif
CXXFLAGS += -DWINDOWS
LIBS += -lkernel32
endif
ifeq ($(RASPBERRY_PI), 1)
CXXFLAGS += -DRASPBERRY_PI
endif
CXXFLAGS += -std=c++98 `pkg-config sdl2 --cflags` `pkg-config freetype2 --cflags` -MMD -MP -MF $@.d
ifeq ($(STATIC), 1)
LDFLAGS += -static
LIBS += `pkg-config sdl2 --libs --static` `pkg-config freetype2 --libs --static` -lfreetype
else
LIBS += `pkg-config sdl2 --libs` `pkg-config freetype2 --libs`
endif
# For an accurate result to the original's code, compile in alphabetical order
SOURCES = \
ArmsItem \
Back \
Boss \
BossAlmo1 \
BossAlmo2 \
BossBallos \
BossFrog \
BossIronH \
BossLife \
BossOhm \
BossPress \
BossTwinD \
BossX \
BulHit \
Bullet \
Caret \
Config \
Draw \
Ending \
Escape \
Fade \
File \
Flags \
Flash \
Font \
Frame \
Game \
Generic \
GenericLoad \
Input \
KeyControl \
Main \
Map \
MapName \
MiniMap \
MyChar \
MycHit \
MycParam \
NpcAct000 \
NpcAct020 \
NpcAct040 \
NpcAct060 \
NpcAct080 \
NpcAct100 \
NpcAct120 \
NpcAct140 \
NpcAct160 \
NpcAct180 \
NpcAct200 \
NpcAct220 \
NpcAct240 \
NpcAct260 \
NpcAct280 \
NpcAct300 \
NpcAct320 \
NpcAct340 \
NpChar \
NpcHit \
NpcTbl \
Organya \
PixTone \
Profile \
Resource \
SelStage \
Shoot \
Sound \
Stage \
Star \
TextScr \
Triangle \
ValueView
RESOURCES = \
BITMAP/CREDIT01.bmp \
BITMAP/CREDIT02.bmp \
BITMAP/CREDIT03.bmp \
BITMAP/CREDIT04.bmp \
BITMAP/CREDIT05.bmp \
BITMAP/CREDIT06.bmp \
BITMAP/CREDIT07.bmp \
BITMAP/CREDIT08.bmp \
BITMAP/CREDIT09.bmp \
BITMAP/CREDIT10.bmp \
BITMAP/CREDIT11.bmp \
BITMAP/CREDIT12.bmp \
BITMAP/CREDIT14.bmp \
BITMAP/CREDIT15.bmp \
BITMAP/CREDIT16.bmp \
BITMAP/CREDIT17.bmp \
BITMAP/CREDIT18.bmp \
CURSOR/CURSOR_IKA.bmp \
CURSOR/CURSOR_NORMAL.bmp \
ORG/ACCESS.org \
ORG/ANZEN.org \
ORG/BALCONY.org \
ORG/BALLOS.org \
ORG/BDOWN.org \
ORG/CEMETERY.org \
ORG/CURLY.org \
ORG/DR.org \
ORG/ENDING.org \
ORG/ESCAPE.org \
ORG/FANFALE1.org \
ORG/FANFALE2.org \
ORG/FANFALE3.org \
ORG/FIREEYE.org \
ORG/GAMEOVER.org \
ORG/GINSUKE.org \
ORG/GRAND.org \
ORG/GRAVITY.org \
ORG/HELL.org \
ORG/IRONH.org \
ORG/JENKA.org \
ORG/JENKA2.org \
ORG/KODOU.org \
ORG/LASTBT3.org \
ORG/LASTBTL.org \
ORG/LASTCAVE.org \
ORG/MARINE.org \
ORG/MAZE.org \
ORG/MDOWN2.org \
ORG/MURA.org \
ORG/OSIDE.org \
ORG/PLANT.org \
ORG/QUIET.org \
ORG/REQUIEM.org \
ORG/TOROKO.org \
ORG/VIVI.org \
ORG/WANPAK2.org \
ORG/WANPAKU.org \
ORG/WEED.org \
ORG/WHITE.org \
ORG/XXXX.org \
ORG/ZONBIE.org \
WAVE/WAVE100
ifeq ($(JAPANESE), 1)
RESOURCES += BITMAP/PIXEL_JP.bmp
else
RESOURCES += BITMAP/PIXEL.bmp
endif
ifneq ($(WINDOWS), 1)
RESOURCES += ICON/ICON_MINI.bmp
endif
OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES)))
ifeq ($(WINDOWS), 1)
OBJECTS += obj/$(FILENAME)/win_icon.o
endif
all: $(BUILD_DIR)/$(FILENAME)
$(BUILD_DIR)/$(FILENAME): $(OBJECTS)
@mkdir -p $(@D)
@echo Linking
@$(CXX) $(CXXFLAGS) $(LDFLAGS) $^ -o $@ $(LIBS)
@echo Finished compiling: $@
obj/$(FILENAME)/%.o: src/%.cpp
@mkdir -p $(@D)
@echo Compiling $<
@$(CXX) $(CXXFLAGS) $< -o $@ -c
obj/$(FILENAME)/Resource.o: src/Resource.cpp $(addprefix src/Resource/, $(addsuffix .h, $(RESOURCES)))
@mkdir -p $(@D)
@echo Compiling $<
@$(CXX) $(CXXFLAGS) $< -o $@ -c
src/Resource/%.h: res/% obj/bin2h
@mkdir -p $(@D)
@echo Converting $<
@obj/bin2h $< $@
obj/bin2h: src/misc/bin2h.c
@mkdir -p $(@D)
@echo Compiling $^
@$(CC) -O3 -s -std=c90 $^ -o $@
include $(wildcard $(DEPENDENCIES))
obj/$(FILENAME)/win_icon.o: res/ICON/ICON.rc res/ICON/0.ico res/ICON/ICON_MINI.ico
@mkdir -p $(@D)
@windres $< $@
# TODO
clean:
@rm -rf obj
ifeq ($(RELEASE), 1)
CXXFLAGS = -O3 -flto
LDFLAGS = -s
FILENAME_DEF = release
else
CXXFLAGS = -O0 -g
FILENAME_DEF = debug
endif
ifeq ($(JAPANESE), 1)
BUILD_DIR = build_jp
CXXFLAGS += -DJAPANESE
ifeq ($(RELEASE), 1)
FILENAME_DEF = releasejp
else
FILENAME_DEF = debugjp
endif
else
BUILD_DIR = build_en
endif
FILENAME ?= $(FILENAME_DEF)
ifeq ($(FIX_BUGS), 1)
CXXFLAGS += -DFIX_BUGS
endif
ifeq ($(WINDOWS), 1)
ifeq ($(CONSOLE), 1)
CXXFLAGS += -mconsole
endif
CXXFLAGS += -DWINDOWS
LIBS += -lkernel32
endif
ifeq ($(RASPBERRY_PI), 1)
CXXFLAGS += -DRASPBERRY_PI
endif
CXXFLAGS += -std=c++98 `pkg-config sdl2 --cflags` `pkg-config freetype2 --cflags` -MMD -MP -MF $@.d
ifeq ($(STATIC), 1)
LDFLAGS += -static
LIBS += `pkg-config sdl2 --libs --static` `pkg-config freetype2 --libs --static` -lfreetype
else
LIBS += `pkg-config sdl2 --libs` `pkg-config freetype2 --libs`
endif
# For an accurate result to the original's code, compile in alphabetical order
SOURCES = \
ArmsItem \
Back \
Boss \
BossAlmo1 \
BossAlmo2 \
BossBallos \
BossFrog \
BossIronH \
BossLife \
BossOhm \
BossPress \
BossTwinD \
BossX \
BulHit \
Bullet \
Caret \
Config \
Draw \
Ending \
Escape \
Fade \
File \
Flags \
Flash \
Font \
Frame \
Game \
Generic \
GenericLoad \
Input \
KeyControl \
Main \
Map \
MapName \
MiniMap \
MyChar \
MycHit \
MycParam \
NpcAct000 \
NpcAct020 \
NpcAct040 \
NpcAct060 \
NpcAct080 \
NpcAct100 \
NpcAct120 \
NpcAct140 \
NpcAct160 \
NpcAct180 \
NpcAct200 \
NpcAct220 \
NpcAct240 \
NpcAct260 \
NpcAct280 \
NpcAct300 \
NpcAct320 \
NpcAct340 \
NpChar \
NpcHit \
NpcTbl \
Organya \
PixTone \
Profile \
Resource \
SelStage \
Shoot \
Sound \
Stage \
Star \
TextScr \
Triangle \
ValueView
RESOURCES = \
BITMAP/CREDIT01.bmp \
BITMAP/CREDIT02.bmp \
BITMAP/CREDIT03.bmp \
BITMAP/CREDIT04.bmp \
BITMAP/CREDIT05.bmp \
BITMAP/CREDIT06.bmp \
BITMAP/CREDIT07.bmp \
BITMAP/CREDIT08.bmp \
BITMAP/CREDIT09.bmp \
BITMAP/CREDIT10.bmp \
BITMAP/CREDIT11.bmp \
BITMAP/CREDIT12.bmp \
BITMAP/CREDIT14.bmp \
BITMAP/CREDIT15.bmp \
BITMAP/CREDIT16.bmp \
BITMAP/CREDIT17.bmp \
BITMAP/CREDIT18.bmp \
CURSOR/CURSOR_IKA.bmp \
CURSOR/CURSOR_NORMAL.bmp \
ORG/ACCESS.org \
ORG/ANZEN.org \
ORG/BALCONY.org \
ORG/BALLOS.org \
ORG/BDOWN.org \
ORG/CEMETERY.org \
ORG/CURLY.org \
ORG/DR.org \
ORG/ENDING.org \
ORG/ESCAPE.org \
ORG/FANFALE1.org \
ORG/FANFALE2.org \
ORG/FANFALE3.org \
ORG/FIREEYE.org \
ORG/GAMEOVER.org \
ORG/GINSUKE.org \
ORG/GRAND.org \
ORG/GRAVITY.org \
ORG/HELL.org \
ORG/IRONH.org \
ORG/JENKA.org \
ORG/JENKA2.org \
ORG/KODOU.org \
ORG/LASTBT3.org \
ORG/LASTBTL.org \
ORG/LASTCAVE.org \
ORG/MARINE.org \
ORG/MAZE.org \
ORG/MDOWN2.org \
ORG/MURA.org \
ORG/OSIDE.org \
ORG/PLANT.org \
ORG/QUIET.org \
ORG/REQUIEM.org \
ORG/TOROKO.org \
ORG/VIVI.org \
ORG/WANPAK2.org \
ORG/WANPAKU.org \
ORG/WEED.org \
ORG/WHITE.org \
ORG/XXXX.org \
ORG/ZONBIE.org \
WAVE/WAVE100
ifeq ($(JAPANESE), 1)
RESOURCES += BITMAP/PIXEL_JP.bmp
else
RESOURCES += BITMAP/PIXEL.bmp
endif
ifneq ($(WINDOWS), 1)
RESOURCES += ICON/ICON_MINI.bmp
endif
OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES)))
ifeq ($(WINDOWS), 1)
OBJECTS += obj/$(FILENAME)/win_icon.o
endif
all: $(BUILD_DIR)/$(FILENAME)
$(BUILD_DIR)/$(FILENAME): $(OBJECTS)
@mkdir -p $(@D)
@echo Linking
@$(CXX) $(CXXFLAGS) $(LDFLAGS) $^ -o $@ $(LIBS)
@echo Finished compiling: $@
obj/$(FILENAME)/%.o: src/%.cpp
@mkdir -p $(@D)
@echo Compiling $<
@$(CXX) $(CXXFLAGS) $< -o $@ -c
obj/$(FILENAME)/Resource.o: src/Resource.cpp $(addprefix src/Resource/, $(addsuffix .h, $(RESOURCES)))
@mkdir -p $(@D)
@echo Compiling $<
@$(CXX) $(CXXFLAGS) $< -o $@ -c
src/Resource/%.h: res/% obj/bin2h
@mkdir -p $(@D)
@echo Converting $<
@obj/bin2h $< $@
obj/bin2h: src/misc/bin2h.c
@mkdir -p $(@D)
@echo Compiling $^
@$(CC) -O3 -s -std=c90 $^ -o $@
include $(wildcard $(DEPENDENCIES))
obj/$(FILENAME)/win_icon.o: res/ICON/ICON.rc res/ICON/0.ico res/ICON/ICON_MINI.ico
@mkdir -p $(@D)
@windres $< $@
# TODO
clean:
@rm -rf obj

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@ -1,6 +1,6 @@
#pragma once
#define PATH_LENGTH 260 //Pixel had the path size locked to 260 (dangerously low), if you tried to open the executable in a path with more than around 220 characters, it'd crash.
#define WINDOW_WIDTH 320
#define WINDOW_HEIGHT 240
#pragma once
#define PATH_LENGTH 260 //Pixel had the path size locked to 260 (dangerously low), if you tried to open the executable in a path with more than around 220 characters, it'd crash.
#define WINDOW_WIDTH 320
#define WINDOW_HEIGHT 240

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@ -1,72 +1,72 @@
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Config.h"
#include "File.h"
#include "Tags.h"
#include "Types.h"
bool LoadConfigData(CONFIG *conf)
{
//Clear old config data
memset(conf, 0, sizeof(CONFIG));
//Get path
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gModulePath, "Config.dat");
//Open file
FILE *fp = fopen(path, "rb");
if (fp == NULL)
return false;
//Read data
//Read the version id and font name
fread(conf->proof, sizeof(conf->proof), 1, fp);
fread(conf->font_name, sizeof(conf->font_name), 1, fp);
//Read control settings
conf->move_button_mode = File_ReadLE32(fp);
conf->attack_button_mode = File_ReadLE32(fp);
conf->ok_button_mode = File_ReadLE32(fp);
//Read display mode (320x240, 640x480, 24-bit fullscreen, 32-bit fullscreen) TODO: add more things?
conf->display_mode = File_ReadLE32(fp);
//Read joystick configuration (if enabled, and mappings)
conf->bJoystick = File_ReadLE32(fp);
for (int button = 0; button < 8; button++)
conf->joystick_button[button] = File_ReadLE32(fp);
//Close file
fclose(fp);
//Check if version is correct, return that it succeeded
if (!strcmp(conf->proof, "DOUKUTSU20041206"))
return true;
//If not, return that it failed
return false;
}
void DefaultConfigData(CONFIG *conf)
{
//Claer old config data
memset(conf, 0, sizeof(CONFIG));
//Reset joystick settings (as these can't simply be set to 0)
conf->bJoystick = 1;
conf->joystick_button[0] = 2;
conf->joystick_button[1] = 1;
conf->joystick_button[2] = 5;
conf->joystick_button[3] = 6;
conf->joystick_button[4] = 3;
conf->joystick_button[5] = 4;
conf->joystick_button[6] = 6;
conf->joystick_button[7] = 3;
}
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Config.h"
#include "File.h"
#include "Tags.h"
#include "Types.h"
bool LoadConfigData(CONFIG *conf)
{
//Clear old config data
memset(conf, 0, sizeof(CONFIG));
//Get path
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gModulePath, "Config.dat");
//Open file
FILE *fp = fopen(path, "rb");
if (fp == NULL)
return false;
//Read data
//Read the version id and font name
fread(conf->proof, sizeof(conf->proof), 1, fp);
fread(conf->font_name, sizeof(conf->font_name), 1, fp);
//Read control settings
conf->move_button_mode = File_ReadLE32(fp);
conf->attack_button_mode = File_ReadLE32(fp);
conf->ok_button_mode = File_ReadLE32(fp);
//Read display mode (320x240, 640x480, 24-bit fullscreen, 32-bit fullscreen) TODO: add more things?
conf->display_mode = File_ReadLE32(fp);
//Read joystick configuration (if enabled, and mappings)
conf->bJoystick = File_ReadLE32(fp);
for (int button = 0; button < 8; button++)
conf->joystick_button[button] = File_ReadLE32(fp);
//Close file
fclose(fp);
//Check if version is correct, return that it succeeded
if (!strcmp(conf->proof, "DOUKUTSU20041206"))
return true;
//If not, return that it failed
return false;
}
void DefaultConfigData(CONFIG *conf)
{
//Claer old config data
memset(conf, 0, sizeof(CONFIG));
//Reset joystick settings (as these can't simply be set to 0)
conf->bJoystick = 1;
conf->joystick_button[0] = 2;
conf->joystick_button[1] = 1;
conf->joystick_button[2] = 5;
conf->joystick_button[3] = 6;
conf->joystick_button[4] = 3;
conf->joystick_button[5] = 4;
conf->joystick_button[6] = 6;
conf->joystick_button[7] = 3;
}

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@ -1,18 +1,18 @@
#pragma once
#include <stdint.h>
struct CONFIG
{
char proof[0x20];
char font_name[0x40];
int32_t move_button_mode;
int32_t attack_button_mode;
int32_t ok_button_mode;
int32_t display_mode;
int32_t bJoystick;
int32_t joystick_button[8];
};
bool LoadConfigData(CONFIG *conf);
void DefaultConfigData(CONFIG *conf);
#pragma once
#include <stdint.h>
struct CONFIG
{
char proof[0x20];
char font_name[0x40];
int32_t move_button_mode;
int32_t attack_button_mode;
int32_t ok_button_mode;
int32_t display_mode;
int32_t bJoystick;
int32_t joystick_button[8];
};
bool LoadConfigData(CONFIG *conf);
void DefaultConfigData(CONFIG *conf);

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@ -1,24 +1,24 @@
#include "KeyControl.h"
int gKey;
int gKeyTrg;
int gKeyJump = KEY_Z;
int gKeyShot = KEY_X;
int gKeyArms = KEY_ARMS;
int gKeyArmsRev = KEY_ARMSREV;
int gKeyItem = KEY_ITEM;
int gKeyMap = KEY_MAP;
int gKeyOk = KEY_Z;
int gKeyCancel = KEY_X;
int gKeyLeft = KEY_LEFT;
int gKeyUp = KEY_UP;
int gKeyRight = KEY_RIGHT;
int gKeyDown = KEY_DOWN;
void GetTrg()
{
static int key_old;
gKeyTrg = gKey & (gKey ^ key_old);
key_old = gKey;
}
#include "KeyControl.h"
int gKey;
int gKeyTrg;
int gKeyJump = KEY_Z;
int gKeyShot = KEY_X;
int gKeyArms = KEY_ARMS;
int gKeyArmsRev = KEY_ARMSREV;
int gKeyItem = KEY_ITEM;
int gKeyMap = KEY_MAP;
int gKeyOk = KEY_Z;
int gKeyCancel = KEY_X;
int gKeyLeft = KEY_LEFT;
int gKeyUp = KEY_UP;
int gKeyRight = KEY_RIGHT;
int gKeyDown = KEY_DOWN;
void GetTrg()
{
static int key_old;
gKeyTrg = gKey & (gKey ^ key_old);
key_old = gKey;
}

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@ -1,53 +1,53 @@
#pragma once
enum KEYBIND
{
//The movement keys go in the order of left, right, up and down
KEY_LEFT = 0x00000001,
KEY_RIGHT = 0x00000002,
KEY_UP = 0x00000004,
KEY_DOWN = 0x00000008,
//Map key
KEY_MAP = 0x00000010,
//Okay and cancel / Jump and Shoot keys
KEY_X = 0x00000020,
KEY_Z = 0x00000040,
//Left and right weapon switch keys
KEY_ARMS = 0x00000080,
KEY_ARMSREV = 0x00000100,
//Unused?
KEY_SHIFT = 0x00000200,
//Function keys
KEY_F1 = 0x00000400,
KEY_F2 = 0x00000800,
//Inventory
KEY_ITEM = 0x00001000,
//Escape key
KEY_ESCAPE = 0x00008000,
//The alt movement keys go in the order of left, up, right and down
KEY_ALT_LEFT = 0x00010000,
KEY_ALT_DOWN = 0x00020000,
KEY_ALT_RIGHT = 0x00040000,
KEY_ALT_UP = 0x00180000,
//Alt up actually has 2 seperate keys, but they're kind of merged together (and also for some reason the second one is +/=)
KEY_L = 0x00080000,
KEY_PLUS = 0x00100000
};
extern int gKey;
extern int gKeyTrg;
extern int gKeyJump;
extern int gKeyShot;
extern int gKeyArms;
extern int gKeyArmsRev;
extern int gKeyItem;
extern int gKeyMap;
extern int gKeyOk;
extern int gKeyCancel;
extern int gKeyLeft;
extern int gKeyUp;
extern int gKeyRight;
extern int gKeyDown;
void GetTrg();
#pragma once
enum KEYBIND
{
//The movement keys go in the order of left, right, up and down
KEY_LEFT = 0x00000001,
KEY_RIGHT = 0x00000002,
KEY_UP = 0x00000004,
KEY_DOWN = 0x00000008,
//Map key
KEY_MAP = 0x00000010,
//Okay and cancel / Jump and Shoot keys
KEY_X = 0x00000020,
KEY_Z = 0x00000040,
//Left and right weapon switch keys
KEY_ARMS = 0x00000080,
KEY_ARMSREV = 0x00000100,
//Unused?
KEY_SHIFT = 0x00000200,
//Function keys
KEY_F1 = 0x00000400,
KEY_F2 = 0x00000800,
//Inventory
KEY_ITEM = 0x00001000,
//Escape key
KEY_ESCAPE = 0x00008000,
//The alt movement keys go in the order of left, up, right and down
KEY_ALT_LEFT = 0x00010000,
KEY_ALT_DOWN = 0x00020000,
KEY_ALT_RIGHT = 0x00040000,
KEY_ALT_UP = 0x00180000,
//Alt up actually has 2 seperate keys, but they're kind of merged together (and also for some reason the second one is +/=)
KEY_L = 0x00080000,
KEY_PLUS = 0x00100000
};
extern int gKey;
extern int gKeyTrg;
extern int gKeyJump;
extern int gKeyShot;
extern int gKeyArms;
extern int gKeyArmsRev;
extern int gKeyItem;
extern int gKeyMap;
extern int gKeyOk;
extern int gKeyCancel;
extern int gKeyLeft;
extern int gKeyUp;
extern int gKeyRight;
extern int gKeyDown;
void GetTrg();

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@ -1,3 +1,3 @@
#pragma once
//This was originally some sort of POSIX standard thing? leftover from the linux port
#pragma once
//This was originally some sort of POSIX standard thing? leftover from the linux port

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@ -1,32 +1,32 @@
#pragma once
int rep_rand();
void rep_srand(unsigned int seed);
typedef int BOOL;
#ifndef FALSE
#define FALSE 0
#endif
#ifndef TRUE
#define TRUE 1
#endif
struct RECT
{
union
{
int left;
int front;
};
int top;
union
{
int right;
int back;
};
int bottom;
};
bool SystemTask();
#pragma once
int rep_rand();
void rep_srand(unsigned int seed);
typedef int BOOL;
#ifndef FALSE
#define FALSE 0
#endif
#ifndef TRUE
#define TRUE 1
#endif
struct RECT
{
union
{
int left;
int front;
};
int top;
union
{
int right;
int back;
};
int bottom;
};
bool SystemTask();