Correct oversized OpenGL upscaled framebuffer

This commit is contained in:
Clownacy 2020-09-26 23:19:17 +01:00
parent c2bc6c5ec2
commit dad9dd6421

View file

@ -1078,7 +1078,7 @@ void RenderBackend_HandleWindowResize(size_t width, size_t height)
if ((window_rect.right - window_rect.left) % framebuffer_surface->width != 0 || (window_rect.bottom - window_rect.top) % framebuffer_surface->height != 0)
{
upscaled_framebuffer_surface = CreateSurface(upscaled_framebuffer_width, upscaled_framebuffer_height * upscale_factor, true);
upscaled_framebuffer_surface = CreateSurface(upscaled_framebuffer_width, upscaled_framebuffer_height, true);
if (upscaled_framebuffer_surface == NULL)
Backend_PrintError("Couldn't regenerate upscaled framebuffer");