Correct oversized OpenGL upscaled framebuffer
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1 changed files with 1 additions and 1 deletions
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@ -1078,7 +1078,7 @@ void RenderBackend_HandleWindowResize(size_t width, size_t height)
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if ((window_rect.right - window_rect.left) % framebuffer_surface->width != 0 || (window_rect.bottom - window_rect.top) % framebuffer_surface->height != 0)
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{
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upscaled_framebuffer_surface = CreateSurface(upscaled_framebuffer_width, upscaled_framebuffer_height * upscale_factor, true);
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upscaled_framebuffer_surface = CreateSurface(upscaled_framebuffer_width, upscaled_framebuffer_height, true);
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if (upscaled_framebuffer_surface == NULL)
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Backend_PrintError("Couldn't regenerate upscaled framebuffer");
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