Explain the gamepad button limit
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@ -8,7 +8,7 @@ struct DIRECTINPUTSTATUS
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BOOL bRight;
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BOOL bUp;
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BOOL bDown;
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BOOL bButton[32];
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BOOL bButton[32]; // 32 is the number of buttons in DirectInput's `DIJOYSTATE` struct
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};
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void ReleaseDirectInput(void);
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