Explain the gamepad button limit

This commit is contained in:
Clownacy 2020-09-03 21:54:10 +01:00
parent 9c63e5994b
commit dce5e215c8

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@ -8,7 +8,7 @@ struct DIRECTINPUTSTATUS
BOOL bRight;
BOOL bUp;
BOOL bDown;
BOOL bButton[32];
BOOL bButton[32]; // 32 is the number of buttons in DirectInput's `DIJOYSTATE` struct
};
void ReleaseDirectInput(void);