Explain the gamepad button limit
This commit is contained in:
parent
9c63e5994b
commit
dce5e215c8
1 changed files with 1 additions and 1 deletions
|
@ -8,7 +8,7 @@ struct DIRECTINPUTSTATUS
|
||||||
BOOL bRight;
|
BOOL bRight;
|
||||||
BOOL bUp;
|
BOOL bUp;
|
||||||
BOOL bDown;
|
BOOL bDown;
|
||||||
BOOL bButton[32];
|
BOOL bButton[32]; // 32 is the number of buttons in DirectInput's `DIJOYSTATE` struct
|
||||||
};
|
};
|
||||||
|
|
||||||
void ReleaseDirectInput(void);
|
void ReleaseDirectInput(void);
|
||||||
|
|
Loading…
Add table
Reference in a new issue