Remove option change, wrote "cross-gcc" as "cross-GCC" and "mingw" as "MinGW"

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
This commit is contained in:
Gabriel Ravier 2019-09-11 14:32:48 +02:00
parent d686152e84
commit dd190bd276
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GPG key ID: 1E75F156884F3DCE

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@ -11,7 +11,7 @@ option(JAPANESE "Enable the Japanese-language build" OFF)
option(FIX_BUGS "Fix various bugs in the game" OFF)
option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)
set(RENDERER "Texture" CACHE STRING "Which renderer the game should use, the options being : 'OpenGL3' for an OpenGL 3.2 renderer, 'Texture' for SDL2's hardware-accelerated Texture API, 'Surface' for SDL2's software-rendered Surface API and 'Software' for a handwritten software renderer ")
set(RENDERER "Texture" CACHE STRING "Which renderer the game should use : 'OpenGL3' for an OpenGL 3.2 renderer, 'Texture' for SDL2's hardware-accelerated Texture API, 'Surface' for SDL2's software-rendered Surface API and 'Software' for a handwritten software renderer")
project(CSE2 LANGUAGES C CXX)
@ -271,7 +271,7 @@ if(MSVC)
target_compile_definitions(CSE2 PRIVATE _CRT_SECURE_NO_WARNINGS) # Disable warnings that normally fire up on MSVC when using "unsafe" functions instead of using MSVC's "safe" _s functions
endif()
# Build bin2h externally, so it isn't cross-compiled when CSE2 is (Emscripten, cross-gcc, mingw on Linux, etc.)
# Build bin2h externally, so it isn't cross-compiled when CSE2 is (Emscripten, cross-GCC, MinGW on Linux, etc.)
include(ExternalProject)
ExternalProject_Add(bin2h