Made BossTwinD.cpp ASM-accurate
This commit is contained in:
parent
64dbeaa3c2
commit
de4c16b449
1 changed files with 131 additions and 121 deletions
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@ -12,6 +12,8 @@
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static void ActBossCharT_DragonBody(NPCHAR *npc)
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{
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unsigned char deg;
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RECT rcLeft[3] = {
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{0, 0, 40, 40},
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{40, 0, 80, 40},
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@ -24,17 +26,16 @@ static void ActBossCharT_DragonBody(NPCHAR *npc)
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{80, 40, 120, 80},
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};
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unsigned char deg;
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switch (npc->act_no)
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{
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case 0:
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deg = npc->count1 + (npc->pNpc->count1 / 4);
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deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100;
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npc->act_no = 10;
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npc->x += npc->pNpc->x + npc->pNpc->tgt_x * GetCos(deg);
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npc->y += npc->pNpc->y + npc->pNpc->tgt_y * GetSin(deg);
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npc->x += npc->pNpc->x + GetCos(deg) * npc->pNpc->tgt_x;
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npc->y += npc->pNpc->y + GetSin(deg) * npc->pNpc->tgt_y;
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// Fallthrough
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case 10:
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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else
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npc->direct = 2;
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@ -42,13 +43,13 @@ static void ActBossCharT_DragonBody(NPCHAR *npc)
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break;
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case 100:
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deg = npc->count1 + (npc->pNpc->count1 / 4);
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npc->tgt_x = npc->pNpc->x + npc->pNpc->tgt_x * GetCos(deg);
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npc->tgt_y = npc->pNpc->y + npc->pNpc->tgt_y * GetSin(deg);
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deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100;
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npc->tgt_x = npc->pNpc->x + GetCos(deg) * npc->pNpc->tgt_x;
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npc->tgt_y = npc->pNpc->y + GetSin(deg) * npc->pNpc->tgt_y;
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npc->x += (npc->tgt_x - npc->x) / 8;
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npc->y += (npc->tgt_y - npc->y) / 8;
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if (gMC.x < npc->x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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else
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npc->direct = 2;
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@ -60,13 +61,13 @@ static void ActBossCharT_DragonBody(NPCHAR *npc)
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npc->bits &= ~0x20;
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// Fallthrough
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case 1001:
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deg = npc->count1 + (npc->pNpc->count1 / 4);
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npc->tgt_x = npc->pNpc->x + npc->pNpc->tgt_x * GetCos(deg);
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npc->tgt_y = npc->pNpc->y + npc->pNpc->tgt_y * GetSin(deg);
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deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100;
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npc->tgt_x = npc->pNpc->x + GetCos(deg) * npc->pNpc->tgt_x;
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npc->tgt_y = npc->pNpc->y + GetSin(deg) * npc->pNpc->tgt_y;
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npc->x += (npc->tgt_x - npc->x) / 8;
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npc->y += (npc->tgt_y - npc->y) / 8;
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if (npc->pNpc->x < npc->x)
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if (npc->x > npc->pNpc->x)
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npc->direct = 0;
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else
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npc->direct = 2;
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@ -91,6 +92,10 @@ static void ActBossCharT_DragonBody(NPCHAR *npc)
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static void ActBossCharT_DragonHead(NPCHAR *npc)
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{
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unsigned char deg;
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int ym;
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int xm;
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RECT rcLeft[4] = {
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{0, 80, 40, 112},
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{40, 80, 80, 112},
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@ -171,9 +176,10 @@ static void ActBossCharT_DragonHead(NPCHAR *npc)
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case 220:
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if (++npc->act_wait % 8 == 1)
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{
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const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-6, 6);
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const int ym = GetSin(deg);
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const int xm = GetCos(deg);
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deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
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deg += (unsigned char)Random(-6, 6);
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ym = GetSin(deg);
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xm = GetCos(deg);
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if (npc->direct == 0)
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SetNpChar(202, npc->x - 0x1000, npc->y, xm, ym, 0, 0, 0x100);
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@ -215,9 +221,10 @@ static void ActBossCharT_DragonHead(NPCHAR *npc)
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if (npc->act_wait > 20 && npc->act_wait % 32 == 1)
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{
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const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-6, 6);
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const int ym = GetSin(deg);
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const int xm = GetCos(deg);
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deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
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deg += (unsigned char)Random(-6, 6);
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ym = GetSin(deg);
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xm = GetCos(deg);
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if (npc->direct == 0)
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SetNpChar(202, npc->x - 0x1000, npc->y, xm, ym, 0, 0, 0x100);
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@ -252,34 +259,37 @@ static void ActBossCharT_DragonHead(NPCHAR *npc)
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void ActBossChar_Twin(void)
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{
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switch (gBoss[0].act_no)
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NPCHAR *npc = gBoss;
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switch (npc->act_no)
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{
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case 0:
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gBoss[0].cond = 0x80;
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gBoss[0].direct = 0;
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gBoss[0].act_no = 10;
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gBoss[0].exp = 0;
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gBoss[0].x = 0x14000;
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gBoss[0].y = 0x10000;
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gBoss[0].view.front = 0x1000;
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gBoss[0].view.top = 0x1000;
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gBoss[0].view.back = 0x10000;
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gBoss[0].view.bottom = 0x1000;
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gBoss[0].hit_voice = 54;
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gBoss[0].hit.front = 0x1000;
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gBoss[0].hit.top = 0x1000;
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gBoss[0].hit.back = 0x1000;
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gBoss[0].hit.bottom = 0x1000;
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gBoss[0].bits = 8;
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gBoss[0].bits |= 0x200;
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gBoss[0].size = 3;
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gBoss[0].damage = 0;
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gBoss[0].code_event = 1000;
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gBoss[0].life = 500;
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gBoss[0].count2 = Random(700, 1200);
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gBoss[0].tgt_x = 180;
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gBoss[0].tgt_y = 61;
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npc->cond = 0x80;
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npc->direct = 0;
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npc->act_no = 10;
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npc->exp = 0;
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npc->x = 0x14000;
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npc->y = 0x10000;
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npc->view.front = 0x1000;
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npc->view.top = 0x1000;
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npc->view.back = 0x10000;
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npc->view.bottom = 0x1000;
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npc->hit_voice = 54;
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npc->hit.front = 0x1000;
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npc->hit.top = 0x1000;
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npc->hit.back = 0x1000;
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npc->hit.bottom = 0x1000;
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npc->bits = 8;
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npc->bits |= 0x200;
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npc->size = 3;
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npc->damage = 0;
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npc->code_event = 1000;
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npc->life = 500;
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npc->count2 = Random(700, 1200);
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npc->tgt_x = 180;
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npc->tgt_y = 61;
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gBoss[2].cond = 0x80;
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gBoss[2].view.back = 0x2800;
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gBoss[2].view.front = 0x2800;
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gBoss[2].view.top = 0x2000;
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@ -290,7 +300,7 @@ void ActBossChar_Twin(void)
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gBoss[2].hit.bottom = 0x1400;
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gBoss[2].bits = 12;
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gBoss[2].pNpc = &gBoss[3];
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gBoss[2].cond = 0x90;
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gBoss[2].cond |= 0x10;
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gBoss[2].damage = 10;
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gBoss[3].cond = 0x80;
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@ -303,7 +313,7 @@ void ActBossChar_Twin(void)
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gBoss[3].hit.top = 0x400;
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gBoss[3].hit.bottom = 0x2000;
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gBoss[3].bits = 8;
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gBoss[3].pNpc = gBoss;
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gBoss[3].pNpc = npc;
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gBoss[3].damage = 10;
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gBoss[4] = gBoss[2];
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@ -314,10 +324,10 @@ void ActBossChar_Twin(void)
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break;
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case 20:
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if (--gBoss[0].tgt_x <= 112)
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if (--npc->tgt_x <= 112)
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{
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gBoss[0].act_no = 100;
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gBoss[0].act_wait = 0;
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npc->act_no = 100;
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npc->act_wait = 0;
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gBoss[2].act_no = 100;
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gBoss[4].act_no = 100;
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gBoss[3].act_no = 100;
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@ -327,39 +337,39 @@ void ActBossChar_Twin(void)
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break;
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case 100:
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if (++gBoss[0].act_wait < 100)
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if (++npc->act_wait < 100)
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{
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++gBoss[0].count1;
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++npc->count1;
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}
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else
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{
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if (gBoss[0].act_wait < 120)
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if (npc->act_wait < 120)
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{
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gBoss[0].count1 += 2;
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npc->count1 += 2;
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}
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else
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{
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if (gBoss[0].act_wait < gBoss[0].count2)
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if (npc->act_wait < npc->count2)
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{
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gBoss[0].count1 += 4;
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npc->count1 += 4;
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}
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else
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{
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if (gBoss[0].act_wait < gBoss[0].count2 + 40)
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if (npc->act_wait < npc->count2 + 40)
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{
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gBoss[0].count1 += 2;
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npc->count1 += 2;
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}
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else
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{
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if (gBoss[0].act_wait < gBoss[0].count2 + 60)
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if (npc->act_wait < npc->count2 + 60)
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{
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++gBoss[0].count1;
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++npc->count1;
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}
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else
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{
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gBoss[0].act_wait = 0;
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gBoss[0].act_no = 110;
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gBoss[0].count2 = Random(400, 700);
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npc->act_wait = 0;
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npc->act_no = 110;
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npc->count2 = Random(400, 700);
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break;
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}
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}
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@ -367,54 +377,54 @@ void ActBossChar_Twin(void)
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}
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}
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if (gBoss[0].count1 > 0x3FF)
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gBoss[0].count1 -= 0x400;
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if (npc->count1 > 0x3FF)
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npc->count1 -= 0x400;
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break;
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case 110:
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if (++gBoss[0].act_wait < 20)
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if (++npc->act_wait < 20)
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{
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--gBoss[0].count1;
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--npc->count1;
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}
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else
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{
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if (gBoss[0].act_wait < 60)
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if (npc->act_wait < 60)
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{
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gBoss[0].count1 -= 2;
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npc->count1 -= 2;
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}
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else
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{
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if (gBoss[0].act_wait < gBoss[0].count2)
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if (npc->act_wait < npc->count2)
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{
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gBoss[0].count1 -= 4;
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npc->count1 -= 4;
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}
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else
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{
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if (gBoss[0].act_wait < gBoss[0].count2 + 40)
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if (npc->act_wait < npc->count2 + 40)
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{
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gBoss[0].count1 -= 2;
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npc->count1 -= 2;
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}
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else
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{
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if (gBoss[0].act_wait < gBoss[0].count2 + 60)
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if (npc->act_wait < npc->count2 + 60)
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{
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--gBoss[0].count1;
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--npc->count1;
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}
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else
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{
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if (gBoss[0].life < 300)
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if (npc->life < 300)
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{
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gBoss[0].act_wait = 0;
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gBoss[0].act_no = 400;
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npc->act_wait = 0;
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npc->act_no = 400;
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gBoss[2].act_no = 400;
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gBoss[4].act_no = 400;
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}
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else
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{
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gBoss[0].act_wait = 0;
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gBoss[0].act_no = 100;
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gBoss[0].count2 = Random(400, 700);
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npc->act_wait = 0;
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npc->act_no = 100;
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npc->count2 = Random(400, 700);
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}
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break;
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@ -424,53 +434,53 @@ void ActBossChar_Twin(void)
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}
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}
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if (gBoss[0].count1 <= 0)
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gBoss[0].count1 += 0x400;
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if (npc->count1 <= 0)
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npc->count1 += 0x400;
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break;
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case 400:
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if (++gBoss[0].act_wait > 100)
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if (++npc->act_wait > 100)
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{
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gBoss[0].act_wait = 0;
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gBoss[0].act_no = 401;
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npc->act_wait = 0;
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npc->act_no = 401;
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}
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break;
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case 401:
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if (++gBoss[0].act_wait < 100)
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if (++npc->act_wait < 100)
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{
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++gBoss[0].count1;
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++npc->count1;
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}
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else
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{
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if (gBoss[0].act_wait < 120)
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if (npc->act_wait < 120)
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{
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gBoss[0].count1 += 2;
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npc->count1 += 2;
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}
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else
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{
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if (gBoss[0].act_wait < 500)
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if (npc->act_wait < 500)
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{
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gBoss[0].count1 += 4;
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npc->count1 += 4;
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}
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else
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{
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if (gBoss[0].act_wait < 540)
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if (npc->act_wait < 540)
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{
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gBoss[0].count1 += 2;
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npc->count1 += 2;
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}
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else
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{
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if (gBoss[0].act_wait < 560)
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if (npc->act_wait < 560)
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{
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++gBoss[0].count1;
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++npc->count1;
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}
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else
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{
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gBoss[0].act_no = 100;
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gBoss[0].act_wait = 0;
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npc->act_no = 100;
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npc->act_wait = 0;
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gBoss[2].act_no = 100;
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gBoss[4].act_no = 100;
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break;
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@ -480,48 +490,48 @@ void ActBossChar_Twin(void)
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}
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}
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if ( gBoss[0].count1 > 0x3FF )
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gBoss[0].count1 -= 0x400;
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if ( npc->count1 > 0x3FF )
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npc->count1 -= 0x400;
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break;
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case 1000:
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gBoss[0].act_no = 1001;
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gBoss[0].act_wait = 0;
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npc->act_no = 1001;
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npc->act_wait = 0;
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gBoss[2].act_no = 1000;
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gBoss[3].act_no = 1000;
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gBoss[4].act_no = 1000;
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gBoss[5].act_no = 1000;
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SetDestroyNpChar(gBoss[0].x, gBoss[0].y, gBoss[0].view.back, 40);
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break;
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SetDestroyNpChar(npc->x, npc->y, npc->view.back, 40);
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// Fallthrough
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case 1001:
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if (++gBoss[0].act_wait > 100)
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gBoss[0].act_no = 1010;
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if (++npc->act_wait > 100)
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npc->act_no = 1010;
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SetNpChar(4, gBoss[0].x + (Random(-0x80, 0x80) * 0x200), gBoss[0].y + (Random(-70, 70) * 0x200), 0, 0, 0, 0, 0x100);
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SetNpChar(4, npc->x + (Random(-0x80, 0x80) * 0x200), npc->y + (Random(-70, 70) * 0x200), 0, 0, 0, 0, 0x100);
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break;
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case 1010:
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gBoss[0].count1 += 4;
|
||||
npc->count1 += 4;
|
||||
|
||||
if (gBoss[0].count1 > 0x3FF)
|
||||
gBoss[0].count1 -= 0x400;
|
||||
if (npc->count1 > 0x3FF)
|
||||
npc->count1 -= 0x400;
|
||||
|
||||
if (gBoss[0].tgt_x > 8)
|
||||
--gBoss[0].tgt_x;
|
||||
if (gBoss[0].tgt_y > 0)
|
||||
--gBoss[0].tgt_y;
|
||||
if (npc->tgt_x > 8)
|
||||
--npc->tgt_x;
|
||||
if (npc->tgt_y > 0)
|
||||
--npc->tgt_y;
|
||||
|
||||
if (gBoss[0].tgt_x < -8)
|
||||
++gBoss[0].tgt_x;
|
||||
if (gBoss[0].tgt_y < 0)
|
||||
++gBoss[0].tgt_y;
|
||||
if (npc->tgt_x < -8)
|
||||
++npc->tgt_x;
|
||||
if (npc->tgt_y < 0)
|
||||
++npc->tgt_y;
|
||||
|
||||
if (gBoss[0].tgt_y == 0)
|
||||
if (npc->tgt_y == 0)
|
||||
{
|
||||
gBoss[0].act_no = 1020;
|
||||
gBoss[0].act_wait = 0;
|
||||
npc->act_no = 1020;
|
||||
npc->act_wait = 0;
|
||||
SetFlash(gBoss[0].x, gBoss[0].y, 1);
|
||||
PlaySoundObject(35, 1);
|
||||
}
|
||||
|
@ -550,5 +560,5 @@ void ActBossChar_Twin(void)
|
|||
ActBossCharT_DragonBody(&gBoss[5]);
|
||||
|
||||
RECT rc = {0, 0, 0, 0};
|
||||
gBoss[0].rect = rc;
|
||||
npc->rect = rc;
|
||||
}
|
Loading…
Add table
Reference in a new issue