diff --git a/src/BossTwinD.cpp b/src/BossTwinD.cpp index be26ea5a..0139be6a 100644 --- a/src/BossTwinD.cpp +++ b/src/BossTwinD.cpp @@ -12,6 +12,8 @@ static void ActBossCharT_DragonBody(NPCHAR *npc) { + unsigned char deg; + RECT rcLeft[3] = { {0, 0, 40, 40}, {40, 0, 80, 40}, @@ -24,17 +26,16 @@ static void ActBossCharT_DragonBody(NPCHAR *npc) {80, 40, 120, 80}, }; - unsigned char deg; switch (npc->act_no) { case 0: - deg = npc->count1 + (npc->pNpc->count1 / 4); + deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100; npc->act_no = 10; - npc->x += npc->pNpc->x + npc->pNpc->tgt_x * GetCos(deg); - npc->y += npc->pNpc->y + npc->pNpc->tgt_y * GetSin(deg); + npc->x += npc->pNpc->x + GetCos(deg) * npc->pNpc->tgt_x; + npc->y += npc->pNpc->y + GetSin(deg) * npc->pNpc->tgt_y; // Fallthrough case 10: - if (gMC.x < npc->x) + if (npc->x > gMC.x) npc->direct = 0; else npc->direct = 2; @@ -42,13 +43,13 @@ static void ActBossCharT_DragonBody(NPCHAR *npc) break; case 100: - deg = npc->count1 + (npc->pNpc->count1 / 4); - npc->tgt_x = npc->pNpc->x + npc->pNpc->tgt_x * GetCos(deg); - npc->tgt_y = npc->pNpc->y + npc->pNpc->tgt_y * GetSin(deg); + deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100; + npc->tgt_x = npc->pNpc->x + GetCos(deg) * npc->pNpc->tgt_x; + npc->tgt_y = npc->pNpc->y + GetSin(deg) * npc->pNpc->tgt_y; npc->x += (npc->tgt_x - npc->x) / 8; npc->y += (npc->tgt_y - npc->y) / 8; - if (gMC.x < npc->x) + if (npc->x > gMC.x) npc->direct = 0; else npc->direct = 2; @@ -60,13 +61,13 @@ static void ActBossCharT_DragonBody(NPCHAR *npc) npc->bits &= ~0x20; // Fallthrough case 1001: - deg = npc->count1 + (npc->pNpc->count1 / 4); - npc->tgt_x = npc->pNpc->x + npc->pNpc->tgt_x * GetCos(deg); - npc->tgt_y = npc->pNpc->y + npc->pNpc->tgt_y * GetSin(deg); + deg = ((npc->pNpc->count1 / 4) + npc->count1) % 0x100; + npc->tgt_x = npc->pNpc->x + GetCos(deg) * npc->pNpc->tgt_x; + npc->tgt_y = npc->pNpc->y + GetSin(deg) * npc->pNpc->tgt_y; npc->x += (npc->tgt_x - npc->x) / 8; npc->y += (npc->tgt_y - npc->y) / 8; - if (npc->pNpc->x < npc->x) + if (npc->x > npc->pNpc->x) npc->direct = 0; else npc->direct = 2; @@ -91,6 +92,10 @@ static void ActBossCharT_DragonBody(NPCHAR *npc) static void ActBossCharT_DragonHead(NPCHAR *npc) { + unsigned char deg; + int ym; + int xm; + RECT rcLeft[4] = { {0, 80, 40, 112}, {40, 80, 80, 112}, @@ -171,9 +176,10 @@ static void ActBossCharT_DragonHead(NPCHAR *npc) case 220: if (++npc->act_wait % 8 == 1) { - const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-6, 6); - const int ym = GetSin(deg); - const int xm = GetCos(deg); + deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y); + deg += (unsigned char)Random(-6, 6); + ym = GetSin(deg); + xm = GetCos(deg); if (npc->direct == 0) SetNpChar(202, npc->x - 0x1000, npc->y, xm, ym, 0, 0, 0x100); @@ -215,9 +221,10 @@ static void ActBossCharT_DragonHead(NPCHAR *npc) if (npc->act_wait > 20 && npc->act_wait % 32 == 1) { - const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-6, 6); - const int ym = GetSin(deg); - const int xm = GetCos(deg); + deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y); + deg += (unsigned char)Random(-6, 6); + ym = GetSin(deg); + xm = GetCos(deg); if (npc->direct == 0) SetNpChar(202, npc->x - 0x1000, npc->y, xm, ym, 0, 0, 0x100); @@ -252,34 +259,37 @@ static void ActBossCharT_DragonHead(NPCHAR *npc) void ActBossChar_Twin(void) { - switch (gBoss[0].act_no) + NPCHAR *npc = gBoss; + + switch (npc->act_no) { case 0: - gBoss[0].cond = 0x80; - gBoss[0].direct = 0; - gBoss[0].act_no = 10; - gBoss[0].exp = 0; - gBoss[0].x = 0x14000; - gBoss[0].y = 0x10000; - gBoss[0].view.front = 0x1000; - gBoss[0].view.top = 0x1000; - gBoss[0].view.back = 0x10000; - gBoss[0].view.bottom = 0x1000; - gBoss[0].hit_voice = 54; - gBoss[0].hit.front = 0x1000; - gBoss[0].hit.top = 0x1000; - gBoss[0].hit.back = 0x1000; - gBoss[0].hit.bottom = 0x1000; - gBoss[0].bits = 8; - gBoss[0].bits |= 0x200; - gBoss[0].size = 3; - gBoss[0].damage = 0; - gBoss[0].code_event = 1000; - gBoss[0].life = 500; - gBoss[0].count2 = Random(700, 1200); - gBoss[0].tgt_x = 180; - gBoss[0].tgt_y = 61; + npc->cond = 0x80; + npc->direct = 0; + npc->act_no = 10; + npc->exp = 0; + npc->x = 0x14000; + npc->y = 0x10000; + npc->view.front = 0x1000; + npc->view.top = 0x1000; + npc->view.back = 0x10000; + npc->view.bottom = 0x1000; + npc->hit_voice = 54; + npc->hit.front = 0x1000; + npc->hit.top = 0x1000; + npc->hit.back = 0x1000; + npc->hit.bottom = 0x1000; + npc->bits = 8; + npc->bits |= 0x200; + npc->size = 3; + npc->damage = 0; + npc->code_event = 1000; + npc->life = 500; + npc->count2 = Random(700, 1200); + npc->tgt_x = 180; + npc->tgt_y = 61; + gBoss[2].cond = 0x80; gBoss[2].view.back = 0x2800; gBoss[2].view.front = 0x2800; gBoss[2].view.top = 0x2000; @@ -290,7 +300,7 @@ void ActBossChar_Twin(void) gBoss[2].hit.bottom = 0x1400; gBoss[2].bits = 12; gBoss[2].pNpc = &gBoss[3]; - gBoss[2].cond = 0x90; + gBoss[2].cond |= 0x10; gBoss[2].damage = 10; gBoss[3].cond = 0x80; @@ -303,7 +313,7 @@ void ActBossChar_Twin(void) gBoss[3].hit.top = 0x400; gBoss[3].hit.bottom = 0x2000; gBoss[3].bits = 8; - gBoss[3].pNpc = gBoss; + gBoss[3].pNpc = npc; gBoss[3].damage = 10; gBoss[4] = gBoss[2]; @@ -314,10 +324,10 @@ void ActBossChar_Twin(void) break; case 20: - if (--gBoss[0].tgt_x <= 112) + if (--npc->tgt_x <= 112) { - gBoss[0].act_no = 100; - gBoss[0].act_wait = 0; + npc->act_no = 100; + npc->act_wait = 0; gBoss[2].act_no = 100; gBoss[4].act_no = 100; gBoss[3].act_no = 100; @@ -327,39 +337,39 @@ void ActBossChar_Twin(void) break; case 100: - if (++gBoss[0].act_wait < 100) + if (++npc->act_wait < 100) { - ++gBoss[0].count1; + ++npc->count1; } else { - if (gBoss[0].act_wait < 120) + if (npc->act_wait < 120) { - gBoss[0].count1 += 2; + npc->count1 += 2; } else { - if (gBoss[0].act_wait < gBoss[0].count2) + if (npc->act_wait < npc->count2) { - gBoss[0].count1 += 4; + npc->count1 += 4; } else { - if (gBoss[0].act_wait < gBoss[0].count2 + 40) + if (npc->act_wait < npc->count2 + 40) { - gBoss[0].count1 += 2; + npc->count1 += 2; } else { - if (gBoss[0].act_wait < gBoss[0].count2 + 60) + if (npc->act_wait < npc->count2 + 60) { - ++gBoss[0].count1; + ++npc->count1; } else { - gBoss[0].act_wait = 0; - gBoss[0].act_no = 110; - gBoss[0].count2 = Random(400, 700); + npc->act_wait = 0; + npc->act_no = 110; + npc->count2 = Random(400, 700); break; } } @@ -367,54 +377,54 @@ void ActBossChar_Twin(void) } } - if (gBoss[0].count1 > 0x3FF) - gBoss[0].count1 -= 0x400; + if (npc->count1 > 0x3FF) + npc->count1 -= 0x400; break; case 110: - if (++gBoss[0].act_wait < 20) + if (++npc->act_wait < 20) { - --gBoss[0].count1; + --npc->count1; } else { - if (gBoss[0].act_wait < 60) + if (npc->act_wait < 60) { - gBoss[0].count1 -= 2; + npc->count1 -= 2; } else { - if (gBoss[0].act_wait < gBoss[0].count2) + if (npc->act_wait < npc->count2) { - gBoss[0].count1 -= 4; + npc->count1 -= 4; } else { - if (gBoss[0].act_wait < gBoss[0].count2 + 40) + if (npc->act_wait < npc->count2 + 40) { - gBoss[0].count1 -= 2; + npc->count1 -= 2; } else { - if (gBoss[0].act_wait < gBoss[0].count2 + 60) + if (npc->act_wait < npc->count2 + 60) { - --gBoss[0].count1; + --npc->count1; } else { - if (gBoss[0].life < 300) + if (npc->life < 300) { - gBoss[0].act_wait = 0; - gBoss[0].act_no = 400; + npc->act_wait = 0; + npc->act_no = 400; gBoss[2].act_no = 400; gBoss[4].act_no = 400; } else { - gBoss[0].act_wait = 0; - gBoss[0].act_no = 100; - gBoss[0].count2 = Random(400, 700); + npc->act_wait = 0; + npc->act_no = 100; + npc->count2 = Random(400, 700); } break; @@ -424,53 +434,53 @@ void ActBossChar_Twin(void) } } - if (gBoss[0].count1 <= 0) - gBoss[0].count1 += 0x400; + if (npc->count1 <= 0) + npc->count1 += 0x400; break; case 400: - if (++gBoss[0].act_wait > 100) + if (++npc->act_wait > 100) { - gBoss[0].act_wait = 0; - gBoss[0].act_no = 401; + npc->act_wait = 0; + npc->act_no = 401; } break; case 401: - if (++gBoss[0].act_wait < 100) + if (++npc->act_wait < 100) { - ++gBoss[0].count1; + ++npc->count1; } else { - if (gBoss[0].act_wait < 120) + if (npc->act_wait < 120) { - gBoss[0].count1 += 2; + npc->count1 += 2; } else { - if (gBoss[0].act_wait < 500) + if (npc->act_wait < 500) { - gBoss[0].count1 += 4; + npc->count1 += 4; } else { - if (gBoss[0].act_wait < 540) + if (npc->act_wait < 540) { - gBoss[0].count1 += 2; + npc->count1 += 2; } else { - if (gBoss[0].act_wait < 560) + if (npc->act_wait < 560) { - ++gBoss[0].count1; + ++npc->count1; } else { - gBoss[0].act_no = 100; - gBoss[0].act_wait = 0; + npc->act_no = 100; + npc->act_wait = 0; gBoss[2].act_no = 100; gBoss[4].act_no = 100; break; @@ -480,48 +490,48 @@ void ActBossChar_Twin(void) } } - if ( gBoss[0].count1 > 0x3FF ) - gBoss[0].count1 -= 0x400; + if ( npc->count1 > 0x3FF ) + npc->count1 -= 0x400; break; case 1000: - gBoss[0].act_no = 1001; - gBoss[0].act_wait = 0; + npc->act_no = 1001; + npc->act_wait = 0; gBoss[2].act_no = 1000; gBoss[3].act_no = 1000; gBoss[4].act_no = 1000; gBoss[5].act_no = 1000; - SetDestroyNpChar(gBoss[0].x, gBoss[0].y, gBoss[0].view.back, 40); - break; + SetDestroyNpChar(npc->x, npc->y, npc->view.back, 40); + // Fallthrough case 1001: - if (++gBoss[0].act_wait > 100) - gBoss[0].act_no = 1010; + if (++npc->act_wait > 100) + npc->act_no = 1010; - SetNpChar(4, gBoss[0].x + (Random(-0x80, 0x80) * 0x200), gBoss[0].y + (Random(-70, 70) * 0x200), 0, 0, 0, 0, 0x100); + SetNpChar(4, npc->x + (Random(-0x80, 0x80) * 0x200), npc->y + (Random(-70, 70) * 0x200), 0, 0, 0, 0, 0x100); break; case 1010: - gBoss[0].count1 += 4; + npc->count1 += 4; - if (gBoss[0].count1 > 0x3FF) - gBoss[0].count1 -= 0x400; + if (npc->count1 > 0x3FF) + npc->count1 -= 0x400; - if (gBoss[0].tgt_x > 8) - --gBoss[0].tgt_x; - if (gBoss[0].tgt_y > 0) - --gBoss[0].tgt_y; + if (npc->tgt_x > 8) + --npc->tgt_x; + if (npc->tgt_y > 0) + --npc->tgt_y; - if (gBoss[0].tgt_x < -8) - ++gBoss[0].tgt_x; - if (gBoss[0].tgt_y < 0) - ++gBoss[0].tgt_y; + if (npc->tgt_x < -8) + ++npc->tgt_x; + if (npc->tgt_y < 0) + ++npc->tgt_y; - if (gBoss[0].tgt_y == 0) + if (npc->tgt_y == 0) { - gBoss[0].act_no = 1020; - gBoss[0].act_wait = 0; + npc->act_no = 1020; + npc->act_wait = 0; SetFlash(gBoss[0].x, gBoss[0].y, 1); PlaySoundObject(35, 1); } @@ -550,5 +560,5 @@ void ActBossChar_Twin(void) ActBossCharT_DragonBody(&gBoss[5]); RECT rc = {0, 0, 0, 0}; - gBoss[0].rect = rc; + npc->rect = rc; } \ No newline at end of file