whimsical star done
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4 changed files with 15 additions and 3 deletions
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build/Save Curly Booster v2 Spur Whimsical Star.dat
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BIN
build/Save Curly Booster v2 Spur Whimsical Star.dat
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@ -1018,6 +1018,12 @@ void ActBullet_SuperBom(BULLET *bul, int level)
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}
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}
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void ActBullet_Star(BULLET *bul)
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{
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if (++bul->count1 > bul->life_count)
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bul->cond = 0;
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}
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void ActBullet()
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{
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for (int i = 0; i < BULLET_MAX; i++)
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@ -1092,7 +1098,11 @@ void ActBullet()
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case 33:
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ActBullet_SuperBom(&gBul[i], 3);
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break;
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case 45:
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ActBullet_Star(&gBul[i]);
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break;
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default:
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continue;
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}
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}
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else
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@ -14,6 +14,7 @@
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#include "TextScr.h"
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#include "Flags.h"
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#include "Game.h"
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#include "Star.h"
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#include "Caret.h"
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MYCHAR gMC;
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@ -740,7 +741,7 @@ void SetMyCharPosition(int x, int y)
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gMC.xm = 0;
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gMC.ym = 0;
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gMC.cond &= ~1;
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//InitStar();
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InitStar();
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}
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void MoveMyChar(int x, int y)
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@ -8,6 +8,7 @@
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#include "Map.h"
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#include "MapName.h"
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#include "MyChar.h"
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#include "Bullet.h"
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#include "Boss.h"
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#include "Draw.h"
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#include "Tags.h"
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@ -192,7 +193,7 @@ bool TransferStage(int no, int w, int x, int y)
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StartTextScript(w);
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SetFrameMyChar();
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//ClearBullet();
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ClearBullet();
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InitCaret();
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ClearValueView();
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ResetQuake();
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