Clean up some ugly formatting
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1 changed files with 0 additions and 2 deletions
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@ -286,7 +286,6 @@ void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect)
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SDL_Rect sdl_rect;
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RectToSDLRect(rect, &sdl_rect);
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//
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// Copy screen to surface
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//
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@ -305,7 +304,6 @@ void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect)
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// Cleanup
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SDL_FreeSurface(screen_surface);
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//
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// Copy screen to texture
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//
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