Restore support for joystick axes neutrals

These are useful for PS3 analogue triggers, which are -1.0f by
default, and go up to 1.0f when pressed.
This commit is contained in:
Clownacy 2020-04-05 00:08:29 +01:00
parent ac533cb35e
commit e0674d8f54

View file

@ -2,6 +2,7 @@
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
@ -13,6 +14,8 @@
static BOOL joystick_connected;
static int connected_joystick_id;
static float *axis_neutrals;
static void JoystickCallback(int joystick_id, int event)
{
switch (event)
@ -34,6 +37,15 @@ static void JoystickCallback(int joystick_id, int event)
printf("Joystick #%d selected\n", joystick_id);
joystick_connected = TRUE;
connected_joystick_id = joystick_id;
// Set up neutral axes
int total_axes;
const float *axes = glfwGetJoystickAxes(connected_joystick_id, &total_axes);
axis_neutrals = (float*)malloc(sizeof(float) * total_axes);
for (int i = 0; i < total_axes; ++i)
axis_neutrals[i] = axes[i];
}
}
}
@ -45,6 +57,8 @@ static void JoystickCallback(int joystick_id, int event)
{
printf("Joystick #%d disconnected\n", connected_joystick_id);
joystick_connected = FALSE;
free(axis_neutrals);
}
break;
@ -89,14 +103,23 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
int total_hats;
const unsigned char *hats = glfwGetJoystickHats(connected_joystick_id, &total_hats);
status->bLeft = axes[0] < -DEADZONE;
status->bRight = axes[0] > DEADZONE;
status->bUp = axes[1] < -DEADZONE;
status->bDown = axes[1] > DEADZONE;
// Handle direction inputs
if (axes >= 1)
{
status->bLeft = axes[0] < -DEADZONE;
status->bRight = axes[0] > DEADZONE;
}
if (axes >= 2)
{
status->bUp = axes[1] < -DEADZONE;
status->bDown = axes[1] > DEADZONE;
}
// Handle button inputs
unsigned int buttons_done = 0;
// Start with the joystick buttons
for (int i = 0; i < total_buttons; ++i)
{
status->bButton[buttons_done] = buttons[i] == GLFW_PRESS;
@ -105,20 +128,21 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
break;
}
// Then the joystick axes
for (int i = 0; i < total_axes; ++i)
{
status->bButton[buttons_done] = axes[i] < -DEADZONE;
printf("\n%d %d\n", buttons_done, button_limit);
status->bButton[buttons_done] = axes[i] < axis_neutrals[i] - DEADZONE;
if (++buttons_done >= button_limit)
break;
status->bButton[buttons_done] = axes[i] > DEADZONE;
printf("%d\n", buttons_done);
status->bButton[buttons_done] = axes[i] > axis_neutrals[i] + DEADZONE;
if (++buttons_done >= button_limit)
break;
}
// Then the joystick hats
for (int i = 0; i < total_axes; ++i)
{
status->bButton[buttons_done] = hats[i] == GLFW_HAT_UP;
@ -142,7 +166,7 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
break;
}
// Blank the buttons that do not
// Blank any remaining buttons
for (size_t i = buttons_done; i < button_limit; ++i)
status->bButton[i] = FALSE;