Restore support for joystick axes neutrals
These are useful for PS3 analogue triggers, which are -1.0f by default, and go up to 1.0f when pressed.
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1 changed files with 33 additions and 9 deletions
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@ -2,6 +2,7 @@
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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@ -13,6 +14,8 @@
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static BOOL joystick_connected;
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static int connected_joystick_id;
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static float *axis_neutrals;
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static void JoystickCallback(int joystick_id, int event)
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{
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switch (event)
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@ -34,6 +37,15 @@ static void JoystickCallback(int joystick_id, int event)
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printf("Joystick #%d selected\n", joystick_id);
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joystick_connected = TRUE;
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connected_joystick_id = joystick_id;
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// Set up neutral axes
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int total_axes;
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const float *axes = glfwGetJoystickAxes(connected_joystick_id, &total_axes);
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axis_neutrals = (float*)malloc(sizeof(float) * total_axes);
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for (int i = 0; i < total_axes; ++i)
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axis_neutrals[i] = axes[i];
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}
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}
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}
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@ -45,6 +57,8 @@ static void JoystickCallback(int joystick_id, int event)
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{
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printf("Joystick #%d disconnected\n", connected_joystick_id);
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joystick_connected = FALSE;
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free(axis_neutrals);
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}
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break;
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@ -89,14 +103,23 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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int total_hats;
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const unsigned char *hats = glfwGetJoystickHats(connected_joystick_id, &total_hats);
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status->bLeft = axes[0] < -DEADZONE;
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status->bRight = axes[0] > DEADZONE;
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status->bUp = axes[1] < -DEADZONE;
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status->bDown = axes[1] > DEADZONE;
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// Handle direction inputs
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if (axes >= 1)
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{
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status->bLeft = axes[0] < -DEADZONE;
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status->bRight = axes[0] > DEADZONE;
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}
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if (axes >= 2)
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{
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status->bUp = axes[1] < -DEADZONE;
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status->bDown = axes[1] > DEADZONE;
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}
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// Handle button inputs
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unsigned int buttons_done = 0;
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// Start with the joystick buttons
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for (int i = 0; i < total_buttons; ++i)
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{
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status->bButton[buttons_done] = buttons[i] == GLFW_PRESS;
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@ -105,20 +128,21 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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break;
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}
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// Then the joystick axes
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for (int i = 0; i < total_axes; ++i)
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{
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status->bButton[buttons_done] = axes[i] < -DEADZONE;
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printf("\n%d %d\n", buttons_done, button_limit);
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status->bButton[buttons_done] = axes[i] < axis_neutrals[i] - DEADZONE;
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if (++buttons_done >= button_limit)
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break;
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status->bButton[buttons_done] = axes[i] > DEADZONE;
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printf("%d\n", buttons_done);
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status->bButton[buttons_done] = axes[i] > axis_neutrals[i] + DEADZONE;
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if (++buttons_done >= button_limit)
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break;
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}
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// Then the joystick hats
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for (int i = 0; i < total_axes; ++i)
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{
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status->bButton[buttons_done] = hats[i] == GLFW_HAT_UP;
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@ -142,7 +166,7 @@ BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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break;
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}
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// Blank the buttons that do not
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// Blank any remaining buttons
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for (size_t i = buttons_done; i < button_limit; ++i)
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status->bButton[i] = FALSE;
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