Renderer backend fixes
Surface-to-surface blits were broken (would draw to screen instead), and the SDLSurface backend wouldn't even compile. You know, I thought I tested each backend when I made those changes to the API...
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3a10bf57cb
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e094f2ff68
2 changed files with 4 additions and 4 deletions
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@ -130,7 +130,7 @@ static void BlitCommon(Backend_Surface *source_surface, const RECT *rect, Backen
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void Backend_BlitToSurface(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y)
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{
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BlitCommon(source_surface, rect, &framebuffer, x, y, TRUE);
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BlitCommon(source_surface, rect, destination_surface, x, y, TRUE);
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}
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void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key)
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@ -151,7 +151,7 @@ void Backend_ColourFillToSurface(Backend_Surface *surface, const RECT *rect, uns
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void Backend_ColourFillToScreen(const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
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{
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Backend_ColourFill(&framebuffer, rect, red, green, blue);
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Backend_ColourFillToSurface(&framebuffer, rect, red, green, blue);
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}
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void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect)
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@ -248,7 +248,7 @@ void Backend_DrawGlyphToSurface(Backend_Surface *surface, Backend_Glyph *glyph,
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void Backend_DrawGlyphToScreen(Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
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{
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Backend_DrawGlyph(&framebuffer, glyph, x, y, colours);
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Backend_DrawGlyphToSurface(&framebuffer, glyph, x, y, colours);
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}
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void Backend_HandleDeviceLoss(void)
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@ -200,7 +200,7 @@ static void BlitCommon(Backend_Surface *source_surface, const RECT *rect, Backen
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void Backend_BlitToSurface(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y)
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{
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BlitCommon(source_surface, rect, &framebuffer, x, y, TRUE);
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BlitCommon(source_surface, rect, destination_surface, x, y, TRUE);
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}
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void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key)
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