Made NpcAct340 ASM-accurate
YAAAAAAAAAAAAAY
This commit is contained in:
parent
b7a8698bb8
commit
e1484dbcd3
1 changed files with 186 additions and 151 deletions
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@ -18,6 +18,9 @@
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//Ballos
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void ActNpc340(NPCHAR *npc)
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{
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int i;
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int x;
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switch (npc->act_no)
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{
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case 0:
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@ -95,10 +98,10 @@ void ActNpc340(NPCHAR *npc)
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npc->count1 = 0;
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// Fallthrough
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case 201:
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if (npc->xm)
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npc->act_no = 203;
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else
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if (npc->xm == 0)
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npc->act_no = 202;
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else
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npc->act_no = 203;
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npc->act_wait = 0;
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npc->ani_no = 3;
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@ -153,7 +156,7 @@ void ActNpc340(NPCHAR *npc)
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else
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npc->xm = 0x800;
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if (++npc->act_wait / 2 & 1)
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if (++npc->act_wait / 2 % 2)
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npc->ani_no = 6;
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else
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npc->ani_no = 7;
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@ -209,7 +212,7 @@ void ActNpc340(NPCHAR *npc)
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case 221:
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npc->ym = -0x800;
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if (++npc->act_wait / 2 & 1)
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if (++npc->act_wait / 2 % 2)
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npc->ani_no = 8;
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else
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npc->ani_no = 9;
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@ -222,9 +225,9 @@ void ActNpc340(NPCHAR *npc)
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npc->act_wait = 0;
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npc->damage = 3;
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for (int i = 0; i < 8; ++i)
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for (i = 0; i < 8; ++i)
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{
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const int x = npc->x + (Random(-0x10, 0x10) * 0x200);
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x = npc->x + (Random(-0x10, 0x10) * 0x200);
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SetNpChar(4, x, npc->y - 0x1400, 0, 0, 0, 0, 0x100);
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}
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@ -267,7 +270,7 @@ void ActNpc340(NPCHAR *npc)
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case 231:
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npc->ym = 0x800;
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if (++npc->act_wait / 2 & 1)
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if (++npc->act_wait / 2 % 2)
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npc->ani_no = 8;
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else
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npc->ani_no = 9;
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@ -283,9 +286,9 @@ void ActNpc340(NPCHAR *npc)
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else
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npc->direct = 2;
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for (int i = 0; i < 8; ++i)
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for (i = 0; i < 8; ++i)
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{
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const int x = npc->x + (Random(-0x10, 0x10) * 0x200);
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x = npc->x + (Random(-0x10, 0x10) * 0x200);
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SetNpChar(4, x, npc->y + 0x1400, 0, 0, 0, 0, 0x100);
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}
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@ -324,7 +327,7 @@ void ActNpc340(NPCHAR *npc)
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if (npc->ym > 0x5FF)
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npc->ym = 0x5FF;
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if (++npc->ani_wait / 2 & 1)
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if (++npc->ani_wait / 2 % 2)
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npc->ani_no = 4;
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else
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npc->ani_no = 5;
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@ -380,17 +383,17 @@ void ActNpc340(NPCHAR *npc)
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else
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npc->direct = 0;
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if (npc->ani_wait / 2 & 1)
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if (npc->ani_wait / 2 % 2)
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npc->ani_no = 4;
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else
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npc->ani_no = 5;
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if (npc->tgt_x > npc->x)
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if (npc->x < npc->tgt_x)
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npc->xm += 0x40;
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else
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npc->xm -= 0x40;
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if (npc->tgt_y > npc->y)
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if (npc->y < npc->tgt_y)
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npc->ym += 0x40;
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else
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npc->ym -= 0x40;
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@ -429,14 +432,14 @@ void ActNpc340(NPCHAR *npc)
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if (npc->act_wait > 50 && npc->act_wait % 10 == 1)
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{
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const int x = ((4 * npc->act_wait - 200) / 10 + 2) * 0x2000;
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x = ((4 * npc->act_wait - 200) / 10 + 2) * 0x200 * 0x10;
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SetNpChar(333, x, 0x26000, 0, 0, 0, 0, 0x100);
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}
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if (npc->act_wait > 140)
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npc->act_no = 240;
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if (++npc->ani_wait / 2 & 1)
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if (++npc->ani_wait / 2 % 2)
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npc->ani_no = 4;
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else
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npc->ani_no = 5;
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@ -458,7 +461,7 @@ void ActNpc340(NPCHAR *npc)
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if (npc->ym > 0x5FF)
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npc->ym = 0x5FF;
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if (++npc->act_wait / 2 & 1)
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if (++npc->act_wait / 2 % 2)
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npc->x = npc->tgt_x + 0x200;
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else
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npc->x = npc->tgt_x - 0x200;
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@ -479,7 +482,7 @@ void ActNpc340(NPCHAR *npc)
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npc->ani_no = 3;
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}
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if (npc->act_wait / 2 & 1)
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if (npc->act_wait / 2 % 2)
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npc->x = npc->tgt_x + 0x200;
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else
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npc->x = npc->tgt_x - 0x200;
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@ -510,7 +513,7 @@ void ActNpc340(NPCHAR *npc)
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PlaySoundObject(29, 1);
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}
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if (++npc->act_wait / 2 & 1)
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if (++npc->act_wait / 2 % 2)
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npc->ani_no = 8;
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else
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npc->ani_no = 9;
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@ -585,6 +588,7 @@ void ActNpc341(NPCHAR *npc)
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void ActNpc342(NPCHAR *npc)
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{
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static int flash;
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unsigned char deg;
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RECT rc[3] = {
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{240, 48, 280, 88},
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@ -639,7 +643,7 @@ void ActNpc342(NPCHAR *npc)
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if (npc->shock)
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{
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if (++flash / 2 & 1)
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if (++flash / 2 % 2)
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npc->ani_no = 1;
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else
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npc->ani_no = 0;
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@ -694,13 +698,13 @@ void ActNpc342(NPCHAR *npc)
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npc->damage = 10;
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if (npc->direct == 0)
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npc->bits |= 0x20u;
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npc->bits |= 0x20;
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npc->ym = 0;
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// Fallthrough
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case 31:
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++npc->count1;
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npc->count1 &= 0x1FF;
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npc->count1 %= 0x200;
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if (npc->count2 > 0x100)
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--npc->count2;
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@ -709,7 +713,7 @@ void ActNpc342(NPCHAR *npc)
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{
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if (npc->shock)
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{
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if (++flash / 2 & 1)
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if (++flash / 2 % 2)
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npc->ani_no = 1;
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else
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npc->ani_no = 0;
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@ -776,7 +780,14 @@ void ActNpc342(NPCHAR *npc)
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npc->exp = 0;
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// Fallthrough
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case 1001:
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if (npc->count1 <= 0)
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if (npc->count1 > 0)
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{
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if (--npc->count1 / 2 % 2)
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npc->ani_no = 1;
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else
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npc->ani_no = 0;
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}
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else
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{
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SetDestroyNpChar(npc->x, npc->y, 0x2000, 0x20);
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PlaySoundObject(71, 1);
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@ -784,11 +795,6 @@ void ActNpc342(NPCHAR *npc)
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return;
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}
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if (--npc->count1 / 2 & 1)
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npc->ani_no = 1;
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else
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npc->ani_no = 0;
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break;
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}
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@ -834,7 +840,7 @@ void ActNpc342(NPCHAR *npc)
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if (npc->act_no < 40)
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{
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const unsigned char deg = npc->count1 / 2;
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deg = npc->count1 / 2;
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npc->tgt_x = npc->pNpc->x + npc->count2 * GetCos(deg) / 4;
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npc->tgt_y = npc->pNpc->y + npc->count2 * GetSin(deg) / 4;
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@ -891,6 +897,8 @@ void ActNpc344(NPCHAR *npc)
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//Ballos skull projectile
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void ActNpc345(NPCHAR *npc)
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{
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int i;
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RECT rc[4] = {
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{128, 176, 144, 192},
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{144, 176, 160, 192},
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@ -902,7 +910,7 @@ void ActNpc345(NPCHAR *npc)
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{
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case 0:
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npc->act_no = 100;
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npc->ani_no = Random(0, 16) & 3;
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npc->ani_no = Random(0, 16) % 4;
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// Fallthrough
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case 100:
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npc->ym += 0x40;
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@ -912,18 +920,18 @@ void ActNpc345(NPCHAR *npc)
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if (npc->y > 0x10000)
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npc->bits &= ~8;
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if (npc->act_wait++ / 2 & 1)
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if (npc->act_wait++ / 2 % 2)
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SetNpChar(4, npc->x, npc->y, 0, 0, 0, 0, 0x100);
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if (npc->flag & 8)
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{
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npc->ym = -0x200;
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npc->act_no = 110;
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npc->bits |= 8u;
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npc->bits |= 8;
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PlaySoundObject(12, 1);
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SetQuake(10);
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for (int i = 0; i < 4; ++i)
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for (i = 0; i < 4; ++i)
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SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + 0x2000, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
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}
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@ -932,7 +940,7 @@ void ActNpc345(NPCHAR *npc)
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case 110:
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npc->ym += 0x40;
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if ( npc->y > (gMap.length + 2) * 0x2000)
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if ( npc->y > (gMap.length * 0x200 * 0x10) + (2 * 0x200 * 0x10))
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{
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npc->cond = 0;
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return;
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@ -958,6 +966,8 @@ void ActNpc345(NPCHAR *npc)
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//Ballos 4 orbiting platform
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void ActNpc346(NPCHAR *npc)
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{
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unsigned char deg;
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RECT rc = {240, 0, 272, 16};
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if (npc->act_no < 1000 && npc->pNpc->act_no >= 1000)
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@ -998,7 +1008,7 @@ void ActNpc346(NPCHAR *npc)
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case 30:
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++npc->count1;
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npc->count1 &= 0x3FF;
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npc->count1 %= 0x400;
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if (npc->pNpc->act_no == 425)
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npc->act_no = 50;
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@ -1020,7 +1030,7 @@ void ActNpc346(NPCHAR *npc)
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case 50:
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npc->count1 += 2;
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npc->count1 &= 0x3FF;
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npc->count1 %= 0x400;
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if (npc->pNpc->act_no == 426)
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npc->act_no = 30;
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@ -1046,7 +1056,7 @@ void ActNpc346(NPCHAR *npc)
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case 1001:
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npc->ym += 0x40;
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if (npc->y > gMap.length * 0x2000)
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if (npc->y > gMap.length * 0x10 * 0x200)
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npc->cond = 0;
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break;
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@ -1055,26 +1065,29 @@ void ActNpc346(NPCHAR *npc)
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if (npc->act_no < 1000)
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{
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if (gMC.y > npc->y - 0x1000 && gMC.ym < 0)
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npc->bits &= ~0x40u;
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npc->bits &= ~0x40;
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else
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npc->bits |= 0x40u;
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npc->bits |= 0x40;
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const unsigned char deg = npc->count1 / 4;
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deg = npc->count1 / 4;
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npc->tgt_x = npc->pNpc->x + npc->count2 * GetCos(deg) / 4;
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npc->tgt_y = npc->pNpc->y + npc->count2 * GetSin(deg) / 4 + 0x2000;
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npc->tgt_y = npc->pNpc->y + 0x2000 + npc->count2 * GetSin(deg) / 4;
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npc->xm = npc->tgt_x - npc->x;
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if (npc->act_no != 20 && npc->act_no != 30)
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if (npc->act_no == 20 || npc->act_no == 30)
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{
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if (npc->act_no != 40 && npc->act_no != 50)
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npc->ani_no = npc->tgt_y - npc->y;
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else if ((npc->count1 / 2 & 1) == 0)
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if (npc->count1 % 4 == 0)
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npc->ani_no = (npc->tgt_y - npc->y) / 4;
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}
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else if (npc->act_no == 40 || npc->act_no == 50)
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{
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if ((npc->count1 / 2 % 2) == 0)
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npc->ani_no = (npc->tgt_y - npc->y) / 2;
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}
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else if ((npc->count1 & 3) == 0)
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else
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{
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npc->ani_no = (npc->tgt_y - npc->y) / 4;
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npc->ani_no = npc->tgt_y - npc->y;
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}
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npc->ym = npc->ani_no;
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@ -1133,6 +1146,7 @@ void ActNpc347(NPCHAR *npc)
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npc->ani_no = 2;
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npc->xm = 0;
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npc->ym = 0;
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break;
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}
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else
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{
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@ -1150,7 +1164,7 @@ void ActNpc347(NPCHAR *npc)
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case 13:
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++npc->act_wait;
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if (++npc->act_wait == 2)
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if (npc->act_wait == 2)
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npc->ani_no = 1;
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if (npc->act_wait == 6)
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@ -1190,7 +1204,7 @@ void ActNpc348(NPCHAR *npc)
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{
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npc->y -= 0x80;
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if (npc->act_wait / 2 & 1)
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if (npc->act_wait / 2 % 2)
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npc->ani_no = 1;
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else
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npc->ani_no = 0;
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@ -1274,12 +1288,12 @@ void ActNpc350(NPCHAR *npc)
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if (npc->direct == 0)
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{
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if ( npc->x < npc->tgt_x )
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if (npc->x < npc->tgt_x)
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npc->act_no = 20;
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}
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else
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{
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if ( npc->x > npc->tgt_x )
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if (npc->x > npc->tgt_x)
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npc->act_no = 20;
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}
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@ -1300,10 +1314,10 @@ void ActNpc350(NPCHAR *npc)
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npc->ani_no = 2;
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}
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if ( ++npc->act_wait > 300 )
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if (++npc->act_wait > 300)
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npc->act_no = 30;
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if ( gMC.x < npc->x + 0xE000 && gMC.x > npc->x - 0xE000 && gMC.y < npc->y + 0x2000 && gMC.y > npc->y - 0x2000 )
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if (gMC.x < npc->x + 0xE000 && gMC.x > npc->x - 0xE000 && gMC.y < npc->y + 0x2000 && gMC.y > npc->y - 0x2000)
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npc->act_no = 30;
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break;
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@ -1314,7 +1328,7 @@ void ActNpc350(NPCHAR *npc)
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npc->ani_wait = 0;
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// Fallthrough
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case 31:
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if (++npc->ani_wait / 2 & 1)
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if (++npc->ani_wait / 2 % 2)
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npc->ani_no = 3;
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else
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npc->ani_no = 4;
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@ -1370,8 +1384,11 @@ void ActNpc350(NPCHAR *npc)
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else
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npc->xm += 0x20;
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if (npc->x < 0 || npc->x > gMap.width * 0x2000)
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if (npc->x < 0 || npc->x > gMap.width * 0x200 * 0x10)
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{
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VanishNpChar(npc);
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return;
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}
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break;
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}
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@ -1632,74 +1649,80 @@ void ActNpc353(NPCHAR *npc)
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npc->bits &= ~8;
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npc->damage = 5;
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npc->view.top = 0x1000;
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// Fallthrough
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case 11:
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if (npc->x > gMC.x)
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npc->direct = 0;
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else
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npc->direct = 2;
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if (gMC.y - 0x3000 > npc->y)
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||||
{
|
||||
if (npc->direct == 0)
|
||||
npc->xm2 += 0x10;
|
||||
else
|
||||
npc->xm2 -= 0x10;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (npc->direct == 0)
|
||||
npc->xm2 -= 0x10;
|
||||
else
|
||||
npc->xm2 += 0x10;
|
||||
}
|
||||
|
||||
if (npc->y > gMC.y)
|
||||
npc->ym2 -= 0x10;
|
||||
else
|
||||
npc->ym2 += 0x10;
|
||||
|
||||
if (npc->xm2 < 0 && npc->flag & 1)
|
||||
npc->xm2 *= -1;
|
||||
if (npc->xm2 > 0 && npc->flag & 4)
|
||||
npc->xm2 *= -1;
|
||||
|
||||
if (npc->ym2 < 0 && npc->flag & 2)
|
||||
npc->ym2 *= -1;
|
||||
if (npc->ym2 > 0 && npc->flag & 8)
|
||||
npc->ym2 *= -1;
|
||||
|
||||
if (npc->xm2 < -0x5FF)
|
||||
npc->xm2 = -0x5FF;
|
||||
if (npc->xm2 > 0x5FF)
|
||||
npc->xm2 = 0x5FF;
|
||||
|
||||
if (npc->ym2 < -0x5FF)
|
||||
npc->ym2 = -0x5FF;
|
||||
if (npc->ym2 > 0x5FF)
|
||||
npc->ym2 = 0x5FF;
|
||||
|
||||
npc->x += npc->xm2;
|
||||
npc->y += npc->ym2;
|
||||
|
||||
if (++npc->ani_wait > 1)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
|
||||
if (++npc->ani_no > 1)
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (gMC.x < npc->x)
|
||||
npc->direct = 0;
|
||||
else
|
||||
npc->direct = 2;
|
||||
|
||||
if (gMC.y - 0x3000 > npc->y)
|
||||
{
|
||||
if (npc->direct == 0)
|
||||
npc->xm2 += 0x10;
|
||||
else
|
||||
npc->xm2 -= 0x10;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (npc->direct == 0)
|
||||
npc->xm2 -= 0x10;
|
||||
else
|
||||
npc->xm2 += 0x10;
|
||||
}
|
||||
|
||||
if (gMC.y < npc->y)
|
||||
npc->ym2 -= 0x10;
|
||||
else
|
||||
npc->ym2 += 0x10;
|
||||
|
||||
if (npc->xm2 < 0 && npc->flag & 1)
|
||||
npc->xm2 = -npc->xm2;
|
||||
if (npc->xm2 > 0 && npc->flag & 4)
|
||||
npc->xm2 = -npc->xm2;
|
||||
|
||||
if (npc->ym2 < 0 && npc->flag & 2)
|
||||
npc->ym2 = -npc->ym2;
|
||||
if (npc->ym2 > 0 && npc->flag & 8)
|
||||
npc->ym2 = -npc->ym2;
|
||||
|
||||
if (npc->xm2 < -0x5FF)
|
||||
npc->xm2 = -0x5FF;
|
||||
if (npc->xm2 > 0x5FF)
|
||||
npc->xm2 = 0x5FF;
|
||||
|
||||
if (npc->ym2 < -0x5FF)
|
||||
npc->ym2 = -0x5FF;
|
||||
if (npc->ym2 > 0x5FF)
|
||||
npc->ym2 = 0x5FF;
|
||||
|
||||
npc->x += npc->xm2;
|
||||
npc->y += npc->ym2;
|
||||
|
||||
if (++npc->ani_wait > 1)
|
||||
{
|
||||
npc->ani_wait = 0;
|
||||
|
||||
if (++npc->ani_no > 1)
|
||||
npc->ani_no = 0;
|
||||
}
|
||||
|
||||
if (npc->direct == 0)
|
||||
npc->rect = rcLeft[npc->ani_no];
|
||||
else
|
||||
npc->rect = rcRight[npc->ani_no];
|
||||
}
|
||||
|
||||
//Invisible deathtrap wall
|
||||
void ActNpc354(NPCHAR *npc)
|
||||
{
|
||||
int i;
|
||||
int x;
|
||||
int y;
|
||||
|
||||
switch (npc->act_no)
|
||||
{
|
||||
case 0:
|
||||
|
@ -1728,8 +1751,12 @@ void ActNpc354(NPCHAR *npc)
|
|||
else
|
||||
npc->x += 0x2000;
|
||||
|
||||
for (int i = 0; i < 20; ++i)
|
||||
ChangeMapParts(npc->x / 0x200 / 0x10, i + npc->y / 0x200 / 0x10, 0x6Du);
|
||||
for (i = 0; i < 20; ++i)
|
||||
{
|
||||
x = npc->x / 0x200 / 0x10;
|
||||
y = i + npc->y / 0x200 / 0x10;
|
||||
ChangeMapParts(x, y, 109);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -1746,38 +1773,41 @@ void ActNpc355(NPCHAR *npc)
|
|||
{208, 96, 224, 112},
|
||||
};
|
||||
|
||||
if (npc->act_no == 0)
|
||||
switch (npc->act_no)
|
||||
{
|
||||
switch (npc->direct)
|
||||
{
|
||||
case 0:
|
||||
npc->surf = SURFACE_ID_MY_CHAR;
|
||||
npc->ani_no = 0;
|
||||
npc->x = npc->pNpc->x - 0x1C00;
|
||||
npc->y = npc->pNpc->y + 0x1400;
|
||||
break;
|
||||
case 0:
|
||||
switch (npc->direct)
|
||||
{
|
||||
case 0:
|
||||
npc->surf = SURFACE_ID_MY_CHAR;
|
||||
npc->ani_no = 0;
|
||||
npc->x = npc->pNpc->x - 0x1C00;
|
||||
npc->y = npc->pNpc->y + 0x1400;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
npc->surf = SURFACE_ID_NPC_REGU;
|
||||
npc->ani_no = 1;
|
||||
npc->x = npc->pNpc->x + 0x1C00;
|
||||
npc->y = npc->pNpc->y + 0x1400;
|
||||
break;
|
||||
case 1:
|
||||
npc->surf = SURFACE_ID_NPC_REGU;
|
||||
npc->ani_no = 1;
|
||||
npc->x = npc->pNpc->x + 0x1C00;
|
||||
npc->y = npc->pNpc->y + 0x1400;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
npc->surf = SURFACE_ID_MY_CHAR;
|
||||
npc->ani_no = 2;
|
||||
npc->x = npc->pNpc->x - 0xE00;
|
||||
npc->y = npc->pNpc->y - 0x2600;
|
||||
break;
|
||||
case 2:
|
||||
npc->surf = SURFACE_ID_MY_CHAR;
|
||||
npc->ani_no = 2;
|
||||
npc->x = npc->pNpc->x - 0xE00;
|
||||
npc->y = npc->pNpc->y - 0x2600;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
npc->surf = SURFACE_ID_NPC_REGU;
|
||||
npc->ani_no = 3;
|
||||
npc->x = npc->pNpc->x + 0x800;
|
||||
npc->y = npc->pNpc->y - 0x2600;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
npc->surf = SURFACE_ID_NPC_REGU;
|
||||
npc->ani_no = 3;
|
||||
npc->x = npc->pNpc->x + 0x800;
|
||||
npc->y = npc->pNpc->y - 0x2600;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
npc->rect = rc[npc->ani_no];
|
||||
|
@ -1803,12 +1833,12 @@ void ActNpc356(NPCHAR *npc)
|
|||
SetNpChar(355, 0, 0, 0, 0, 2, npc, 0xAA);
|
||||
// Fallthrough
|
||||
case 11:
|
||||
if (npc->tgt_x > npc->x)
|
||||
if (npc->x < npc->tgt_x)
|
||||
npc->xm += 8;
|
||||
else
|
||||
npc->xm -= 8;
|
||||
|
||||
if (npc->tgt_y > npc->y)
|
||||
if (npc->y < npc->tgt_y)
|
||||
npc->ym += 8;
|
||||
else
|
||||
npc->ym -= 8;
|
||||
|
@ -1874,7 +1904,7 @@ void ActNpc357(NPCHAR *npc)
|
|||
++npc->act_wait;
|
||||
npc->rect = rc;
|
||||
|
||||
if (npc->act_wait / 2 & 1)
|
||||
if (npc->act_wait / 2 % 2)
|
||||
npc->rect.right = npc->rect.left;
|
||||
|
||||
if (npc->act_wait > 50)
|
||||
|
@ -1931,8 +1961,13 @@ void ActNpc358(NPCHAR *npc)
|
|||
//Water droplet generator
|
||||
void ActNpc359(NPCHAR *npc)
|
||||
{
|
||||
int x;
|
||||
|
||||
if (gMC.x < npc->x + (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.x > npc->x - (((WINDOW_WIDTH / 2) + 160) * 0x200) && gMC.y < npc->y + (((WINDOW_HEIGHT / 2) + 200) * 0x200) && gMC.y > npc->y - (((WINDOW_HEIGHT / 2) + 40) * 0x200) && Random(0, 100) == 2)
|
||||
SetNpChar(73, npc->x + (Random(-6, 6) * 0x200), npc->y - 0xE00, 0, 0, 0, 0, 0);
|
||||
{
|
||||
x = npc->x + (Random(-6, 6) * 0x200);
|
||||
SetNpChar(73, x, npc->y - 0xE00, 0, 0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
//Thank you
|
||||
|
|
Loading…
Add table
Reference in a new issue