diff --git a/src/Backends/Rendering/WiiU.cpp b/src/Backends/Rendering/WiiU.cpp index 3432797e..8bc81307 100644 --- a/src/Backends/Rendering/WiiU.cpp +++ b/src/Backends/Rendering/WiiU.cpp @@ -196,21 +196,41 @@ RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_w return framebuffer_surface; } + else + { + Backend_PrintError("Couldn't create the framebuffer surface"); + } GX2RDestroyBufferEx(&texture_coordinate_buffer, (GX2RResourceFlags)0); GX2RDestroyBufferEx(&vertex_position_buffer, (GX2RResourceFlags)0); WHBGfxFreeShaderGroup(&glyph_shader); } + else + { + Backend_PrintError("Couldn't create the glyph shader"); + } WHBGfxFreeShaderGroup(&colour_fill_shader); } + else + { + Backend_PrintError("Couldn't create the colour-fill shader"); + } WHBGfxFreeShaderGroup(&texture_colour_key_shader); } + else + { + Backend_PrintError("Couldn't create the texture colour-key shader"); + } WHBGfxFreeShaderGroup(&texture_shader); } + else + { + Backend_PrintError("Couldn't create the texture shader"); + } WHBGfxShutdown(); @@ -365,9 +385,16 @@ RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned if (GX2RCreateSurfaceUserMemory(&surface->colour_buffer.surface, (uint8_t*)surface->texture.surface.image, (uint8_t*)surface->texture.surface.mipmaps, surface->texture.surface.resourceFlags)) return surface; + else + Backend_PrintError("GX2RCreateSurfaceUserMemory failed in RenderBackend_CreateSurface"); + GX2RDestroySurfaceEx(&surface->texture.surface, (GX2RResourceFlags)0); } + else + { + Backend_PrintError("GX2RCreateSurface failedin RenderBackend_CreateSurface"); + } free(surface); } @@ -614,6 +641,10 @@ RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsign return glyph; } + else + { + Backend_PrintError("GX2RCreateSurface failed in RenderBackend_LoadGlyph"); + } free(glyph); }