Missile Launcher part 3
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1 changed files with 2 additions and 2 deletions
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@ -571,9 +571,9 @@ void ActBullet_Missile(BULLET *bul, int level)
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break;
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break;
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}
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}
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unsigned int inc;
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static unsigned int inc;
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switch (++inc % 3u)
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switch (++inc % 3)
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{
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{
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case 0:
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case 0:
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bul->ani_no = 0x80;
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bul->ani_no = 0x80;
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