Added the NPCs for the first room of the Labyrinth

This commit is contained in:
Clownacy 2019-02-05 23:34:20 +00:00
parent 34427c242a
commit e1d8d30d3c
3 changed files with 338 additions and 4 deletions

View file

@ -149,7 +149,9 @@ void ActNpc143(NPCHAR *npc);
void ActNpc144(NPCHAR *npc);
void ActNpc145(NPCHAR *npc);
void ActNpc146(NPCHAR *npc);
void ActNpc147(NPCHAR *npc);
void ActNpc148(NPCHAR *npc);
void ActNpc149(NPCHAR *npc);
void ActNpc150(NPCHAR *npc);
void ActNpc151(NPCHAR *npc);

View file

@ -746,6 +746,338 @@ void ActNpc146(NPCHAR *npc)
npc->rect = rect[npc->ani_no];
}
//Critter (purple)
void ActNpc147(NPCHAR *npc)
{
RECT rcLeft[6];
RECT rcRight[6];
rcLeft[0] = {0, 96, 16, 112};
rcLeft[1] = {16, 96, 32, 112};
rcLeft[2] = {32, 96, 48, 112};
rcLeft[3] = {48, 96, 64, 112};
rcLeft[4] = {64, 96, 80, 112};
rcLeft[5] = {80, 96, 96, 112};
rcRight[0] = {0, 112, 16, 128};
rcRight[1] = {16, 112, 32, 128};
rcRight[2] = {32, 112, 48, 128};
rcRight[3] = {48, 112, 64, 128};
rcRight[4] = {64, 112, 80, 128};
rcRight[5] = {80, 112, 96, 128};
switch (npc->act_no)
{
case 0:
npc->y += 0x600;
npc->act_no = 1;
// Fallthrough
case 1:
if (npc->act_wait >= 8 && gMC.x > npc->x - 0xC000 && gMC.x < npc->x + 0xC000 && gMC.y > npc->y - 0xC000 && gMC.y < npc->y + 0x4000)
{
if (gMC.x < npc->x)
npc->direct = 0;
else
npc->direct = 2;
npc->ani_no = 1;
}
else
{
if (npc->act_wait < 8)
++npc->act_wait;
npc->ani_no = 0;
}
if (npc->shock)
{
npc->act_no = 2;
npc->ani_no = 0;
npc->act_wait = 0;
}
if (npc->act_wait >= 8 && gMC.x > npc->x - 0x6000 && gMC.x < npc->x + 0x6000 && gMC.y > npc->y - 0xC000 && gMC.y < npc->y + 0x4000)
{
npc->act_no = 2;
npc->ani_no = 0;
npc->act_wait = 0;
}
break;
case 2:
if (++npc->act_wait > 8)
{
npc->act_no = 3;
npc->ani_no = 2;
npc->ym = -0x5FF;
PlaySoundObject(30, 1);
if (gMC.x < npc->x)
npc->direct = 0;
else
npc->direct = 2;
}
break;
case 3:
if (npc->ym > 0x100)
{
npc->tgt_y = npc->y;
npc->act_no = 4;
npc->ani_no = 3;
npc->act_wait = 0;
npc->act_wait = 0;
}
break;
case 4:
if (gMC.x > npc->x)
npc->direct = 2;
else
npc->direct = 0;
++npc->act_wait;
if (npc->flag & 7 || npc->act_wait > 60)
{
npc->damage = 3;
npc->act_no = 5;
npc->ani_no = 2;
}
else
{
if (npc->act_wait % 4 == 1)
PlaySoundObject(109, 1);
if (npc->flag & 8)
npc->ym = -0x200;
if (npc->act_wait % 30 == 6)
{
const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-6, 6);
const int ym = 3 * GetSin(deg);
const int xm = 3 * GetCos(deg);
SetNpChar(148, npc->x, npc->y, xm, ym, 0, 0, 0x100);
PlaySoundObject(39, 1);
}
if (++npc->ani_wait > 0)
{
npc->ani_wait = 0;
++npc->ani_no;
}
if (npc->ani_no > 5)
npc->ani_no = 3;
}
break;
case 5:
if (npc->flag & 8)
{
npc->damage = 2;
npc->xm = 0;
npc->act_wait = 0;
npc->ani_no = 0;
npc->act_no = 1;
PlaySoundObject(23, 1);
}
break;
}
if (npc->act_no == 4)
{
if (npc->tgt_y < npc->y)
npc->ym -= 0x10;
else
npc->ym += 0x10;
if (npc->ym > 0x200)
npc->ym = 0x200;
if (npc->ym < -0x200)
npc->ym = -0x200;
if (npc->xm > 0x200)
npc->xm = 0x200;
if (npc->xm < -0x200)
npc->xm = -0x200;
}
else
{
npc->ym += 0x20;
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
}
npc->x += npc->xm;
npc->y += npc->ym;
if (npc->direct == 0)
npc->rect = rcLeft[npc->ani_no];
else
npc->rect = rcRight[npc->ani_no];
}
//Purple Critter's projectile
void ActNpc148(NPCHAR *npc)
{
if (npc->flag & 0xFF)
{
SetCaret(npc->x, npc->y, 2, 0);
npc->cond = 0;
}
npc->y += npc->ym;
npc->x += npc->xm;
RECT rect_left[2];
rect_left[0] = {96, 96, 104, 104};
rect_left[1] = {104, 96, 112, 104};
if (++npc->ani_no > 1)
npc->ani_no = 0;
npc->rect = rect_left[npc->ani_no];
if (++npc->count1 > 300)
{
SetCaret(npc->x, npc->y, 2, 0);
npc->cond = 0;
}
}
//Moving block
void ActNpc149(NPCHAR *npc)
{
switch (npc->act_no)
{
case 0:
npc->x += 0x1000;
npc->y += 0x1000;
if (npc->direct == 0)
npc->act_no = 10;
else
npc->act_no = 20;
npc->xm = 0;
npc->ym = 0;
npc->bits |= 0x40;
break;
case 10:
npc->bits &= ~0x80;
npc->damage = 0;
if (gMC.x < npc->x + 0x3200 && gMC.x > npc->x - 0x32000 && gMC.y < npc->y + 0x3200 && gMC.y > npc->y - 0x3200)
{
npc->act_no = 11;
npc->act_wait = 0;
}
break;
case 11:
if (++npc->act_wait % 10 == 6)
PlaySoundObject(107, 1);
if (npc->flag & 1)
{
npc->xm = 0;
npc->direct = 2;
npc->act_no = 20;
SetQuake(10);
PlaySoundObject(26, 1);
for (int i = 0; i < 4; ++i)
SetNpChar(4, npc->x - 0x2000, npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
}
else
{
if (gMC.flag & 1)
{
npc->bits |= 0x80;
npc->damage = 100;
}
else
{
npc->bits &= ~0x80;
npc->damage = 0;
}
npc->xm -= 0x20;
}
break;
case 20:
npc->bits &= ~0x80;
npc->damage = 0;
if (gMC.x > npc->x - 0x3200 && gMC.x < npc->x + 0x32000 && gMC.y < npc->y + 0x3200 && gMC.y > npc->y - 0x3200)
{
npc->act_no = 21;
npc->act_wait = 0;
}
break;
case 21:
if (++npc->act_wait % 10 == 6)
PlaySoundObject(107, 1);
if (npc->flag & 4)
{
npc->xm = 0;
npc->direct = 0;
npc->act_no = 10;
SetQuake(10);
PlaySoundObject(26, 1);
for (int i = 0; i < 4; ++i)
SetNpChar(4, npc->x + 0x2000, npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
}
else
{
if (gMC.flag & 4)
{
npc->bits |= 0x80;
npc->damage = 100;
}
else
{
npc->bits &= ~0x80;
npc->damage = 0;
}
npc->xm += 0x20;
}
break;
}
if (npc->xm > 0x200)
npc->xm = 0x200;
if (npc->xm < -0x200)
npc->xm = -0x200;
npc->x += npc->xm;
RECT rect[1];
rect[0] = {16, 0, 48, 32};
npc->rect = rect[0];
}
//Quote
void ActNpc150(NPCHAR *npc)
{

View file

@ -203,9 +203,9 @@ NPCFUNCTION gpNpcFuncTbl[361] =
ActNpc144,
ActNpc145,
ActNpc146,
nullptr,
nullptr,
nullptr,
ActNpc147,
ActNpc148,
ActNpc149,
ActNpc150,
ActNpc151,
nullptr,