Font refactor part 3: SDL_Texture
Getting kinda messy, having to maintain two different ways of drawing - colour-key and alpha-blending. In the enhanced branch, which uses alpha-blending for everything, these can be merged. I'm noticing a huge delay in shutdown time. There's probably a bug in here.
This commit is contained in:
parent
6a7fd14833
commit
e2054918a6
1 changed files with 163 additions and 64 deletions
|
@ -11,6 +11,7 @@
|
|||
|
||||
typedef struct Backend_Surface
|
||||
{
|
||||
BOOL alpha;
|
||||
BOOL needs_syncing;
|
||||
SDL_Surface *sdl_surface;
|
||||
SDL_Texture *texture;
|
||||
|
@ -19,6 +20,11 @@ typedef struct Backend_Surface
|
|||
struct Backend_Surface *prev;
|
||||
} Backend_Surface;
|
||||
|
||||
typedef struct Backend_Glyph
|
||||
{
|
||||
Backend_Surface *surface;
|
||||
} Backend_Glyph;
|
||||
|
||||
static SDL_Renderer *renderer;
|
||||
static SDL_Texture *screen_texture;
|
||||
|
||||
|
@ -26,6 +32,12 @@ static Backend_Surface *surface_list_head;
|
|||
|
||||
static void FlushSurface(Backend_Surface *surface)
|
||||
{
|
||||
if (surface->alpha)
|
||||
{
|
||||
SDL_UpdateTexture(surface->texture, NULL, surface->sdl_surface->pixels, surface->sdl_surface->pitch);
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned char *buffer = (unsigned char*)malloc(surface->sdl_surface->w * surface->sdl_surface->h * 4);
|
||||
unsigned char *buffer_pointer = buffer;
|
||||
|
||||
|
@ -52,6 +64,47 @@ static void FlushSurface(Backend_Surface *surface)
|
|||
SDL_UpdateTexture(surface->texture, NULL, buffer, surface->sdl_surface->w * 4);
|
||||
|
||||
free(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
Backend_Surface* CreateSurface(unsigned int width, unsigned int height, BOOL alpha)
|
||||
{
|
||||
Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
|
||||
|
||||
if (surface == NULL)
|
||||
return NULL;
|
||||
|
||||
surface->sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, alpha ? SDL_PIXELFORMAT_RGBA32 : SDL_PIXELFORMAT_RGB24);
|
||||
|
||||
if (surface->sdl_surface == NULL)
|
||||
{
|
||||
free(surface);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
surface->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
|
||||
|
||||
if (surface->texture == NULL)
|
||||
{
|
||||
SDL_FreeSurface(surface->sdl_surface);
|
||||
free(surface);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
surface->alpha = alpha;
|
||||
|
||||
if (!surface->alpha)
|
||||
SDL_SetColorKey(surface->sdl_surface, SDL_TRUE, SDL_MapRGB(surface->sdl_surface->format, 0, 0, 0));
|
||||
|
||||
surface->needs_syncing = FALSE;
|
||||
|
||||
surface->next = surface_list_head;
|
||||
surface->prev = NULL;
|
||||
surface_list_head = surface;
|
||||
if (surface->next)
|
||||
surface->next->prev = surface;
|
||||
|
||||
return surface;
|
||||
}
|
||||
|
||||
static void RectToSDLRect(const RECT *rect, SDL_Rect *sdl_rect)
|
||||
|
@ -100,39 +153,7 @@ void Backend_DrawScreen(void)
|
|||
|
||||
Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
|
||||
{
|
||||
Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
|
||||
|
||||
if (surface == NULL)
|
||||
return NULL;
|
||||
|
||||
surface->sdl_surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 0, SDL_PIXELFORMAT_RGB24);
|
||||
|
||||
if (surface->sdl_surface == NULL)
|
||||
{
|
||||
free(surface);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
surface->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
|
||||
|
||||
if (surface->texture == NULL)
|
||||
{
|
||||
SDL_FreeSurface(surface->sdl_surface);
|
||||
free(surface);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_SetColorKey(surface->sdl_surface, SDL_TRUE, SDL_MapRGB(surface->sdl_surface->format, 0, 0, 0));
|
||||
|
||||
surface->needs_syncing = FALSE;
|
||||
|
||||
surface->next = surface_list_head;
|
||||
surface->prev = NULL;
|
||||
surface_list_head = surface;
|
||||
if (surface->next)
|
||||
surface->next->prev = surface;
|
||||
|
||||
return surface;
|
||||
return CreateSurface(width, height, FALSE);
|
||||
}
|
||||
|
||||
void Backend_FreeSurface(Backend_Surface *surface)
|
||||
|
@ -267,27 +288,105 @@ void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect)
|
|||
SDL_SetRenderTarget(renderer, screen_texture);
|
||||
}
|
||||
|
||||
void Backend_DrawText(Backend_Surface *surface, FontObject *font, int x, int y, const char *text, unsigned long colour)
|
||||
BOOL Backend_SupportsSubpixelGlyph(void)
|
||||
{
|
||||
DrawText(font, (unsigned char*)surface->sdl_surface->pixels, surface->sdl_surface->pitch, surface->sdl_surface->w, surface->sdl_surface->h, x, y, colour, text, strlen(text));
|
||||
surface->needs_syncing = TRUE;
|
||||
return FALSE; // SDL_Textures don't have per-component alpha
|
||||
}
|
||||
|
||||
void Backend_DrawTextToScreen(FontObject *font, int x, int y, const char *text, unsigned long colour)
|
||||
Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned short total_greys, unsigned char pixel_mode)
|
||||
{
|
||||
// Painfully slow. Really need to add hardware-accelerated font rendering.
|
||||
int surface_width, surface_height;
|
||||
SDL_GetRendererOutputSize(renderer, &surface_width, &surface_height);
|
||||
Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
|
||||
|
||||
SDL_Surface *screen_surface = SDL_CreateRGBSurfaceWithFormat(0, surface_width, surface_height, 0, SDL_PIXELFORMAT_RGB24);
|
||||
SDL_RenderReadPixels(renderer, NULL, SDL_PIXELFORMAT_RGB24, screen_surface->pixels, screen_surface->pitch);
|
||||
if (glyph == NULL)
|
||||
return NULL;
|
||||
|
||||
DrawText(font, (unsigned char*)screen_surface->pixels, screen_surface->pitch, screen_surface->w, screen_surface->h, x, y, colour, text, strlen(text));
|
||||
glyph->surface = CreateSurface(width, height, TRUE);
|
||||
|
||||
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, screen_surface);
|
||||
SDL_FreeSurface(screen_surface);
|
||||
SDL_RenderCopy(renderer, texture, NULL, NULL);
|
||||
SDL_DestroyTexture(texture);
|
||||
if (glyph->surface == NULL)
|
||||
{
|
||||
free(glyph);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
unsigned int surface_pitch;
|
||||
unsigned char *surface_pixels = Backend_Lock(glyph->surface, &surface_pitch);
|
||||
|
||||
switch (pixel_mode)
|
||||
{
|
||||
// FONT_PIXEL_MODE_LCD is unsupported
|
||||
|
||||
case FONT_PIXEL_MODE_GRAY:
|
||||
for (unsigned int y = 0; y < height; ++y)
|
||||
{
|
||||
const unsigned char *source_pointer = pixels + y * pitch;
|
||||
unsigned char *destination_pointer = surface_pixels + y * surface_pitch;
|
||||
|
||||
for (unsigned int x = 0; x < width; ++x)
|
||||
{
|
||||
*destination_pointer++ = 0xFF;
|
||||
*destination_pointer++ = 0xFF;
|
||||
*destination_pointer++ = 0xFF;
|
||||
*destination_pointer++ = (unsigned char)(pow((double)*source_pointer++ / (total_greys - 1), 1.0 / 1.8) * 255.0);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case FONT_PIXEL_MODE_MONO:
|
||||
for (unsigned int y = 0; y < height; ++y)
|
||||
{
|
||||
const unsigned char *source_pointer = pixels + y * pitch;
|
||||
unsigned char *destination_pointer = surface_pixels + y * surface_pitch;
|
||||
|
||||
for (unsigned int x = 0; x < width; ++x)
|
||||
{
|
||||
*destination_pointer++ = 0xFF;
|
||||
*destination_pointer++ = 0xFF;
|
||||
*destination_pointer++ = 0xFF;
|
||||
*destination_pointer++ = *source_pointer++ ? 0xFF : 0;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
Backend_Unlock(glyph->surface);
|
||||
|
||||
return glyph;
|
||||
}
|
||||
|
||||
void Backend_UnloadGlyph(Backend_Glyph *glyph)
|
||||
{
|
||||
Backend_FreeSurface(glyph->surface);
|
||||
free(glyph);
|
||||
}
|
||||
|
||||
void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
|
||||
{
|
||||
RECT rect;
|
||||
rect.left = 0;
|
||||
rect.top = 0;
|
||||
rect.right = glyph->surface->sdl_surface->w;
|
||||
rect.bottom = glyph->surface->sdl_surface->h;
|
||||
|
||||
SDL_SetSurfaceColorMod(glyph->surface->sdl_surface, colours[0], colours[1], colours[2]);
|
||||
SDL_SetTextureColorMod(glyph->surface->texture, colours[0], colours[1], colours[2]);
|
||||
|
||||
Backend_Blit(glyph->surface, &rect, surface, x, y, TRUE);
|
||||
}
|
||||
|
||||
void Backend_DrawGlyphToScreen(Backend_Glyph *glyph, long x, long y, const unsigned char *colours)
|
||||
{
|
||||
RECT rect;
|
||||
rect.left = 0;
|
||||
rect.top = 0;
|
||||
rect.right = glyph->surface->sdl_surface->w;
|
||||
rect.bottom = glyph->surface->sdl_surface->h;
|
||||
|
||||
SDL_SetSurfaceColorMod(glyph->surface->sdl_surface, colours[0], colours[1], colours[2]);
|
||||
SDL_SetTextureColorMod(glyph->surface->texture, colours[0], colours[1], colours[2]);
|
||||
|
||||
Backend_BlitToScreen(glyph->surface, &rect, x, y, TRUE);
|
||||
}
|
||||
|
||||
void Backend_HandleDeviceLoss(void)
|
||||
|
|
Loading…
Add table
Reference in a new issue