Missed some matrix code
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@ -228,8 +228,6 @@ void Backend_DrawScreen(void)
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glViewport(0, 0, framebuffer_surface.width, framebuffer_surface.height);
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// Draw framebuffer to screen
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glLoadIdentity();
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glBindTexture(GL_TEXTURE_2D, framebuffer_surface.texture_id);
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texture_coordinate_buffer[0][0] = 0.0f;
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