diff --git a/src/Game.cpp b/src/Game.cpp index bd03f7f6..b0af8034 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -58,7 +58,7 @@ int Random(int min, int max) void PutNumber4(int x, int y, int value, bool bZero) { - //Define rects + // Define rects RECT rcClient = grcFull; RECT rect[10] = { @@ -74,19 +74,19 @@ void PutNumber4(int x, int y, int value, bool bZero) {72, 56, 80, 64}, }; - //Digits + // Digits int tbl[4] = {1000, 100, 10, 1}; - //Limit value - if ( value > 9999 ) + // Limit value + if (value > 9999) value = 9999; - //Go through number and draw digits + // Go through number and draw digits int offset = 0; int sw = 0; while (offset < 4) { - //Get the digit that this is + // Get the digit that this is int a = 0; while (tbl[offset] <= value) @@ -96,11 +96,11 @@ void PutNumber4(int x, int y, int value, bool bZero) ++sw; } - //Draw digit - if ((bZero && offset == 2) || sw != 0 || offset == 3 ) + // Draw digit + if ((bZero && offset == 2) || sw != 0 || offset == 3) PutBitmap3(&rcClient, x + 8 * offset, y, &rect[a], SURFACE_ID_TEXT_BOX); - //Go to next digit + // Go to next digit ++offset; } } @@ -118,9 +118,9 @@ int ModeOpening() SetFrameTargetMyChar(16); SetFadeMask(); - //Reset cliprect and flags + // Reset cliprect and flags grcGame.left = 0; - //Non-vanilla: these three lines are widescreen-related(?) + // Non-vanilla: these three lines are widescreen-related(?) grcGame.top = 0; grcGame.right = WINDOW_WIDTH; grcGame.bottom = WINDOW_HEIGHT; @@ -132,13 +132,13 @@ int ModeOpening() unsigned int wait = 0; while (wait < 500) { - //Increase timer + // Increase timer ++wait; - //Get pressed keys + // Get pressed keys GetTrg(); - //Escape menu + // Escape menu if (gKey & KEY_ESCAPE) { int escRet = Call_Escape(); @@ -148,11 +148,11 @@ int ModeOpening() return 1; } - //Skip intro if OK is pressed + // Skip intro if OK is pressed if (gKey & gKeyOk) break; - //Update everything + // Update everything ActNpChar(); ActBossChar(); ActBack(); @@ -167,7 +167,7 @@ int ModeOpening() MoveFrame3(); ProcFade(); - //Draw everything + // Draw everything CortBox(&grcFull, 0x000000); int frame_x, frame_y; @@ -182,7 +182,7 @@ int ModeOpening() PutCaret(frame_x, frame_y); PutFade(); - //Update Text Script + // Update Text Script int tscRet = TextScriptProc(); if (tscRet == 0) return 0; @@ -212,7 +212,7 @@ int ModeOpening() int ModeTitle() { - //Set rects + // Set rects RECT rcTitle = {0, 0, 144, 32}; RECT rcPixel = {0, 0, 160, 16}; @@ -222,7 +222,7 @@ int ModeTitle() RECT rcVersion = {152, 80, 208, 88}; RECT rcPeriod = {152, 88, 208, 96}; - //Character rects + // Character rects RECT rcMyChar[4] = { {0, 16, 16, 32}, {16, 16, 32, 32}, @@ -258,21 +258,21 @@ int ModeTitle() {48, 16, 64, 32}, }; - //Reset everything + // Reset everything InitCaret(); InitStar(); CutNoise(); - //Create variables + // Create variables int anime = 0; int char_type = 0; int time_counter = 0; unsigned long back_color = GetCortBoxColor(RGB(0x20, 0x20, 0x20)); - //Set state + // Set state bContinue = IsProfile(); - //Set character + // Set character time_counter = LoadTimeCounter(); if (time_counter && time_counter < 6 * 60 * 50) // 6 minutes @@ -284,7 +284,7 @@ int ModeTitle() if (time_counter && time_counter < 3 * 60 * 50) // 3 minutes char_type = 4; - //Set music to character's specific music + // Set music to character's specific music switch (char_type) { case 1: @@ -304,9 +304,9 @@ int ModeTitle() break; } - //Reset cliprect, flags, and give the player the nikumaru counter + // Reset cliprect, flags, and give the player the Nikumaru counter grcGame.left = 0; - //Non-vanilla: these three lines are widescreen-related(?) + // Non-vanilla: these three lines are widescreen-related(?) grcGame.top = 0; grcGame.right = WINDOW_WIDTH; grcGame.bottom = WINDOW_HEIGHT; @@ -314,19 +314,19 @@ int ModeTitle() g_GameFlags = 0; gMC.equip |= 0x100; - //Start loop + // Start loop unsigned int wait = 0; while (true) { - //Don't accept selection for 10 frames + // Don't accept selection for 10 frames if (wait < 10) ++wait; - //Get pressed keys + // Get pressed keys GetTrg(); - //Quit when OK is pressed + // Quit when OK is pressed if (wait >= 10) { if (gKeyTrg & gKeyOk) @@ -342,24 +342,24 @@ int ModeTitle() return 1; } - //Move cursor + // Move cursor if ((gKeyDown | gKeyUp) & gKeyTrg) { PlaySoundObject(1, 1); bContinue = !bContinue; } - //Update carets + // Update carets ActCaret(); - //Animate character cursor - if ( ++anime >= 40 ) + // Animate character cursor + if (++anime >= 40) anime = 0; - //Draw title + // Draw title CortBox(&grcGame, back_color); - //Draw version + // Draw version PutBitmap3(&grcGame, (WINDOW_WIDTH - 120) / 2, WINDOW_HEIGHT - 24, &rcVersion, SURFACE_ID_TEXT_BOX); PutBitmap3(&grcGame, (WINDOW_WIDTH - 8) / 2, WINDOW_HEIGHT - 24, &rcPeriod, SURFACE_ID_TEXT_BOX); @@ -370,17 +370,17 @@ int ModeTitle() PutNumber4((WINDOW_WIDTH + 24) / 2, WINDOW_HEIGHT - 24, v3, 0); PutNumber4((WINDOW_WIDTH + 56) / 2, WINDOW_HEIGHT - 24, v4, 0); - //Draw main title + // Draw main title PutBitmap3(&grcGame, (WINDOW_WIDTH - 144) / 2, 40, &rcTitle, SURFACE_ID_TITLE); PutBitmap3(&grcGame, (WINDOW_WIDTH - 48) / 2, (WINDOW_HEIGHT + 16) / 2, &rcNew, SURFACE_ID_TITLE); PutBitmap3(&grcGame, (WINDOW_WIDTH - 48) / 2, (WINDOW_HEIGHT + 56) / 2, &rcContinue, SURFACE_ID_TITLE); PutBitmap3(&grcGame, (WINDOW_WIDTH - 160) / 2, WINDOW_HEIGHT - 48, &rcPixel, SURFACE_ID_PIXEL); - //Draw character cursor + // Draw character cursor RECT char_rc; Surface_Ids char_surf; - switch ( char_type ) + switch (char_type) { case 0: char_rc = rcMyChar[anime / 10 % 4]; @@ -412,7 +412,7 @@ int ModeTitle() PutBitmap3(&grcGame, (WINDOW_WIDTH - 88) / 2, char_y, &char_rc, char_surf); - //Draw carets + // Draw carets PutCaret(0, 0); if (time_counter) @@ -427,7 +427,7 @@ int ModeTitle() PlaySoundObject(18, 1); ChangeMusic(0); - //Black screen when option is selected + // Black screen when option is selected wait = SDL_GetTicks(); while (SDL_GetTicks() < wait + 1000) { @@ -449,12 +449,12 @@ int ModeAction() bool swPlay = true; - //Reset stuff + // Reset stuff gCounter = 0; grcGame.left = 0; g_GameFlags = 3; - //Initialize everything + // Initialize everything InitMyChar(); InitNpChar(); InitBullet(); @@ -473,10 +473,10 @@ int ModeAction() { while (true) { - //Get pressed keys + // Get pressed keys GetTrg(); - //Escape menu + // Escape menu if (gKey & KEY_ESCAPE) { int escRet = Call_Escape(); @@ -548,7 +548,7 @@ int ModeAction() if (!(g_GameFlags & 4)) { - //Open inventory + // Open inventory if (gKeyTrg & gKeyItem) { BackupSurface(SURFACE_ID_SCREEN_GRAB, &grcGame); @@ -607,15 +607,15 @@ int ModeAction() if (g_GameFlags & 8) { - PutIllust(); - PutStripper(); + PutIllust(); + PutStripper(); } PutTextScript(); PutFramePerSecound(); if (!Flip_SystemTask()) - break; + break; ++gCounter; } } diff --git a/src/Generic.cpp b/src/Generic.cpp index 424fd2a3..8df62660 100644 --- a/src/Generic.cpp +++ b/src/Generic.cpp @@ -47,9 +47,9 @@ bool CheckFileExists(const char *name) bool IsShiftJIS(uint8_t c) { - if ( c > 0x80 && c < 0xA0 ) + if (c > 0x80 && c < 0xA0) return true; - if ( c < 0xE0 || c >= 0xF0 ) + if (c < 0xE0 || c >= 0xF0) return false; return true; } diff --git a/src/GenericLoad.cpp b/src/GenericLoad.cpp index 40efd0d9..d9d4eb58 100644 --- a/src/GenericLoad.cpp +++ b/src/GenericLoad.cpp @@ -12,145 +12,145 @@ static const PIXTONEPARAMETER gPtpTable[139] = { - {1, 5000, {5, 10.0, 32, 0}, {4, 4.0, 32, 0}, {0, 0.0, 63, 0}, 63, 6, 63, 45, 8, 119, 46}, - {1, 1000, {0, 4.0, 32, 0}, {3, 1.0, 63, 0}, {0, 0.0, 63, 0}, 63, 64, 63, 128, 63, 255, 63}, - {1, 10000, {0, 30.0, 32, 0}, {3, 1.0, 32, 0}, {0, 0.0, 63, 0}, 0, 19, 44, 111, 13, 198, 9}, - {1, 10000, {5, 2.0, 31, 0}, {3, 1.0, 57, 219}, {0, 2.0, 32, 0}, 0, 19, 44, 111, 13, 198, 9}, - {1, 4000, {5, 0.4, 32, 0}, {3, 1.0, 53, 0}, {0, 0.0, 63, 0}, 12, 19, 63, 111, 21, 198, 18}, - {1, 1000, {1, 12.0, 32, 0}, {2, 1.0, 63, 0}, {0, 0.0, 63, 0}, 63, 64, 63, 128, 63, 255, 0}, - {1, 1000, {5, 1.0, 32, 0}, {3, 1.0, 63, 0}, {0, 0.0, 63, 0}, 0, 28, 63, 53, 31, 210, 31}, - {1, 1000, {1, 5.0, 32, 0}, {3, 1.0, 63, 0}, {0, 0.0, 0, 0}, 63, 64, 63, 128, 31, 255, 0}, - {1, 3000, {1, 17.0, 34, 0}, {3, 2.0, 40, 0}, {4, 1.0, 31, 0}, 63, 64, 63, 225, 63, 255, 0}, - {1, 6000, {1, 930.0, 22, 0}, {0, 0.7, 53, 0}, {0, 7.0, 32, 0}, 63, 64, 63, 202, 63, 255, 0}, - {1, 6000, {1, 918.0, 23, 0}, {0, 0.7, 53, 0}, {0, 7.0, 32, 0}, 63, 64, 63, 202, 63, 255, 0}, - {1, 10000, {2, 200.0, 32, 0}, {0, 1.0, 51, 0}, {1, 20.0, 31, 0}, 63, 64, 63, 89, 30, 208, 28}, - {1, 10000, {5, 23.0, 16, 0}, {0, 1.0, 58, 0}, {1, 17.0, 32, 0}, 63, 64, 63, 96, 51, 202, 31}, - {1, 20000, {2, 100.0, 21, 0}, {0, 1.0, 46, 0}, {1, 40.0, 32, 0}, 63, 64, 63, 128, 63, 162, 0}, - {1, 20000, {5, 5.0, 21, 0}, {0, 1.0, 51, 0}, {1, 40.0, 32, 0}, 63, 64, 63, 128, 63, 162, 28}, - {1, 10000, {5, 20.0, 23, 0}, {3, 0.7, 26, 235}, {5, 1.0, 9, 0}, 63, 38, 55, 87, 32, 98, 29}, - {1, 2000, {1, 20.0, 32, 0}, {3, 2.0, 63, 0}, {4, 1.0, 29, 0}, 63, 64, 63, 128, 63, 255, 63}, - {1, 15000, {5, 10.0, 32, 0}, {3, 0.7, 26, 235}, {0, 0.0, 63, 0}, 63, 38, 55, 187, 15, 255, 0}, - {1, 4000, {1, 20.0, 32, 0}, {3, 2.0, 63, 0}, {4, 1.0, 29, 0}, 63, 64, 63, 128, 63, 255, 63}, - {1, 22000, {5, 6.0, 32, 0}, {3, 0.7, 26, 246}, {0, 0.0, 63, 0}, 63, 38, 55, 187, 15, 255, 0}, - {1, 8000, {0, 20.0, 32, 0}, {3, 2.0, 63, 0}, {4, 1.0, 29, 0}, 63, 64, 63, 128, 63, 255, 63}, - {1, 10000, {4, 400.0, 13, 0}, {0, 0.8, 63, 0}, {4, 8.0, 31, 0}, 63, 64, 63, 191, 32, 255, 0}, - {1, 10000, {4, 800.0, 14, 0}, {0, 0.8, 63, 0}, {4, 8.0, 30, 125}, 63, 64, 63, 128, 63, 166, 0}, - {1, 5000, {2, 50.0, 39, 0}, {3, 0.5, 40, 217}, {1, 0.0, 32, 0}, 63, 64, 63, 128, 34, 198, 32}, - {1, 5000, {5, 10.0, 39, 0}, {3, 0.5, 24, 217}, {1, 4.0, 32, 0}, 0, 4, 63, 128, 34, 198, 32}, - {1, 40000, {5, 10.0, 32, 0}, {3, 1.0, 32, 241}, {0, 0.0, 32, 0}, 63, 64, 63, 128, 63, 255, 0}, - {1, 40000, {5, 20.0, 32, 0}, {0, 0.0, 32, 0}, {5, 0.1, 32, 0}, 63, 64, 63, 128, 63, 255, 0}, - {1, 30000, {2, 400.0, 32, 0}, {3, 0.3, 60, 250}, {0, 20.0, 32, 0}, 63, 64, 63, 128, 63, 255, 0}, - {1, 10000, {4, 400.0, 13, 0}, {0, 0.8, 63, 0}, {4, 8.0, 50, 0}, 63, 64, 63, 191, 32, 255, 0}, - {1, 10000, {4, 800.0, 5, 0}, {0, 0.8, 63, 0}, {4, 8.0, 63, 125}, 63, 64, 63, 128, 63, 166, 0}, - {1, 6000, {3, 123.0, 32, 0}, {4, 1.0, 16, 222}, {4, 4.0, 37, 0}, 0, 6, 63, 104, 25, 255, 0}, - {1, 4000, {5, 4.5, 32, 0}, {3, 1.0, 46, 102}, {3, 2.5, 47, 0}, 63, 64, 63, 128, 63, 255, 0}, - {1, 5000, {4, 40.0, 52, 0}, {2, 1.0, 63, 0}, {3, 10.0, 63, 0}, 63, 47, 27, 47, 29, 255, 0}, - {1, 3000, {0, 99.0, 32, 0}, {2, 1.0, 55, 197}, {5, 0.0, 0, 0}, 63, 0, 63, 164, 28, 255, 0}, - {1, 10000, {1, 601.0, 32, 0}, {4, 0.5, 15, 235}, {0, 10.0, 54, 0}, 63, 0, 63, 0, 63, 255, 0}, - {1, 8000, {5, 10.0, 15, 0}, {4, 0.5, 16, 239}, {4, 0.0, 50, 0}, 63, 0, 63, 96, 17, 255, 0}, - {1, 20000, {1, 832.0, 32, 0}, {2, 1.0, 46, 0}, {0, 27.0, 63, 0}, 63, 0, 63, 140, 10, 255, 0}, - {1, 20000, {1, 918.0, 32, 0}, {2, 1.0, 46, 0}, {0, 21.0, 63, 0}, 63, 0, 63, 140, 10, 255, 0}, - {1, 4000, {1, 54.0, 32, 0}, {5, 0.1, 33, 0}, {0, 0.0, 32, 0}, 53, 57, 44, 128, 24, 255, 0}, - {1, 10000, {1, 246.0, 23, 0}, {4, 0.6, 22, 239}, {4, 6.0, 63, 0}, 0, 11, 63, 13, 63, 255, 0}, - {1, 10000, {1, 294.0, 23, 0}, {4, 0.6, 22, 247}, {4, 6.0, 63, 140}, 0, 15, 63, 17, 63, 255, 0}, - {1, 22050, {0, 117.0, 63, 0}, {5, 2.0, 18, 0}, {5, 0.0, 0, 0}, 63, 0, 63, 64, 19, 255, 0}, - {1, 5000, {0, 28.0, 32, 0}, {3, 3.0, 27, 0}, {5, 0.0, 0, 0}, 63, 0, 63, 0, 63, 255, 0}, - {1, 10000, {0, 322.0, 32, 0}, {2, 8.0, 37, 0}, {2, 0.0, 0, 0}, 0, 13, 63, 106, 11, 255, 0}, - {1, 10000, {5, 7.3, 32, 0}, {5, 0.2, 29, 0}, {0, 0.0, 32, 0}, 63, 91, 63, 149, 25, 255, 0}, - {1, 1000, {0, 6.0, 32, 0}, {3, 1.0, 32, 0}, {0, 0.0, 32, 0}, 63, 64, 63, 128, 63, 255, 63}, - {1, 20000, {2, 186.0, 32, 0}, {0, 4.0, 13, 98}, {3, 4.0, 5, 0}, 63, 64, 28, 255, 0, 255, 0}, - {1, 20000, {2, 285.0, 19, 0}, {3, 4.0, 21, 0}, {3, 4.0, 33, 130}, 63, 64, 63, 255, 0, 255, 0}, - {1, 10000, {0, 970.0, 32, 0}, {2, 1.0, 35, 195}, {0, 31.0, 31, 0}, 63, 64, 63, 128, 63, 255, 0}, - {1, 20000, {5, 6.0, 32, 0}, {3, 1.0, 54, 239}, {0, 0.0, 32, 0}, 63, 64, 63, 128, 63, 255, 35}, - {1, 40000, {5, 4.0, 32, 0}, {3, 0.0, 32, 230}, {0, 0.0, 32, 0}, 63, 64, 63, 128, 63, 255, 0}, - {1, 40000, {1, 238.0, 32, 0}, {3, 1.0, 14, 0}, {4, 30.0, 32, 0}, 63, 64, 63, 128, 63, 255, 0}, - {1, 3000, {2, 62.0, 32, 0}, {2, 3.0, 63, 0}, {3, 3.0, 14, 0}, 63, 0, 63, 210, 32, 255, 0}, - {1, 5000, {2, 58.0, 32, 0}, {2, 3.0, 63, 0}, {2, 3.0, 32, 0}, 63, 0, 63, 49, 27, 255, 0}, - {1, 3000, {0, 13.0, 24, 0}, {3, 2.0, 40, 0}, {4, 1.0, 31, 0}, 63, 64, 63, 225, 63, 255, 0}, - {1, 3000, {5, 6.0, 32, 0}, {5, 1.0, 32, 0}, {3, 0.0, 0, 0}, 0, 0, 63, 45, 23, 255, 0}, - {1, 20000, {1, 477.0, 40, 0}, {5, 93.0, 39, 0}, {4, 17.0, 19, 0}, 0, 64, 63, 128, 63, 255, 0}, - {1, 6000, {5, 11.0, 32, 0}, {5, 1.0, 32, 0}, {3, 3.0, 32, 0}, 63, 0, 63, 0, 63, 255, 0}, - {1, 6000, {1, 329.0, 20, 0}, {2, 2.0, 47, 77}, {3, 3.0, 63, 0}, 63, 64, 63, 128, 63, 255, 0}, - {1, 8000, {4, 2000.0, 32, 0}, {2, 1.0, 0, 0}, {0, 0.0, 32, 0}, 43, 21, 7, 255, 0, 255, 0}, - {1, 5000, {1, 231.0, 32, 0}, {4, 1.0, 32, 65}, {3, 2.0, 32, 0}, 63, 64, 63, 128, 63, 255, 63}, - {1, 3000, {0, 107.0, 32, 0}, {4, 1.0, 15, 0}, {0, 0.0, 17, 0}, 63, 64, 63, 128, 63, 255, 63}, - {1, 20000, {5, 4.0, 32, 0}, {5, 1.0, 32, 170}, {5, 0.0, 32, 0}, 63, 38, 22, 255, 0, 255, 0}, - {1, 5000, {1, 16.0, 32, 0}, {3, 1.0, 32, 238}, {0, 0.0, 0, 0}, 63, 64, 63, 128, 63, 255, 63}, - {1, 20000, {5, 4.0, 32, 0}, {0, 0.7, 61, 43}, {3, 1.0, 22, 224}, 63, 64, 63, 204, 46, 255, 0}, - {1, 5000, {0, 880.0, 19, 0}, {0, 0.0, 32, 0}, {0, 8.0, 32, 0}, 0, 11, 63, 34, 25, 255, 0}, - {1, 2000, {5, 3.0, 16, 0}, {3, 2.0, 12, 0}, {3, 1.0, 37, 0}, 0, 51, 63, 132, 24, 255, 0}, - {1, 22050, {1, 400.0, 32, 0}, {0, 20.0, 10, 0}, {3, 10.0, 8, 0}, 0, 6, 63, 60, 21, 255, 0}, - {1, 2000, {5, 2.0, 32, 0}, {2, 3.0, 54, 0}, {0, 0.0, 32, 0}, 0, 17, 63, 98, 22, 255, 0}, - {1, 8000, {1, 814.0, 32, 0}, {2, 11.0, 32, 0}, {3, 16.0, 32, 0}, 63, 23, 63, 74, 12, 255, 0}, - {1, 10000, {5, 21.0, 21, 0}, {0, 5.0, 32, 178}, {0, 3.0, 33, 181}, 63, 38, 63, 104, 20, 255, 0}, - {1, 6000, {5, 1.0, 28, 0}, {3, 6.0, 56, 0}, {0, 8.0, 32, 0}, 63, 57, 63, 98, 20, 255, 0}, - {1, 4000, {5, 6.0, 32, 0}, {3, 2.0, 32, 0}, {3, 2.0, 32, 0}, 63, 26, 30, 66, 29, 255, 0}, - {1, 22050, {5, 711.0, 32, 0}, {5, 7.0, 32, 0}, {0, 0.0, 32, 0}, 0, 13, 0, 17, 63, 255, 0}, - {1, 2000, {5, 2.0, 32, 0}, {5, 1.0, 32, 0}, {0, 0.0, 32, 0}, 63, 64, 63, 128, 63, 255, 63}, - {1, 62050, {5, 40.0, 32, 0}, {5, 1.0, 32, 0}, {5, 0.0, 0, 0}, 0, 17, 63, 36, 63, 255, 0}, - {1, 8000, {0, 77.0, 32, 0}, {3, 3.0, 56, 189}, {0, 0.0, 17, 0}, 0, 38, 63, 140, 28, 255, 0}, - {1, 8000, {5, 8.0, 32, 0}, {3, 3.0, 54, 189}, {3, 3.0, 32, 0}, 63, 38, 42, 140, 21, 255, 0}, - {1, 9050, {5, 9.0, 26, 0}, {0, 1.0, 32, 209}, {0, 0.0, 32, 0}, 63, 64, 63, 132, 63, 255, 0}, - {1, 9050, {2, 43.0, 32, 0}, {3, 1.0, 47, 172}, {0, 0.0, 32, 0}, 63, 64, 63, 198, 63, 255, 0}, - {1, 22050, {1, 754.0, 32, 0}, {2, 0.5, 14, 126}, {4, 18.0, 17, 0}, 0, 64, 63, 128, 63, 255, 0}, - {1, 22050, {0, 597.0, 12, 0}, {2, 0.5, 14, 126}, {4, 18.0, 17, 0}, 0, 64, 40, 128, 41, 255, 0}, - {1, 6000, {2, 217.0, 32, 0}, {0, 0.7, 16, 0}, {3, 0.0, 32, 0}, 0, 32, 63, 49, 15, 255, 0}, - {1, 5000, {5, 1.0, 32, 0}, {3, 1.0, 32, 0}, {0, 0.0, 32, 0}, 0, 64, 63, 81, 28, 255, 0}, - {1, 10000, {5, 11.0, 32, 0}, {2, 4.0, 32, 0}, {0, 3.0, 32, 0}, 0, 64, 63, 128, 30, 255, 0}, - {1, 10000, {5, 1.0, 32, 0}, {4, 1.0, 32, 0}, {0, 0.0, 32, 0}, 63, 64, 32, 128, 33, 255, 0}, - {1, 10000, {2, 168.0, 32, 0}, {0, 0.5, 29, 173}, {0, 0.0, 32, 0}, 0, 13, 63, 68, 35, 255, 0}, - {1, 10000, {2, 50.0, 32, 0}, {0, 0.5, 29, 173}, {2, 100.0, 32, 0}, 0, 13, 63, 68, 35, 255, 0}, - {1, 4000, {5, 11.0, 25, 0}, {3, 3.0, 32, 0}, {0, 0.0, 32, 0}, 0, 9, 63, 128, 14, 255, 0}, - {1, 4000, {5, 3.0, 27, 0}, {3, 3.0, 32, 0}, {0, 0.0, 32, 0}, 0, 9, 63, 128, 14, 255, 0}, - {1, 3000, {4, 9.0, 20, 0}, 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rest of Pixel's names so it's fine. +SDL_Joystick *joystick; // This was probably a name that was given by Simon, but it fits the rest of Pixel's names so it's fine. void ReleaseDirectInput() { - //Close opened joystick (if exists) + // Close opened joystick (if exists) if (joystick) { SDL_QuitSubSystem(SDL_INIT_JOYSTICK); @@ -29,14 +29,14 @@ void ReleaseDirectInput() bool InitDirectInput() { - //Open first available joystick + // Open first available joystick SDL_InitSubSystem(SDL_INIT_JOYSTICK); for (int i = 0; i < SDL_NumJoysticks(); i++) { joystick = SDL_JoystickOpen(i); - //Break as soon as a joystick is properly opened + // Break as soon as a joystick is properly opened if (joystick) break; } @@ -46,7 +46,7 @@ bool InitDirectInput() bool GetJoystickStatus(JOYSTICK_STATUS *pStatus) { - //Clear status + // Clear status memset(pStatus, 0, sizeof(JOYSTICK_STATUS)); if (joystick)