Clean-up NpcAct120.cpp
This commit is contained in:
parent
5e6a57d6a5
commit
e494343219
1 changed files with 37 additions and 34 deletions
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@ -1,5 +1,7 @@
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#include "NpcAct.h"
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#include "NpcAct.h"
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#include <stdio.h>
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#include "WindowsWrapper.h"
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#include "WindowsWrapper.h"
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#include "Bullet.h"
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#include "Bullet.h"
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@ -121,7 +123,7 @@ void ActNpc122(NPCHAR *npc)
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npc->ani_no = 1;
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npc->ani_no = 1;
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}
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}
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if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
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if (npc->x - (32 * 0x200) < gMC.x && npc->x + (32 * 0x200) > gMC.x && npc->y - (32 * 0x200) < gMC.y && npc->y + (16 * 0x200) > gMC.y)
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{
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{
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if (npc->x > gMC.x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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npc->direct = 0;
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@ -148,7 +150,7 @@ void ActNpc122(NPCHAR *npc)
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npc->damage = 0;
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npc->damage = 0;
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// Fallthrough
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// Fallthrough
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case 11:
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case 11:
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if (npc->act_wait)
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if (npc->act_wait != 0)
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--npc->act_wait;
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--npc->act_wait;
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else
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else
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npc->act_no = 13;
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npc->act_no = 13;
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@ -179,7 +181,7 @@ void ActNpc122(NPCHAR *npc)
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else
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else
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npc->xm += 0x40;
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npc->xm += 0x40;
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if (npc->act_wait)
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if (npc->act_wait != 0)
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{
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{
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--npc->act_wait;
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--npc->act_wait;
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}
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}
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@ -362,8 +364,8 @@ void ActNpc124(NPCHAR *npc)
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{
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{
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case 0:
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case 0:
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npc->act_no = 1;
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npc->act_no = 1;
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npc->x += 0x1000;
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npc->x += 8 * 0x200;
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npc->y += 0x1000;
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npc->y += 8 * 0x200;
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// Fallthrough
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// Fallthrough
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case 1:
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case 1:
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npc->bits &= ~NPC_IGNORE_SOLIDITY;
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npc->bits &= ~NPC_IGNORE_SOLIDITY;
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@ -414,9 +416,9 @@ void ActNpc125(NPCHAR *npc)
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PlaySoundObject(70, 1);
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PlaySoundObject(70, 1);
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if (npc->direct == 0)
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if (npc->direct == 0)
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SetNpChar(87, npc->x, npc->y, 0, 0, 2, 0, 0);
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SetNpChar(87, npc->x, npc->y, 0, 0, 2, NULL, 0);
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else
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else
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SetNpChar(86, npc->x, npc->y, 0, 0, 2, 0, 0);
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SetNpChar(86, npc->x, npc->y, 0, 0, 2, NULL, 0);
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npc->cond = 0;
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npc->cond = 0;
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}
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}
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@ -468,7 +470,7 @@ void ActNpc126(NPCHAR *npc)
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npc->ani_no = 1;
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npc->ani_no = 1;
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}
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}
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if (npc->x - 0xC000 < gMC.x && npc->x + 0xC000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
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if (npc->x - (96 * 0x200) < gMC.x && npc->x + (96 * 0x200) > gMC.x && npc->y - (32 * 0x200) < gMC.y && npc->y + (16 * 0x200) > gMC.y)
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{
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{
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if (npc->x > gMC.x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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npc->direct = 0;
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@ -476,7 +478,7 @@ void ActNpc126(NPCHAR *npc)
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npc->direct = 2;
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npc->direct = 2;
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}
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}
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if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
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if (npc->x - (32 * 0x200) < gMC.x && npc->x + (32 * 0x200) > gMC.x && npc->y - (32 * 0x200) < gMC.y && npc->y + (16 * 0x200) > gMC.y)
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{
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{
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if (npc->x > gMC.x)
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if (npc->x > gMC.x)
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npc->direct = 2;
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npc->direct = 2;
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@ -633,13 +635,13 @@ void ActNpc128(NPCHAR *npc)
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if (npc->direct == 0 || npc->direct == 2)
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if (npc->direct == 0 || npc->direct == 2)
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{
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{
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npc->view.front = 0x800;
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npc->view.front = 4 * 0x200;
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npc->view.top = 0x1000;
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npc->view.top = 8 * 0x200;
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}
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}
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else
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else
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{
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{
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npc->view.front = 0x1000;
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npc->view.front = 8 * 0x200;
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npc->view.top = 0x800;
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npc->view.top = 4 * 0x200;
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}
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}
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}
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}
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@ -693,13 +695,14 @@ void ActNpc129(NPCHAR *npc)
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if (++npc->ani_wait > 1)
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if (++npc->ani_wait > 1)
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{
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{
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npc->ani_wait = 0;
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npc->ani_wait = 0;
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if (++npc->ani_no > 2)
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if (++npc->ani_no > 2)
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npc->cond = 0;
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npc->cond = 0;
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}
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}
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npc->y += npc->ym;
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npc->y += npc->ym;
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npc->rect = rect[3 * npc->direct + npc->ani_no];
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npc->rect = rect[(npc->direct * 3) + npc->ani_no];
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}
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}
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// Puppy (sitting, wagging tail)
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// Puppy (sitting, wagging tail)
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@ -735,7 +738,7 @@ void ActNpc130(NPCHAR *npc)
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npc->ani_no = 1;
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npc->ani_no = 1;
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}
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}
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if (npc->x - 0x8000 < gMC.x && npc->x + 0x8000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
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if (npc->x - (64 * 0x200) < gMC.x && npc->x + (64 * 0x200) > gMC.x && npc->y - (32 * 0x200) < gMC.y && npc->y + (16 * 0x200) > gMC.y)
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{
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{
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if (++npc->ani_wait > 3)
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if (++npc->ani_wait > 3)
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{
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{
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@ -747,7 +750,7 @@ void ActNpc130(NPCHAR *npc)
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npc->ani_no = 2;
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npc->ani_no = 2;
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}
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}
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if (npc->x - 0xC000 < gMC.x && npc->x + 0xC000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
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if (npc->x - (96 * 0x200) < gMC.x && npc->x + (96 * 0x200) > gMC.x && npc->y - (32 * 0x200) < gMC.y && npc->y + (16 * 0x200) > gMC.y)
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{
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{
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if (npc->x > gMC.x)
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if (npc->x > gMC.x)
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npc->direct = 0;
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npc->direct = 0;
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@ -845,7 +848,7 @@ void ActNpc132(NPCHAR *npc)
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npc->ani_no = 1;
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npc->ani_no = 1;
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}
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}
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if (npc->x - 0x8000 < gMC.x && npc->x + 0x8000 > gMC.x && npc->y - 0x2000 < gMC.y && npc->y + 0x2000 > gMC.y)
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if (npc->x - (64 * 0x200) < gMC.x && npc->x + (64 * 0x200) > gMC.x && npc->y - (16 * 0x200) < gMC.y && npc->y + (16 * 0x200) > gMC.y)
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{
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{
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if (++npc->ani_wait > 4)
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if (++npc->ani_wait > 4)
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{
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{
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@ -1018,7 +1021,7 @@ void ActNpc134(NPCHAR *npc)
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npc->bits |= NPC_INVULNERABLE;
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npc->bits |= NPC_INVULNERABLE;
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// Fallthrough
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// Fallthrough
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case 1:
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case 1:
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if (gMC.x > npc->x - 0x28000 && gMC.x < npc->x + 0x28000 && gMC.y > npc->y - 0x14000 && gMC.y < npc->y + 0x8000) // TODO: Maybe do something about this for widescreen/tallscreen?
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if (gMC.x > npc->x - (320 * 0x200) && gMC.x < npc->x + (320 * 0x200) && gMC.y > npc->y - (160 * 0x200) && gMC.y < npc->y + (64 * 0x200)) // TODO: Maybe do something about this for widescreen/tallscreen?
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{
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{
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npc->act_no = 10;
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npc->act_no = 10;
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npc->bits |= NPC_SHOOTABLE;
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npc->bits |= NPC_SHOOTABLE;
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@ -1100,7 +1103,7 @@ void ActNpc135(NPCHAR *npc)
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{288, 64, 320, 96},
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{288, 64, 320, 96},
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};
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};
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if (gMC.x < npc->x - 0x2C000 || gMC.x > npc->x + 0x2C000 || gMC.y < npc->y - 0x14000 || gMC.y > npc->y + 0x8000)
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if (gMC.x < npc->x - (352 * 0x200) || gMC.x > npc->x + (352 * 0x200) || gMC.y < npc->y - (160 * 0x200) || gMC.y > npc->y + (64 * 0x200))
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npc->act_no = 0;
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npc->act_no = 0;
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switch (npc->act_no)
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switch (npc->act_no)
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@ -1110,7 +1113,7 @@ void ActNpc135(NPCHAR *npc)
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npc->xm = 0;
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npc->xm = 0;
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// Fallthrough
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// Fallthrough
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case 1:
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case 1:
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if (gMC.x > npc->x - 0x28000 && gMC.x < npc->x + 0x28000 && gMC.y > npc->y - 0x14000 && gMC.y < npc->y + 0x8000)
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if (gMC.x > npc->x - (320 * 0x200) && gMC.x < npc->x + (320 * 0x200) && gMC.y > npc->y - (160 * 0x200) && gMC.y < npc->y + (64 * 0x200))
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npc->act_no = 10;
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npc->act_no = 10;
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if (npc->flag & 8)
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if (npc->flag & 8)
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@ -1154,10 +1157,10 @@ void ActNpc135(NPCHAR *npc)
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if (npc->ym > 0 && npc->count1 == 0)
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if (npc->ym > 0 && npc->count1 == 0)
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{
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{
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++npc->count1;
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++npc->count1;
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deg = GetArktan(npc->x - gMC.x, npc->y + 0x800 - gMC.y);
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deg = GetArktan(npc->x - gMC.x, npc->y + (4 * 0x200) - gMC.y);
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ym = 2 * GetSin(deg);
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ym = GetSin(deg) * 2;
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xm = 2 * GetCos(deg);
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xm = GetCos(deg) * 2;
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SetNpChar(50, npc->x, npc->y, xm, ym, 0, 0, 0x180);
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SetNpChar(50, npc->x, npc->y, xm, ym, 0, NULL, 0x180);
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PlaySoundObject(39, 1);
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PlaySoundObject(39, 1);
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}
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}
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@ -1242,16 +1245,16 @@ void ActNpc136(NPCHAR *npc)
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else
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else
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npc->direct = 2;
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npc->direct = 2;
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npc->y = gMC.y - 0x1400;
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npc->y = gMC.y - (10 * 0x200);
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if (npc->direct == 0)
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if (npc->direct == 0)
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{
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{
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npc->x = gMC.x + 0x800;
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npc->x = gMC.x + (4 * 0x200);
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npc->rect = rcLeft[npc->ani_no];
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npc->rect = rcLeft[npc->ani_no];
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}
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}
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else
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else
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{
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{
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npc->x = gMC.x - 0x800;
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npc->x = gMC.x - (4 * 0x200);
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npc->rect = rcRight[npc->ani_no];
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npc->rect = rcRight[npc->ani_no];
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}
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}
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npc->rect = rc;
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npc->rect = rc;
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}
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}
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// Large door (door)
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// Large door
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void ActNpc138(NPCHAR *npc)
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void ActNpc138(NPCHAR *npc)
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{
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{
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RECT rcLeft = {96, 112, 112, 136};
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RECT rcLeft = {96, 112, 112, 136};
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if (npc->direct == 0)
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if (npc->direct == 0)
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{
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{
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npc->rect = rcLeft;
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npc->rect = rcLeft;
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npc->x += 0x1000;
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npc->x += 8 * 0x200;
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}
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}
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else
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else
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{
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{
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npc->rect = rcRight;
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npc->rect = rcRight;
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npc->x -= 0x1000;
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npc->x -= 8 * 0x200;
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}
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}
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npc->tgt_x = npc->x;
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npc->tgt_x = npc->x;
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npc->act_no = 1;
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npc->act_no = 1;
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npc->xm = 0;
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npc->xm = 0;
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npc->ym = 0;
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npc->ym = 0;
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npc->y -= 0x1000;
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npc->y -= 8 * 0x200;
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// Fallthrough
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// Fallthrough
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case 1:
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case 1:
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if (npc->flag & 8)
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if (npc->flag & 8)
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@ -1384,7 +1387,7 @@ void ActNpc139(NPCHAR *npc)
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npc->act_no = 21;
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npc->act_no = 21;
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npc->act_wait = 0;
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npc->act_wait = 0;
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npc->ani_no = 2;
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npc->ani_no = 2;
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npc->tgt_y = npc->y - 0x4000;
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npc->tgt_y = npc->y - (32 * 0x200);
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// Fallthrough
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// Fallthrough
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case 21:
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case 21:
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if (npc->y < npc->tgt_y)
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if (npc->y < npc->tgt_y)
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@ -1403,7 +1406,7 @@ void ActNpc139(NPCHAR *npc)
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npc->act_no = 31;
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npc->act_no = 31;
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npc->xm = 0;
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npc->xm = 0;
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npc->ym = 0;
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npc->ym = 0;
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npc->act_wait = 2 * (npc->rect.bottom - npc->rect.top);
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npc->act_wait = (npc->rect.bottom - npc->rect.top) * 2;
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PlaySoundObject(29, 1);
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PlaySoundObject(29, 1);
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// Fallthrough
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// Fallthrough
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case 31:
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case 31:
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@ -1442,7 +1445,7 @@ void ActNpc139(NPCHAR *npc)
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if (npc->act_no == 31 || npc->act_no == 41)
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if (npc->act_no == 31 || npc->act_no == 41)
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{
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{
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npc->rect.bottom = npc->rect.top + npc->act_wait / 2;
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npc->rect.bottom = npc->rect.top + (npc->act_wait / 2);
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if (npc->act_wait / 2 % 2)
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if (npc->act_wait / 2 % 2)
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++npc->rect.left;
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++npc->rect.left;
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